Simple Fix to Combat Logging

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Well we aren't allowed to know about the punishments of other players, cuz privacy and all that. Maybe the devs need to punish harder, who knows.

Thats because the answers zero, they pretty much only banned people directly cheating with double log-ins / cheat engine maxammo/shields etc, no bans for combat logging.
 
Of all the people you want to fix it for the griefers?

You can't really say that everybody initiating PVP is a "griefer", but you can say that anyone combat logging is the lowest of the low. Cheating is cheating no matter which side of the fence you stand on.
 
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That's exactly what he means and I think it really could be the best solution I have seen so far. It doesn't stop people from combat logging but it could stop people from complaining about it.

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That would only create more combat logging, wouldn't it?

But problem solving by hiding does not solve the problem as
problem solving by forbidding does not solve anything.

This issue needs a communicated concept by FD that is accepted by the community. Maybe some communication by FD
regarding to this would be nice, only... as long as they have no approved concept they will not talk to us.

Regards,
Miklos
 
You can't really say that everybody initiating PVP is a "griefer", but you can say that anyone combat logging is the lowest of the low. Cheating is cheating no matter which side of the fence you stand on.

It's not cheating, it's an exploit / anti social behaviour.

Cheating is something you should get perma banned for while it would be enough to put a combat logger in solo for a while.

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But problem solving by hiding does not solve the problem as
problem solving by forbidding does not solve anything.

This issue needs a communicated concept by FD that is accepted by the community. Maybe some communication by FD
regarding to this would be nice, only... as long as they have no approved concept they will not talk to us.

Regards,
Miklos
I agree but read the OP again, he is well aware of the flaws on his concept...
 
If people started losing accounts for Combat Logging, I bet we would see it much less often. Buck up Frontier. This combat logging epidemic is only going to last as long as you allow it to.
 
I don't disagree with "combat logging" for one particular reason. PvP in Open isn't balanced, which is my primary reason for playing solo. If I were to play open, my Corvette would stand zero chance against "combat capable" ships built for PvP. Nothing like an FDL spamming Shield Cell and heat sink to negate all of my damage while I'm quickly dwindling down to zero because I'm not built for PvP because it's not my goal.

Yeah. Compounded by the problem that an NPC and a CMDR are quite different to fight against. The ship customisation options are extensive, the NPCs don't use them fully, and they are not documented well. There is absolutely no way to find out what an effective combat setup is by reading the manual or the online documentation. Effectiveness of a weapon against shields, effectiveness against hull, how badly they overheat? All really vague to the point it's borderline useless. Forums are a bit better, but some comments are about previous patches or misinformed, resulting in contradictory information. You'll end up not being sure if a module is the greatest thing ever or doesn't work at all. This makes it quite hard to properly prepare for a PvP encounter. A human in a Viper can often be a much bigger threat than an NPC in a Python or Anaconda.

This probably also explains why the Cobra Mk III remains a very popular ship. Good enough to optimise for some task while still fast and agile enough to let you dodge a bit while you charge for a jump. Many of the intermediate ship 'upgrades' are really downgrades compared to the Cobra, because it's harder to escape when flying those.

Had another encounter recently, I was in a Cobra, and so was he, though he was clearly better equipped. Managed to get away even though speeds were fairly even. He kept coming after me, and offered friendship after I jumped out. Probably not because he liked me so much, more likely because he wanted to see where I was on the map. I guess I stayed in the station where I had docked for repairs a bit too long, because after a while he called me a       for running and unfriended ;-)

Other thing, though... One has to wonder how often people combat log, and how often they crash? I usually play in open, though I'll admit to doing my last Woolridge run solo. Never combat logged, but I did notice the game crashing just a moment after someone started an interdiction (not sure if it was human or NPC, the program crashed so soon after it began I couldn't even check). So one should probably be careful with harsh consequences for combat logging while the program itself is still quite unreliable.
 
Of all the people you want to fix it for the griefers?
Random murder is not greifing.
its when a player goes out of his way or exploits something to hurt others using IRL stuff that its greifing.
Just murder is nothing more than fair gameplay , ask FD
 
It's not cheating, it's an exploit / anti social behaviour.

Cheating is something you should get perma banned for while it would be enough to put a combat logger in solo for a while.

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I agree but read the OP again, he is well aware of the flaws on his concept...

ok, from my side OP can have the amimation. It won't hurt me in no way. I don't engage other ships in space so combat logging can't hurt me in any way.
Only I vote for some transparent statistics if it has the desired effect.

