The in-game description of the fighter bay reads: "can take up to sidewinder size". It's a great disappointment, then, that I can't place my sidey in the fighter bay.
This would make for some seriously enhanced game-play for several reasons:
1. you could use your sidey / suppport ship to dock at outposts while your big ship is waiting outside. Then you could:
1a. take and deliver missions
1b. transfer cargo to and from your big ship
2. you could travel towards any planet regardless of gravity level and mountains, and easily find a landing spot with your sidey
3. the sidey (or perhaps Eagle which is even smaller?) can be be custom fitted and engineered, making fighters more relevant also for pvp (this is of course available to all, so it's fair)
4. In multicrew, a crew member could use the sidey to do things on behalf of the ship-owner, accept/deliver missions, transfer cargo, deploy SRV and gather materials. That way two buddies can go exploring together from one main big ship, and split up on occasion. This is a big buff to multi-crew.
5. There would be no restriction on distance from main ship or such, but obviously, leaving your big ship floating is at a risk. A co-pilot in the main ship would defend it, in case of an attack. Turning wing beacon on from either ships, would do so for both ships, so you can easily get back to it, even from supercruise.
I'm imagining some possible downsides and restricions for the player using this:
The sidey/support ship does not have holo-controll (or whatever it's called), so if you're killed in the sidey, you go to rebuy. If you have a co-pilot in the big ship, the game has to play while the co-pilot fights/escapes in accordance with defend/aggressive orders given prior to being killed, and then tries to dock at the station/detention centre you'll get your sidey-rebuy from. You get to watch this from an external camera ;-) The same goes for the co-pilot. If he/she dies in the sidey/support-ship, you have to find a new pilot. A multicrew member would go back to their ship and would have to be re-invited.
-There's an alternative here that might be really cool, gamewise. In the above scenario, the co-pilot can pick you up from an escape pod, given that they've survived the battle. And you could pick up your pilot from the escape pod, if you survive in the big ship. This is by far my favorite alternative, but it might be asking too much.
Given that fleet carriers were taken out of chapter 4, I think we deserve this ;-)
This would make for some seriously enhanced game-play for several reasons:
1. you could use your sidey / suppport ship to dock at outposts while your big ship is waiting outside. Then you could:
1a. take and deliver missions
1b. transfer cargo to and from your big ship
2. you could travel towards any planet regardless of gravity level and mountains, and easily find a landing spot with your sidey
3. the sidey (or perhaps Eagle which is even smaller?) can be be custom fitted and engineered, making fighters more relevant also for pvp (this is of course available to all, so it's fair)
4. In multicrew, a crew member could use the sidey to do things on behalf of the ship-owner, accept/deliver missions, transfer cargo, deploy SRV and gather materials. That way two buddies can go exploring together from one main big ship, and split up on occasion. This is a big buff to multi-crew.
5. There would be no restriction on distance from main ship or such, but obviously, leaving your big ship floating is at a risk. A co-pilot in the main ship would defend it, in case of an attack. Turning wing beacon on from either ships, would do so for both ships, so you can easily get back to it, even from supercruise.
I'm imagining some possible downsides and restricions for the player using this:
The sidey/support ship does not have holo-controll (or whatever it's called), so if you're killed in the sidey, you go to rebuy. If you have a co-pilot in the big ship, the game has to play while the co-pilot fights/escapes in accordance with defend/aggressive orders given prior to being killed, and then tries to dock at the station/detention centre you'll get your sidey-rebuy from. You get to watch this from an external camera ;-) The same goes for the co-pilot. If he/she dies in the sidey/support-ship, you have to find a new pilot. A multicrew member would go back to their ship and would have to be re-invited.
-There's an alternative here that might be really cool, gamewise. In the above scenario, the co-pilot can pick you up from an escape pod, given that they've survived the battle. And you could pick up your pilot from the escape pod, if you survive in the big ship. This is by far my favorite alternative, but it might be asking too much.
Given that fleet carriers were taken out of chapter 4, I think we deserve this ;-)