Siege of Sol in 315 days - Least Square Regression Analysis of Recent Thargoid Attacks

I vote to blow up all stars in around SOL, so that 100Ly void bubble is created around it and our home system is safe.
We could have a CG to bring in as many tons of TNT as possible, so it can be later thrown into stars for explosive purposes.

And don't worry, we'll still be able to fly to Sol using FSD boost for 50Ly+ spaceships. Thargoids though - not so much. They can't engineer. :p
Check-mate, bugs!


Previous lore has it that Thargoid drives could do much larger jumps than ours, possibly hundreds of Ly per jump. You may need to expand your plans to destroying the whole bubble, to prevent the Thargoids getting to Earth.

On a more general level, why the special concern for Earth? What real significance has it, really, compared with the many other high pop systems? In a full scale war between Humans and Thargiods, taking out one system is not significant, regardless of it's history. It not like any serious power is going to let itself be vulnerable as to be taken out when a single location is hit.
 
FD also showed that it is possible in elite, when a certain boy wizard eliminated a plot figure,
Which was followed by thousands of posts on this very forum claiming that it was a fix, a pre-planned railroad plot, etc. so it's not like those would go away if they did have the attacks occur when people were around.

....

I suspect there are two major limiting factors on having real-time station attacks
1) Graphical assets and the associated AI. It's one thing to have an asset for an intact station and an asset for a damaged station. It's another to have a whole set of intermediate assets and animations for Thargoid attacks on stations ... which would need to handle cases such as "what if someone blows up a Thargoid half-way through it making a cut, or interposes their T-10 in the way of the beam?"

2) Instancing. If there's news that a station is being attacked and you have 3 instances in Open, 2 in Mobius, 4 in smaller PGs and 18 in Solo of pilots coming to help defend it ... how do you determine who wins? Unlike the Salome case there doesn't seem to be an obvious way to designate a particular instance as definitive. (And would "these 10 pilots who got lucky get to defend the station, the rest of you won't have any effect" be considered much different anyway?)


What we might get in future is something more like Powerplay - you can "fortify" a system by destroying thargoid scouts or delivering particular goods ... if a system isn't sufficiently fortified, then the station gets hit.
 
On a more general level, why the special concern for Earth? What real significance has it, really, compared with the many other high pop systems? In a full scale war between Humans and Thargiods, taking out one system is not significant, regardless of it's history. It not like any serious power is going to let itself be vulnerable as to be taken out when a single location is hit.
True - though what are the chances the Federation would survive *intact* as opposed to breaking down into rival regional powers if Sol went? Militarily, economically, sure, it could fight on with minimal effect ... politically might be rather different. Same with the Empire if Achenar was taken out.
 
Can they be intercepted before the attack takes place ?

Thargoids don't use SC, can't interdict them.
Be good if we knew more about them. How far can they jump ? Do they jump ? Is there some parallel dinmension thing going on ? If so they're probably aready here.

Mature barnacles do appear to be some sort of 'refuelling' station, taking on something at least, if they come in groups sufficient to overpower station defences maybe they all may all need to 'gear up' (if that's what they're doing) before they go in. There may be a correlation there. There may also be a correlation between hyper-diction activity and hostilities. Maybe something to look at. I don't think much is going to happen before 3.0 is released though.
 
Just leave a breadcrumb trail of occupied escape pods looping back on itself.. Thargoid race track, you could even sell tickets to go view them and they'd only get close to Sol once per revolution.
 
Wouldn;t worry too much as soon as they realise they can only get 5-10 Fujin Tea's per dock they will go off and invade somewhere else to get engineered upgrades.
 
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