Slave Carriers Update

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Ursula K. Le Guin said:
“They all know it is there, all the people of Raxxla. Some of them have come to see it, others are content merely to know it is there. They all know that it has to be there. Some of them understand why, and some do not, but they all understand that their happiness, the beauty of their Gutamaya ships, the range of their friendship drives, the health of their hulls, the wisdom of their external tools, the skill of their engineers, even the abundance of their high grade emissions and the benevolance of the RNG, depend wholly on this Emergent Gameplay.”
 
I'm waiting for bans for ganks/trolling/blockade pads/complaining on grind (you know, it can discourage people), and for jokes about free condas on hutton :)
Good job frontier.
Ignorance isn't any excuse. Oh, 1 of victims is child? Aaand? Do you guys think, that people will ask "hey, how old are you? Oh, less than 16? So run, I can't do it". Seriously?
Nobody forced them to build ship without scoop, with as short as possible range, and nobody forced them to accept too good offer. (so, maybe my offer- 2000% profit/year without any risk, who will believe me? ;) ). Especially in game, which one of main rules are not staying for long time on carriers of strangers. For example my carrier was in bubble for week. Now it is on exploration since last 3 months.
Poor solution, frontier, you are the biggest carebears of community.
PS: Maybe ban all players, which used exploits, like EGG? :)
 
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People keep saying this over and over again. I think the most simple reason none of them did this, is because they were noobs and didn't know they could. I mean, ya think? Doesn't that seem to be the most plausible assumption?

I myself don't recall the whole Creative Use of Suicide tutorial but maybe I missed it...:unsure:
Picking the freewinder was their only escape option too.

Choosing to re-buy their possibly multi-million credit ships would always respawn them on the carrier, even if they died as a result of exchanging fire with the carrier itself.
It was an anarchy system, so there would be no fines or bounties to force their transportation to a prison ship.
 
While it was an interesting bit of emergent gameplay, they were taking advantage of new players in a way that was both exploitative and interfered with their experience beyond a case of just forcing a rebuy and the player changing to open or private session.

FDEV made the right call, and I find the people defending the actions of people seeking to hurt new players' game experience for their own gain to be despicable, and probably involved.
 
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