Simple Fix to Combat Logging

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Everyone calls the stacking of missions, by way of shifting through the Modes, an exploit. Should everyone who's done that be penalized? Combat Logging is what I would call a 'First World Problem'. Nothing much more than something to complain about. In the end, the solution to Combat Logging is to just plain get over it.
 
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Ozric

Volunteer Moderator
God I keep breaking these promises I make to myself.

I can't be bothered with this pointless circling and semi cryptic rubbish any longer.

I've given you clear and concise answers and you come back with points that don't even explain what you're trying to get across, or just ignore what's just been said in your blind ignorance that you're view is correct. And now the best you can do is parroting, stylish.


But the wikipedia article specifically states that an exploit is not necessarily a cheat, just read it yourself.

Did you read where I said can
 
Everyone calls the stacking of missions, by way of shifting through the Modes, an exploit. Should everyone who's done that be penalized? Combat Logging is what I would call a 'First World Problem'. Nothing much more than something to complain about. In the end, the solution to Combat Logging is to just plain get over it.

Stacking missions by changing the transaction server? Ok.
Using the bandwidth monitor to avoid or engage with players? Ok.
Using third party sources to find optimal trade routes? Ok.
Logging off in the middle of combat in solo? JESUS CHRISTMAS you better prepare your sweet bum for the ban hammer because you're worse than Hitler!

All of the above increase your profit and minimize loss in ways not intended by the game developers, but one of those methods is bad?
 
What we do know about combat logging is that it is an unavoidable detriment (For PvP players) to player interaction and ruins player piracy that is considered an exploit by the developers and an unwanted/unintended action.
 
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Guys i really understand what you mean but, i own a really awful internet connection.
Now the internet's gone, i'm a C- Logger...

So developers should punish me?
I can't control it!
Its the signal not behaviour.


All they have to find out if the person actually C-logged!
I dont really think it will happen, but users with frequent disconnections may pay the price!
:(


Don't know what you talking about. I haven't seen any griefer in ED so far.


To the OP: Even though I am highly into PvP I don't think we shouldn't be able to log out outside of a station. What's with explorers? Logging out within this 15 second time may be an idea. A relog at the insurance screen is just what I want for c-loggers. It may punish those with a bad connection, though. But anyways this shouldn't be an excuse for c-logging.

So to conclude: instant death when logging out in a fight (within the 15 second timer) is something I'd like to see. Don't know what would be so hard to activate the insurance event upon losing connection if some value was set 'true'.
It is indeed a fast way for FD to fix c-logging.

But keep in mind that instancing is the second worst thing in ED so don't mess up instancing and disconnecting :D

Please keep in mind if instancing have never happened then any of us would never have the opportunity to cruise alone in the void.
Instancing keeps the game like it was. Like it meant to.


In my opinion an even simpler fix for combat logging will be banning from open for the logger for at least one week. The player clearly doesn't like open and consequences so FD will help the guy to choose the game mode he really like.
If the commander recidivate the ban from open should became longer.
 
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I've "logged" or dropped my clients connection 2 or 3 times. Once just recently. But in all cases it was an emergency action to counter a game bug. Once while in the hanger shopping for modules the loitering timer kicked off. A few days ago, signed in while at a planet's port. When I materialized I was above the surface, stuck in a superstructure.

Whatever is done about CL needs to take into account these occasional bug mishaps that require this "exploit" to escape.
 
What we do know about combat logging is that it is an unavoidable detriment (For PvP players) to player interaction and ruins player piracy that is considered an exploit by the developers and an unwanted/unintended action.

I'd agree with that - including the word 'unavoidable'. Given the technology involved (networking, PCs, servers...) there aren't ever going to be any 'simple fixes'. This is yet another pointless thread.
 
Ive seen this post before and the one that asks the question, Why would anyone play in open if they didn't want to PvP? This happened yesterday........I was bounty Farming and my buddy was doing some PP missions far from where I was. my buddy(Turrett from Sweden) Got a PM from a player H4X and he joined my TS server.....we talked a bit and I found out he was from Spain so I gave him a hardy California Greeting: Como Esta usted?....We talked some more and we found out that H4X had run out of fuel one jump from his mission destination. Turrett and I said we could help so we outfitted our Pythons as gas trucks....we both traveled about 180 LY to get to H4X....We topped off his fuel tanks and whent back about our business. We helped out a player in need and made a new friend.....this is open play not PvP.
 
