Shouldn't dedicated ships make more money on average in comparison to multitasking ships?

Answer me this: How many of you don't have either a Python or an Anaconda?

I've done some polls in some discord servers / groups / with some friends, and the answers were exactly as I expected, but more one on that in a bit.

The reason I'm asking this is quite simple: Why would I spend more money on a bigger ship if it's worse in almost every scenario if compared to a smaller, cheaper ship?
Why would I spend 84M on a Beluga Liner to do passenger missions and nothing else if I can spend 57M on a Python and do literally everything? Why would I grind Federation ranks to buy a Corvette if an Anaconda is virtually better at everything?

What's the logic for a ship that's made for any activity to be more profitable than a ship made specifically to a certain activity?

Just to be clear, I'm not saying multitask ships are bad, but the opposite - Why are dedicated ships so bad?

If we go back to the Beluga (and the other Saud Kruger ships), their only differential is the option to buy Luxury Cabins, but what's the poinf of Luxury Cabins if I can make twice the money with First / Business Class Cabins in any other ship?
"Yeah but you're supposed to use the Beluga for long distance VIP missions, hence the Luxury Cabins and colossal Fuel Tank. That way you can find pretty systems and get some exploration data" I've done well over a 100 of those. 99.99% of the time the systems are completely default, and the money from system scans are absolutely low. Once again, why would I do that if I can make twice that in the same time while only jumping between 2, 3 systems and not worrying about fuel if I use another ship?

Edit: Polls are not allowed here, but Anaconda and Python were VERY present in each activity.

I mean, you can all see that, right? Python and Anaconda are always up there. That's how good they are at everything.

My solution to this is a very simple one: Classify each ship and give a small bonus when doing missions with the same classification.
Combat with an Anaconda? You can make 50M in an hour. Combat with a Federal Corvette? That's a combat ship, here's a 20% bonus in all your payouts.
Passenger missions with a Python, sure, roughly a million per minute. Wanna use an Orca instead? Makes sense, it's a passenger ship, so you'll get 15% more per passenger.
Maybe take a Beluga and bring some VIPs to see the galaxy, they don't even care where, as long as they see nice things. How rich are they? They're paying 2M for each 10 systems you visit commander. How about a trip to Beagle Point, eh?
You liked the Type-9 Heavy? That's nice, it's a good ship. You even get a 10% bonus for each material mined or commodity traded!

That way everyone that's using the Anaconda or the Python (apparently over 95% of the whole player base) can still get the exact same amount of money they're getting (so no one will complain), and now there's a giant incentive to use something different in order to earn more and discover more stuff in the game.

Sincerely, a player that wants to see more ship diversity around the galaxy.
 
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I think what you can really see is that most players youve asked are intermediates or beginners, of course they are. The multi role ships give out the most money for time invested. But experienced players will only tend to use the python as a bgs ship and the anaconda as exploration. The lakons are much better at mining now with the unicontroller. Interesting post though but in other ways eluding to the duration and way people play ED.

On my second account- only buying python alongside specialist ships
 
Classify each ship and give a small bonus when doing missions with the same classification.

An abstraction (and a silly one that upends cause and effect) that I don't feel integrates well with this game. It's like trade dividends, which are inane for the same reason of paying not for what gets done, but for completely irrelevant (to the one's issuing the payments) differences in how it gets done.

The way to make a ship better at something is to give it attributes that make it better at that thing.
 
I think what you can really see is that most players youve asked are intermediates or beginners, of course they are. The multi role ships give out the most money for time invested. But experienced players will only tend to use the python as a bgs ship and the anaconda as exploration. The lakons are much better at mining now with the unicontroller. Interesting post though but in other ways eluding to the duration and way people play ED.

On my second account- only buying python alongside specialist ships
I didn't take in account game time when asking, so I have no idea how skilled and knowing they are about the game as a whole.
Also, is there any place I can find some extra info about the unicontrollers? All tests I've seen are post-launch, a.k.a when their mass were huge. Are they really worthy over the old ones?
 
the size 7 has 4 more possible collectors and the 3 has 1 extra collector - thats the main thing meaning a shieldless t9 can have 20+ collectors two size 8 cargo (though to make it work you need to run a d rated pulse wave if at all,a weapon focused dist and a low emissions PP). The mass has been decreased in the last patch (but still on the heavy side) . Idk about the quality of the prospectors. Note they cant be engineered so light limpets are not possible.

Shame the normal collectors cant be buffed too.
 
This premise only holds if one is looking solely at credits per hour. Since credits are easy to come by, the cost difference between ships is basically one evening worth of play, and most ships fall within a statistically similar range for earning potential across the activities, I would dare say most players look beyond just credits per hour as the defining metric as to why they fly a particular ship. Things like manoervability, landing pad size, aesthetics are all viable reasons as to why a player would choose one ship over another.
 
My solution to this is a very simple one: Classify each ship and give a small bonus when doing missions with the same classification.
There isn't a problem, so you don't need a solution, and that isn't a solution anyway.

If you want to see more ship diversity, fly a wider variety of ships. No reason to make silly game changes to push others into flying what they must not want to be flying.
 
Credits are irrelevant

Exactly. What if the point of the ship was not 'making the most credits' but something else?

My Combat Cutter is not the most effective money making machine I have. Hell it's not even the most effective combat vessel by a mile. It certainly does earn me plenty of money when I use it, and I use it because I enjoy using it.

Frankly the modular do-all notion of the ships in the game is kind of 'gamey'. I think some ships should really not be able to tackle some roles at all, not even sub-optimal level as some tasks really do need the equipment to be built around it. However your premise is wrong anyway. There are times and niches where being the most adaptable business is where the money is. Specialize too much and opportunities are lost all around you and you are hamstrung if the demand for your specialization is lost.
 
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