Alternatively but pointing into same direction:
if it does not work, we can try to remove the hollow signals on the radar. Because aggressor doesn't know what he attacs, willfull griefing can't take place,
and attackers are busy by other targets so combat logging goes down.

Nevertheless I believe in the fact that a real solution would make more sense. Just an opinion.

Regards,
Miklos
 
It's funny when people try to say Open is bad because they can't fly their hundred million cred ship with hundreds of millions of cargos through space completely free of all danger. Why should making ludicrous amounts of money be completely safe and easy. If you don't like losing that much cash. Don't risk that much cash.

Get a grip.
 
Never combat logged, but I did notice the game crashing just a moment after someone started an interdiction (not sure if it was human or NPC, the program crashed so soon after it began I couldn't even check). So one should probably be careful with harsh consequences for combat logging while the program itself is still quite unreliable.

When your game crashes, it creates a dump file detailing what was going on when you crashed. If Frontier takes action against you all they have to do is check the crash report. I'm sick of people using bad Internet or game crashes as an excuse to not fix combat logging. Enough is enough, ban them all. Sort out the crashes and such later.
 
When your game crashes, it creates a dump file detailing what was going on when you crashed. If Frontier takes action against you all they have to do is check the crash report. I'm sick of people using bad Internet or game crashes as an excuse to not fix combat logging. Enough is enough, ban them all. Sort out the crashes and such later.

I'm sure FD enjoys having a player base and is smart enough not to take that approach, haha.
 

Ozric

Volunteer Moderator
Why does people's opinion of combat logging only refer to fights against other players? Why does it not apply if you're attacked by an NPC? It's still cheating.
 
It's funny when people try to say Open is bad because they can't fly their hundred million cred ship with hundreds of millions of cargos through space completely free of all danger. Why should making ludicrous amounts of money be completely safe and easy. If you don't like losing that much cash. Don't risk that much cash.

Get a grip.

It's even funnier when people complain about non issues, especially ones with no impact on them whatsoever.
 
When your game crashes, it creates a dump file detailing what was going on when you crashed. If Frontier takes action against you all they have to do is check the crash report. I'm sick of people using bad Internet or game crashes as an excuse to not fix combat logging. Enough is enough, ban them all. Sort out the crashes and such later.

And I am sick of people who want to ban others because they don't want to play with them. Why don't you just create a group without combat loggers until we get a solution?
 
Why does people's opinion of combat logging only refer to fights against other players? Why does it not apply if you're attacked by an NPC? It's still cheating.

People like to use this pretense when they're arguing about combat logging in solo, and frankly it's just as dumb.
 
It's not cheating, it's an exploit / anti social behaviour.
Cheating is something you should get perma banned for while it would be enough to put a combat logger in solo for a while.

Not according to the Oxford dictionary buddy.

Definition of cheat in English:
verb
1. [no object] Act dishonestly or unfairly in order to gain an advantage: she always cheats at cards

I'm not going to argue but combat logging, no matter how minor an offense you believe it to be, is cheating, it's acting dishonestly in order to gain an advantage. I.E avoid the destruction of your ship when engaged in combat, be that against NPC's or human pilots. Personally I dislike cheaters as much as bullies.

An no, I do not actively engage in PVP before you ask.

And I am sick of people who want to ban others because they don't want to play with them. Why don't you just create a group without combat loggers until we get a solution?

I think you have that the wrong way around, surely it is the combat logger that doesn't want to play with the person they combat log on, surely people not wanting to be fired upon should create a private group and play in it... oh they did... but some refuse to use that and insist on combat logging.
 
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Ozric

Volunteer Moderator
So agressive.

People like to use this pretense when they're arguing about combat logging in solo, and frankly it's just as dumb.

I'm not entirely sure if you're saying my comment is dumb? It isn't it's just as viable you are abusing the game mechanics to avoid dying, it is exactly the same.

First: It's not cheating. It's an exploit.
Second: Why do you care?

Is using an exploit not cheating then? I care because it's an issue that is brought up on a very regular basis. There's no justification for it because (as I said above) you are abusing the game mechanics to avoid dying, regardless of which mode you're playing in. However for some reason people seem to think that it only matters against PCs and it's perfectly fine to do it against NPCs.
 
And I am sick of people who want to ban others because they don't want to play with them. Why don't you just create a group without combat loggers until we get a solution?

Then why are these players in open if they don't want to play? The option is there when you log on.

SOLO
PVT GROUP
OPEN

Guess which one I am going to pick if I don't want to play with others?
 
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