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Ive seen this post before and the one that asks the question, Why would anyone play in open if they didn't want to PvP? This happened yesterday........I was bounty Farming and my buddy was doing some PP missions far from where I was. my buddy(Turrett from Sweden) Got a PM from a player H4X and he joined my TS server.....we talked a bit and I found out he was from Spain so I gave him a hardy California Greeting: Como Esta usted?....We talked some more and we found out that H4X had run out of fuel one jump from his mission destination. Turrett and I said we could help so we outfitted our Pythons as gas trucks....we both traveled about 180 LY to get to H4X....We topped off his fuel tanks and whent back about our business. We helped out a player in need and made a new friend.....this is open play not PvP.

Open play isn't PvP mode, it's open mode, it allows for interactions both good and bad.
 
How about simply adding an explosion animation to every ship that logs off outside of a station? Logging is essentially an admission of defeat. The aggressor gets an acknowledgement of this from the game. The victim gets away scot free.
...as well as leaving 1 canister of tea behind...

This way, both player killers and pirates get something to satisfy their need...
...no wait, it would allow some exploit where a player would combat log repetitively, so his buddy collects the precious tea and gets some easy money. Forget about that.

EDIT: THIS IS JUST A SACRASTIC JOKE.

More seriously, the OP is a funny one. I am not against the idea but would definitely like to see the combat logging problem be addressed in another way.
 
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...as well as leaving 1 canister of tea behind...

This way, both player killers and pirates get something to satisfy their need...
...no wait, it would allow some exploit where a player would combat log repetitively, so his buddy collects the precious tea and gets some easy money. Forget about that.

More seriously, the OP is a funny one. I am not against the idea but would definitely like to see the combat logging problem be addressed in another way.

It should just straight-up provide some gold canisters. If some buddies want to exploit that to generate a bunch of gold canisters then LET THEM. Who cares? No matter how efficient they are at killing the game process and logging back in, they could still easily make money more quickly in some other fashion.
 
It should just straight-up provide some gold canisters. If some buddies want to exploit that to generate a bunch of gold canisters then LET THEM. Who cares? No matter how efficient they are at killing the game process and logging back in, they could still easily make money more quickly in some other fashion.

True, but tea is just more fun.
 
It should just straight-up provide some gold canisters. If some buddies want to exploit that to generate a bunch of gold canisters then LET THEM. Who cares? No matter how efficient they are at killing the game process and logging back in, they could still easily make money more quickly in some other fashion.
Heu...my post was just a sarcastic joke...you got it, right?
I meant that getting an explosion from a combat logger would be as satisfying to a player killer as getting a low value canister of tea would be for a pirate...
 
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...as well as leaving 1 canister of tea behind...

This way, both player killers and pirates get something to satisfy their need...
...no wait, it would allow some exploit where a player would combat log repetitively, so his buddy collects the precious tea and gets some easy money. Forget about that.

More seriously, the OP is a funny one. I am not against the idea but would definitely like to see the combat logging problem be addressed in another way.

I hear ya. But I don't think it's going to be. A small number of players see it as an "end of the world" type problem.

Here's the thing. I do not care if you or anyone else cheats exploits or makes 100 mill an hour in Robigo. I play how I want to. If I get interdicted by a pirate, I'll probably drop him some cargo. Or accept my fate if he wants to blow me up. That's just me though. I won't impose that on anyone else.

That said, I don't think FD have the resources or inclination to actually fix this problem in a way that satisfies everyone. "Ban them all" won't work and would be no better as a solution to combat logging than nuking the middle east would be to a solution to Isis.
 
It's funny how extreme everyone's views on the solution are. It's really incredibly simple. Ships shouldn't disappear instantly when you DC they should float around for a few minutes and then disappear. The situation you disconnect in will do the rest if it's a crash in order to avoid attempt avoiding death.

I mean, I've played countless MMOs and it's a pretty fundamental part of any MMO that people don't crash to escape every dangerous situation. You may as well just be invincible.
 
It's funny how extreme everyone's views on the solution are. It's really incredibly simple. Ships shouldn't disappear instantly when you DC they should float around for a few minutes and then disappear. The situation you disconnect in will do the rest if it's a crash in order to avoid attempt avoiding death.

I mean, I've played countless MMOs and it's a pretty fundamental part of any MMO that people don't crash to escape every dangerous situation. You may as well just be invincible.

If you had followed any of the multitude threads on this subject you would have learned that, with the design of the game, your solution is impossible for FD to do. The Dev's have said as much.

The perfect solution: Get over it.
 
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It's really incredibly simple. Ships shouldn't disappear instantly when you DC they should float around for a few minutes and then disappear.
Well, i'm not an expert on that matter, but what you suggest is, as far as I know, impossible in ED since peer to peer is used.
 
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