Should I be able to play Elite Dangerous without nine spreadsheets?

Panticus

Banned
>>I would like to see a well designed cool looking Engineer information screen like the info screen we have for Powerplay.

Eh? Powerwhat?
 
Only time I used a .ods was when I was in PP, to track merits.
But you should see the scrap papers, and printouts on my desk....
 
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I've used spreadsheets and/or notes to:

  • map the ideal rare trade route
  • list the various materials/data needed for level 3 upgrades for the components I want
  • figure out the best A-B trade routes prior to this being easy to do in EDDB
  • track what system would make the best home system
  • doodle idly while waiting to arrive somewhere in SC.

and so on.

It's not the first game I've done this for, either. Bunch of games from the late 80s/early 90s kind of needed that imo.
 
well, you could combine them in one XD

but yes somehow it feels weird that there is so much pen and paper and digital spreadsheets needed to play Elite. In fact it feels like the game outside the game has more depth and compelxity than the active game itself.
 
I have played since release without them. That said I have played the last 2 months really focussing on engineering my Anaconda.

With a bit of free time I noted down all the materials I have, all the materials I need for the upgrades I want. As well as the requirements for each locked Engineer.

Then setting out the tasks in a sensible order so I can be efficient, it's really helped. That said I didn't NEED to do that, I could've taken it one step at a time, but I did enjoy making it and feeling organised :)
 
Nice spreadsheets. I wouldn't say that you _need_ them. I guess you just like spread sheets. And i certainly wouldn't say that Elite is too complicated. It's really not.
The only problem is, that too little information is provided ingame. Usually players compensate this lack of ingame information with third party tools like eddb, coriolis or inara.
 
I had a friend and fellow Elite Dangerous player visiting me this week, and showed him the nine spreadsheets I use to keep track of the game. These cover everything from my fleet, and how they're equipped and engineered, to what upgrades I can get, and what materials I'll need for them, what I've got in storage, what engineers I've still to unlock and what I'll need to get them all to grade 5, what permits I can get and how I can do it, and more besides.

He pointed out, quite correctly, that if I need nine spreadsheets to just keep track of the game, and so I can remember what's going on at any one time, that the game is too complicated. Some of this at least, could be brought into the game after all with things like an in-game Wiki or better ship and storage information at any time.

I'm just wondering what you all think?

P.S. To anybody who's going to ask for a copy, this is an extremely complex spreadsheet with a lot of cross-linking and hard coding. You'd really need to know what you're doing in Excel to get to grips with it.

Mike

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I think you enjoy spredsheets more than the game. Completely backwards, 1990'ties like. There are so mny very well done, apps you can use, that are so much more flexible They are even advertised here in stickies, not using one of those , you just load yourself with boring work imo.

I will not recommend any, because the ones I use I like and it would not be fair to only advocate those. Go check them out, very talented people have put a lot of hard work in bringing this stuff to YOU for free.

:) sorry to drag you into 2017. :D

Cheers Cmdr's
 

Jon474

Banned
If there aren't any INDEX/MATCH functions in those spreadsheets, I just don't want to know...

Flying happy
Jon
"Explorer"
 
You already can. But why would you? You clearly enjoy your spreadsheets. I offer a counter question, why not play the game with 9 spreadsheets?
 
As a spreadsheet monkey at work I admire them greatly. Oddly enough I dont have a single one in game that I regularly use. I do have a book with loads of notes that make no sense though :)
 
I use OneNote more than Excel, but have spreadsheets/tables for:
- Helping calculate 1000ly plot segments of long distance routes I'm taking
- Tracking star types found
- Cheapest place to buy each ship/module and which I currently have (not currently up to date, but still...)
- Interesting systems
- Which Elite goodies I have :D
- Reference of old Elite ships etc ("Complete Ship Object List" and my updates, for anyone interested)
- Obsolete (pre ship and module transfer) calculation of how many credits I need to buy which ships to have enough hardpoints to store every powerplay module, but thankfully this is no longer needed :D

You should see how many spreadsheets it took to make it :)

Michael
I'm imagining how many spreadsheets were needed to keep track of the spreadsheets...ad infinitum
I'm an income tax officer working for HMRC and (unusually when referencing an accountant) I agree completely.
So that's what the tax man looks like ;)
 
I work with spreadsheets daily...not just with, but developing them for use by staff in my company for all sorts of thing (my latest is being expanded into 2 overseas business units so I'm very happy about that!)

