Should ship transfers have a time delay or not?

Should ship transfers have a time delay or not?

  • Yes, ship transfers should have a time delay.

    Votes: 673 74.9%
  • No, ship transfers should not have a time delay.

    Votes: 226 25.1%

  • Total voters
    899
  • Poll closed .
Status
Thread Closed: Not open for further replies.
So is everyone who wants long delays playing ironman mode? The instant rebuild of your ship is zero different to instantly getting it at your destination.

No. Just amused that the stroke of a pen means practically all ship jump ranges, reasons to compromise on modules, reasons to travel in anything at all, anywhere, is now 100% keyed to "do I have enough to teleport my ship? Yep? Golden!"

It's not a case of how often people will use the feature, it's how often it won't be. Beta will be fascinating.
 
Unfortunately, calling ships to your current location works much better for that.
Well they'd have to add a new GUI icon into the system map for "send ship here" on a selected port/station, and then display a list to select the ship(s) to send with confirmation.
 
Last edited:
So is everyone who wants long delays playing ironman mode? The instant rebuild of your ship is zero different to instantly getting it at your destination.

edit

No. The issue is with the gameplay and background.

IF you can just transit your ship immediately, then what'll happen - as one example - is that a lot of players will simply switch to their long jump ship to go places and then switch ships.

Instant rebuild doesn't have that issue.

There is nothing wrong with the transit idea, but there should be a delay.

If you want an instant transfer....truly instant...I think the cost to immersion and feel outweight the benefits to gameplay. Not because gameplay isn't important, but because there are other solutions to the issues raised.

In this case, a near instant transit would likely work. A 5 or 10 minute delay before you get your ship. Handwave it away as the use of an expensive one shot galactic hyperdrive that can jump anywhere in the galaxy in one jump, and a system that can't be used by manned craft and which requires up to date navigation data.

But I don't think instant transit works. A delay, even a short delay with a suitable explanation, resolves all sorts of issues.
 
If we get a delay for ship transfer, we should get a delay for the insurance screen too. It should be exactly as long as it takes to transport an escape capsule from where you were destroyed back to where you last docked. To make it even more realistic and immersive, the delay should also include the time it takes for a rescue ship to respond, get to and find your capsule and return to the nearest port capable of rebuilding your ship with all modules, and the time to get from there to your previus port.

Any compromise on this would only break immersion.

Any takers?
 
Last edited:
If we get a delay for ship transfer, we should get a delay for the insurance screen too. It should be exactly as long as it takes to transport an escape capsule from where you were destroyed back to where you last docked. To make it even more realistic and immersive, the delay should also include the time it takes for a rescue ship to respond, get to and find your capsule and return to the nearest port capable of rebuilding your ship with all modules, and the time to get from there to your previus port.

Any compromise on this would only break immersion.

Any takers?

You're put in a form of stasis so you don't feel the time passing ?
 
Should ship transfers have a time delay or not?

We are talking about 3D printed ships.
Any delay in printing my ship that is 300LY away?
Makes no sense.
 
If we get a delay for ship transfer, we should get a delay for the insurance screen too. It should be exactly as long as it takes to transport an escape capsule from where you were destroyed back to where you last docked. To make it even more realistic and immersive, the delay should also include the time it takes for a rescue ship to respond, get to and find your capsule and return to the nearest port capable of rebuilding your ship with all modules, and the time to get from there to your previus port.

Any compromise on this would only break immersion.

Any takers?


Already covered this here.

Basically, it isn't a valid argument, in my opinion. Two wrongs still don't make a right.
 
Last edited:
If we get a delay for ship transfer, we should get a delay for the insurance screen too. It should be exactly as long as it takes to transport an escape capsule from where you were destroyed back to where you last docked. To make it even more realistic and immersive, the delay should also include the time it takes for a rescue ship to respond, get to and find your capsule and return to the nearest port capable of rebuilding your ship with all modules, and the time to get from there to your previus port.

Any compromise on this would only break immersion.

Any takers?

Sounds good, for extra immersion. Let's add realistic repair times, 1 minute per percent of hull damage. We could also add restocking timers, refuel delivery & outfitting assembly.
 
Should ship transfers have a time delay or not?

We are talking about NPC ship transportation.
Any delay in my ship transferring to my requested location that is 300LY away?
Yes, realistic time expected.
 
If we get a delay for ship transfer, we should get a delay for the insurance screen too. It should be exactly as long as it takes to transport an escape capsule from where you were destroyed back to where you last docked. To make it even more realistic and immersive, the delay should also include the time it takes for a rescue ship to respond, get to and find your capsule and return to the nearest port capable of rebuilding your ship with all modules, and the time to get from there to your previus port.

