I don't want to start another topic on this as there are too many of them already.
First of all, I absolutely love the game in general. Despite the fact that there are still a bunch of somewhat minor bugs and issues, it is clear the devs have put a lot of care and effort into their product, making it utterly enjoyable and visually stunning.
Now, I've restrained myself not to post about the issue with in-game time because there were already many people raising the same concerns. After many hours playing the game I've kind of gotten by with it but the more I play and expand my zoo the bigger the problem is, to the point that it makes the game unplayable.
I've only been playing on one zoo so far. It's a very succesful one (1.000.000$ and, 6.000CC) and all animals have over 90% welfare and good breeding. All the staff is well-organised in meticulously designed workzones with at least 1 keeper+keeper hut assigned to every habitat (2-3 for bigger multi-species habitats), 1 vet and 1 mechanic assigned to 3 habitats (plus a couple of water treatment/energy supply stations), all of them trained at 4-5 stars with way more staff rooms than they need. All habitats have accessible water and their respective keeper huts are just a few meters away.
I have 11 habitats and 2 exhibits with 16 species in total which is nowhere close to what an average zoo has and it really saddens me that I can't expand it any further. I've just used roughly 1/5 of the map and it will sadly stay as it is. I could live with having to pause the game every time I wanted to create/build a not-so-complex area, habitat or building, but once you have a medium-size zoo it's beyond that. At the current state, if I don't pause the game I get bombarded with notifications every few seconds (broken energy supplies, constant fights for alpha status or overpopulation, x animals are hungry/thirsty, etc.). This last bit is ridiculous, in somewhat big habitats (not much bigger than those you have in the African Caldera Campaign map btw) some animals become "very hungry" simply because it takes them a few days to i) identify where the food is and ii) reach the feeders...that's terrible. I'm not complaing about the difficulty of the game itself, it is relatively easy in fact. As I said, with just 16 species and around 5 animals/specie it's impossible to keep track of every animal to avoid inbreeding, animals fighting, animals becoming mature, animals being born, etc. unless you take it as a full-time job ofc or you're keen on experiencing nervous breakdowns. And all due to the absurdly fast pace of the game... more than 3 times faster than PlanCo...sigh.
I reckon slowing the pace of the game is not as easy as changing a couple of figures. And as I said I really appreciate all the work Frontier has done to create this gorgeous game and the fact that the community's feedback is taken into account. I know that what I wrote isn't new but I really encourage the devs to at least consider allowing the player to play on a slower pace (and keeping the current one for those who are happy with it, if you wish). As long and as much effort it may take, even if it's done in one year from now, it'd still be much appreciated.
Thanks and sorry for the wall of text!