So suffice it to say I know what I'm doing, I know the power of them.

And while there is stuff I could do with spreadsheets with elite, mostly I don't! Because that's part of my job, and elite is supposed to be my relaxation!

So right now I have only one spreadsheet - a list of all the mats/data I need for planned and likely future updates - and the reasons I need this are simple

1 - I've had to throw away too much stuff I've then found I needed later because I didn't have space
2 - I've got to the point where even the "limit your stock to 30" basic control method doesn't cut it.
3 - I can't store this stuff
4 - In game it doesn't show me what stuff is used for!

My need for this spreadsheet could easily be resolved by FDev resolving point 4 on this list, or 3, their choice really! Take materials, now in the game if I click on Iron in my inventory it tells me exactly what synthasis it can be used for. That is handy. But it doesn't tell me what engineer stuff I can do with it! Or with any of the other engineer specific stuff! Now if it did and I click on say Iron and I look at the possible mods and I don't plan on them I can just ditch loads if I don't plan on using it, and a piece of paper would do for tracking planned upgrades at that point! It's really quite a simple fix!

Like my only other elite spreadsheet, which has happily been retired - Material locations! Like many I'm sure I used to keep track of where had what on a spreadsheet until 2 game improvements
1 - Seeing material compositions on the system map, making stuff far easier to find
2 - Bookmarks, so I can just bookmark planets with rare stuff

Nice, QoL improvements that removed my need for a spreadsheet.

I hope one day I can retire my current spreadsheet so that my relaxation and my work mix less!
 
Hate to break it to you, but most of your spreadsheets are useless.

Only the mats and engy bps are rather hidden in game (why only one bp pin anyways).
Your permits are listed on your status page for example and even if the bookmarks are kinda clunky you still can use them for marking interesting or important systems.
 
Yes, you CAN play Elite Dangerous without nine spread sheets. The fact that you choose to use them doesn't make the game too complicated. To me, it shows the depth of the game since it gives you enough info to put on 9 spread sheets.

I use zero spread sheets, and enjoy the game just fine.

TL:DR Don't blame the game for what you choose to do.

Depth.

I don't think that word means what you think it means.

No depth here. Just RNG grind.
 
I know where my fleet is, and I don't generally scatter my ships. If I forget, there's the Galaxy Map or even Ship Transfer in game for a quick reminder.
I can always look at my Materials and Data in game to see what I have and what I need for Engineering, and I keep the things I use on hand - except Tin and Tungsten - I'm always running out of those.
I've unlocked and bookmarked all the Engineers, and can always reference "View Engineers" from the right-hand panel in game if I forget. Tells me who, what, where, and what grade.
I have a list of Permits on the right-hand panel, and if I happen upon a new permit-locked system, I know either the system has no permit, or I know how to find out who controls that system, where they are, and making friends with factions is pretty simple - blow up their enemies, they like that.
I know how my ships are engineered and outfitted, but if I forget somehow, I can always look at their loadouts in the Shipyard in game.

Honestly, by and large, everything you might ever want to know is in the game somewhere - except for trade prices, and there's a really great website for that - though I often find Bookmarks and the Edit feature to be sufficient.

No spreadsheets required.
 
Don't know much about EvE online, but feel free to PM me :)

Completely the same with eve online in that regard.
You can use spreadsheets if that's what you like, but you don't have to.
It's just a matter of preference about how high a level of organization you're looking for.
For min/max players i suppose spreadsheets would be essential. nothing wrong with that either.
 
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Coriolis, Inara, elite dangerous wiki, EDdiscovery, EDSM should all be unnecessary tools. Not because those are not wonderful tools but they should be build inside the elite. I still can't understand why we need to pin blueprints why we simply don't have list off all blueprints we have unlocked?
 
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