Any compromise on this would only break immersion.

Any takers?

haha. Also I doubt any space station would let you dock for free in real life. So let's say stations charge you an even 500k docking fee to land with the price going up depending on the size of your ship. Largest ship being charged maybe 50 mill to dock. Oh, and they'll also tax anything you sell or buy. So let's say 10% each?

Hey immersion people, how's this sounding?
 
Last edited:
haha. Also I doubt any space station would let you dock for free in real life. So let's say stations charge you an even 500k docking fee to land with the price going up depending on the size of your ship. Largest ship being charged maybe 50 mill to dock. Oh, and they'll also tax anything you sell or buy. So let's say 10% each?

Hey immersion people, how's this sounding?

I dig it! Add things to do while docked, a bar of some kind, maybe some places to visit, add repair taking time, add rearming taking time, i don't really care, this would make gameplay so much more interesting since your actions have a "tax" or a consequence... maybe you'll find that docking on a anarchy station has better prices for some things like repair (but take more time than an high tech station) why not? this would make stations actualy have diferent porpouses! i dig it very much!
 
haha. Also I doubt any space station would let you dock for free in real life. So let's say stations charge you an even 500k to land with the price going up depending on the size of your ship. Largest ship being charged maybe 50 mill to dock. Oh, and they'll also tax anything you sell or buy. So let's say 10% each?

Hey immersion people, how's this sounding?

I'm too polite to bother telling you, though I do suggest that you try to make more rational arguments if you want to be taken seriously.

The flip side of this, which is also inaccurate, would be assuming that everyone that wants instantanious ship transfers wants everything instantaneously in the game.

At the end of the day, the game still has to be viable.
 
Last edited:
Time delay: YES

1:1 ratio: NO

2:1 or 4:1 ratio: Maybe

Instant: NO

There needs to be a decision on how much time it takes to transfer the ship. If I left a ship at Sothis and I live in Eotienses (about 450LY out), I think it should take half the time or something. I can make the trip normally in about 20-30 minutes or so. I think that waiting ten minutes is not too much. That's a simple bathroom/food/drink break.

2 cents given.

<in B4 merge>

What if someone doesnt need to use the bathroom/not hungry/not thirsty. This is absurd and serves no purpose.
If ship transfers will take time then they should be free instead of costing credits. Time=Money.
It doesnt benefit the game or the player to have a time delay. Why is it so hard to pretend that when you are traveling to your destination, ship transport services are transporting your ship there?
 
If we get a delay for ship transfer, we should get a delay for the insurance screen too. It should be exactly as long as it takes to transport an escape capsule from where you were destroyed back to where you last docked. To make it even more realistic and immersive, the delay should also include the time it takes for a rescue ship to respond, get to and find your capsule and return to the nearest port capable of rebuilding your ship with all modules, and the time to get from there to your previus port.

Any compromise on this would only break immersion.

Any takers?

I take it and raise it, once in a escape pod you could be taken by 2 kind of things a COP or a RESCUE ship, if you are taken by a COP ,and had bounty on your head you would have to pay it double, but they would not charge you the rescue, but if taken by a recue team , they would charge you for the rescue and expenses on delivering you to your last know position.

So we would have :

COPS = good for people that are clean , free transportation, BAD for wanted , pays double bounty
RESCUE one = Bad for people clean , pay for the rescue, good for wanted , cleans wanted bounty but pays taxes for rescue.

Also time to being rescued should be fixed amount (maybe 30 mins? maybe 10?) time for being transported should be attached to LY distance...
 
Another poll? Ugh.

Ok, in favour of a delay, but voted for instant just be contrary. I understand some people feel this is a battle for the heart and soul of ED, but some of the hysterics, exaggerations, and misunderstandings in the previous thread beggars belief. Not read this one, but presume its the same people having the same discussion all over again.

And no surprises with the poll results. About the same as the other one. Just made more binary. At this point, i'd have really liked a third option of "Beyond caring"

Not sure why this thread was allowed to live, but hey ho, I didn't make the call.
 
Another poll? Ugh.

Ok, in favour of a delay, but voted for instant just be contrary. I understand some people feel this is a battle for the heart and soul of ED, but some of the hysterics, exaggerations, and misunderstandings in the previous thread beggars belief. Not read this one, but presume its the same people having the same discussion all over again.

And no surprises with the poll results. About the same as the other one. Just made more binary. At this point, i'd have really liked a third option of "Beyond caring"

Not sure why this thread was allowed to live, but hey ho, I didn't make the call.

It's a more refined poll that gets to the core of the topic at hand? Why bother with a vote if you're beyond caring? As you say, for us this is a battle for the heart and soul of the game.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom