So, frame-rates since the patch, how are yours?

Deleted member 182079

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Forgot to mention: the momentary loading glitch on entering stations has improved for me, but is still noticeable
You mean when inside the docking bay, right? Yes it's slightly better, but still chugs. Nothing like Horizons where it's buttery smooth without a hitch. I'm 99% sure it's the concourse loading in, and it may well be connected to the station loading delay when entering the instance, but they can't leave either like that. It's just no fun to fly and kills immersion dead.
 
You mean when inside the docking bay, right? Yes it's slightly better, but still chugs. Nothing like Horizons where it's buttery smooth without a hitch. I'm 99% sure it's the concourse loading in, and it may well be connected to the station loading delay when entering the instance, but they can't leave either like that. It's just no fun to fly and kills immersion dead.
Agreed
 
But it did make me also wonder whether it's a CPU bottleneck now as others have suggested already.
More and more likely, in my opinion. There is now, in my case, sometimes very little difference between Low and High (no downscaling) settings, the best example being CZs. I tried a few CZs at High, got 30 FPS on average. Then I tried the same CZ at Low a couple of times, got 30 FPS on average.
 
Test it with the bandwidth meter on. I'm somewhat convinced most stutters come from the network, some server issue.

I also was looking at ethernet, not being stressed at all. Maybe on the router side... but if so, that would be a crazy amount of data!
 
I also was looking at ethernet, not being stressed at all. Maybe on the router side... but if so, that would be a crazy amount of data!
I also get framerate drops while exploring when surface scatter and biological species are loaded. Fps drop from 90 fix to sometimes under 60 for half a second, and recover then.
The faster I go over the surface, the worse. sigh
 
Been a while since I tried, I usually turn those off in most games if I can, personal preference. Will switch on next time and check.
Bloom isnt resource intensive. On my GTX 1080 (8GB DDR5) it seems the complexity of the terrain rendering rather than textures detail is the main resource hog and shadows secondary. The textures for buildings/interiors, objects and NPCs doesnt seem to to be (although its interesting they have those in for optimisations in Update 9). I noticed this because I now get more than happy frame rates in space, social hubs and in close quaters around settlements, e.g. when there is not so much immediate terrain in view (still a low fps problem for conflict zones but maybe the NPC rendering optimisations will come more into play here). So I get 50-60fps in many areas of the game with some drops to high 40s and this is at max Ultra settings (shadows high) @ 4K with AMD FSR set to Quality. As my Monitor is locked to 60fps i would not be able to discern the fluctations here without gawping at the fps counter.

So the immediate planet surface around me ie if I stare right down to have it fill my view, then I go to low 30 fps, mid 30s in a typical partial mid-distance viewpoint, when it has to render immediate terrain detail around me and there is like a full view of a settlement in front it dips to high 20s.

I noticed these two settings had the most impact on Terrain fps and I could run Ultra everywhere else inc. Ultra + for the Terrain detail.

  • Terrain Material Quality
  • Terrain Sampler Quality

When both are set to low I get 50+ fps when staring right down at the terrain (planet no atmos), when Terrain Material Quality is set to Ultra and Terrain Sampler Quality is set to Low I get 40+ fps.
Tempting to leave Terrain Sampler Quality set to low and see if any of the built in Nvidia sampler settings could improve things.
 
i7 9700 RTX2060S 8GB 16GB RAM

Played a couple of days ago post-patch with my usual settings (everything maxed in settings, 2k res, FSR on and set to Ultra Quality - I also flushed the shader cache files beforehand just in case) and had a less stuttery experience in general, but interspersed with more severe freeze/lag spikes that would recover after a second or two - as if assets had to get loaded in - this happened quite often when walking around in settlements. So it'd be smooth (almost constant 60fps in one particular agri settlement) and suddenly drop to 20-30 only to recover again to say 50. It wasn't better per se, more different (and I wasn't impressed overall). Switching to CAS didn't make much of a difference (the fps boost wouldn't be as high, while the image quality, at least if keeping SS to 1.0, would be better at least due to the sharpening effect).

Last night I decided to switch off all of that AMD malarkey because I'm well and truly sick and tired of the lower res/blurry image it comes with, and just go all in on the settings with SS @ 1.0 still. Concourse (didn't try planetary which are still much worse than the rest, although somewhat improved since patch 8) was disappointing enough, mid 40s with some stutter, but not as bad as pre-patch 8. I have a g-sync monitor so that will also help, especially if framerates don't jump all over the place.

I then went to a random settlement (daylight), think it was a low sec Industrial one. Messed around a little, killed a few NPCs where needed, nabbed the power regulator. Mostly 50-60fps throughout, with little stutter. Same thing planetside (with nothing else in view, i.e. no settlements/plants) - though it was quite a featureless and dull airless icy body. I was a bit surprised because could it be that FSR/CAS is causing more harm than good now? Or was I just lucky going to locations that don't suffer as much from performance issues? It was by no means perfect but it was a lot better than at any stage previously, given the settings I used.

The worst of last night's session was the galling 1-2 second loading in of stations and FCs (how on Earth they left this in the patch and/or didn't notice is truly beyond me) - that is bad enough to deserve a hotfix tbh. Other than that it was actually quite an enjoyable session. I fear however that by saying this I jinxed it and the next one will be a nightmare again performance wise. It's all so horribly random. But it did make me also wonder whether it's a CPU bottleneck now as others have suggested already.
I havent experienced the station loading in after dropping from supercruise since the very first play after the update, nor the big freeze at settlements (again happened once after the first play of Update 8). Strange but maybe it is an intermittent thing. Also need to be careful with AMD FSR after playing around with settings, Ive noticed it deactivates in some sitations e.g. going from high to lower presets and AMD FSR sets itself up as "Performance" but is in fact non-active and you get worse performance with lower quality settings! Postively selecting another AMD FSR setting kicks it back in.
 
I also get framerate drops while exploring when surface scatter and biological species are loaded. Fps drop from 90 fix to sometimes under 60 for half a second, and recover then.
The faster I go over the surface, the worse. sigh
Sounds like a Graphics Memory loading thing? Have you tried reducing the terrain loading load on the Graphics card with that slider? Or if using a 10 series or later Nvidia try setting to active the Hardware Acceleration GPU scheduling in Windows 10 > Graphics Settings?
 
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I have a 1080ti and I'm getting vastly mediocre framerates at best, I was doing an on-foot massacre mission and I was getting 0fps for 10+ seconds after exiting my ship near the designated settlement, and 20-55fps when in said settlement; not to mention massive stutters and frame spikes when flying away from a settlement, orbiting a planet in supercruise, and entering a station.
Were you taking advantage of AMD FSR before?

Edit just saw your latest response, using native and 1080p
 

Deleted member 182079

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More and more likely, in my opinion. There is now, in my case, sometimes very little difference between Low and High (no downscaling) settings, the best example being CZs. I tried a few CZs at High, got 30 FPS on average. Then I tried the same CZ at Low a couple of times, got 30 FPS on average.
Since launch I never really bothered playing with the settings after witnessing that Low-Ultra makes barely any difference performance wise, perhaps 10fps (while Low looks positively offensive to my eyes considering the hardware I'm running it on). So I just left everything on Ultra, like I do with Horizons, and be done with it. I lose a handful of frames, but at least the game looks better than something that would've been mediocre visually in 2005.

Resolution on the other hand (and along it SS together with FSR/CAS) did/does make a significant difference - problem is I play games on a native 2k/27" inch screen which cost me a pretty penny and I want to make use of it and not play games on resolutions lower than that - which I can easily do with all my other games - so downsizing that is just not an option for me as I could've just stuck to my old 1080p panel instead.
 
Sounds like a Graphics Memory loading thing? Have you tried reducing the terrain loading load on the GRaphics card with that slider? Or if using a 10 series or later Nvidia try setting to active the Hardware Acceleration GPU scheduling in Windows 10 > Graphics Settings?
The latter is active, will try the first tip.
 

Deleted member 182079

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I havent experienced the station loading in after dropping from supercruise since the very first play after the update, nor the big freeze at settlements (again happened once after the first play of Update 8). Strange but maybe it is an intermittent thing. Also need to be careful with AMD FSR after playing around with settings, Ive noticed it deactivates in some sitations e.g. going from high to lower presets and AMD FSR sets itself up as "Performance" but is in fact non-active and you get worse performance with lower quality settings! Postively selecting another AMD FSR setting kicks it back in.
The station loading remained the same for me (along with the engine trails showing in front of me...) but it's even worse with FCs. Visited a random FC and it took long enough to load for me to slowly think "where is the gawndamn carrier???" before it appeared. It was very galling.

One thing I will say though - I have relegated Elite (both EDH and EDO) to my physical HDD - my M.2 primary drive isn't big enough and is reserved for streaming-intensive games that truly deserve it (yes I just said that) such as MSFS2020, Forza Horizon 4 and CP2077. Not sure though if that would make a big difference to assets loading in Odyssey, because not only do I not have these kind of issues in Horizons, but I used to have them while having Odyssey sitting on my M.2 shortly after launch, so I figured there's no point in leaving it there so I moved it over as well.

Edit - as for FSR, I think I'm going to leave that disabled now. Performance gains seem minor enough now, at the expense of image clarity and terrible aliasing. Never liked it to begin with anyways, crutch that it is to cover up a lack of proper optimisation.
 
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One thing I will say though - I have relegated Elite (both EDH and EDO) to my physical HDD - my M.2 primary drive isn't big enough and is reserved for streaming-intensive games that truly deserve it (yes I just said that) such as MSFS2020, Forza Horizon 4 and CP2077. Not sure though if that would make a big difference to assets loading in Odyssey, because not only do I not have these kind of issues in Horizons, but I used to have them while having Odyssey sitting on my M.2 shortly after launch, so I figured there's no point in leaving it there so I moved it over as well.
It shouldn't really have that much of an influence, but since a lot of people have SSDs now, studios seem to have gotten spoiled and bother less and less with compression (the size of Odyssey seemingly being another example of that). Odyssey, however, seems to dump a lot of used memory when you jump to SC and needs to load up all the station/settlement assets again when you approach one. It's probably still a better idea to have it installed on an SSD.
 

Deleted member 182079

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It shouldn't really have that much of an influence, but since a lot of people have SSDs now, studios seem to have gotten spoiled and bother less and less with compression (the size of Odyssey seemingly being another example of that). Odyssey, however, seems to dump a lot of used memory when you jump to SC and needs to load up all the station/settlement assets again when you approach one. It's probably still a better idea to have it installed on an SSD.
Before Odyssey moves back to the M.2, Frontier will have to put a bit more effort into the game to make it both a smooth and bug-free (who am I kidding) experience. I'm literally out of space there and I'm not going to drop any of the other games off it - although Forza Horizon 4 gets uninstalled/moved soon because 5 is releasing next week yay.

Though I'm thinking (and I'm a hardware noob so may be completely wrong on this) - could my 16GB RAM be a factor, at least in terms of the intermittent stutter/asset loading in freezes? I've seen others rocking 32GB and while EDO shouldn't need that much I wonder if it'd help.
 
Before Odyssey moves back to the M.2, Frontier will have to put a bit more effort into the game to make it both a smooth and bug-free (who am I kidding) experience. I'm literally out of space there and I'm not going to drop any of the other games off it - although Forza Horizon 4 gets uninstalled/moved soon because 5 is releasing next week yay.

Though I'm thinking (and I'm a hardware noob so may be completely wrong on this) - could my 16GB RAM be a factor? I've seen others rocking 32GB and while EDO shouldn't need that much I wonder if it'd help.
My 32 GB don't really help with stutters and fps drops.
 
I find that the settlements which are a stuttering disaster settle down and run alright eventually, there was one last night that was like a slideshow for a few minutes, then it suddenly settled down and ran totally smoothly..
Like the game is taking a while to sort itself out...
 
If they ultimately merge Horizons into Odyssey then I believe they will lose a lot of players.
From what I have read and experienced myself there seems to be a 50%+ drop in frames between the two versions.
After the many months and 8 patches, Odyssey basically sucks and will never port over to our console Commanders.
 
My framerate has improved a bit but it still varies widely. On the concourse and settlements I'm sometimes getting up 90fps, but other times it will drop to as low as 25-30fps. In space, I'm often hitting my refresh rate (155Hz) but this sometimes drops to around 70fps inside stations or near surfaces.

I'm running at 2k on high settings with FSR balanced with a GTX 2060 (6GB), an i7-7700k and 32GB RAM.
 

Deleted member 182079

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If they ultimately merge Horizons into Odyssey then I believe they will lose a lot of players.
From what I have read and experienced myself there seems to be a 50%+ drop in frames between the two versions.
After the many months and 8 patches, Odyssey basically sucks and will never port over to our console Commanders.
I think what might also cause serious heartburn is how different the visuals are - I mean, Odyssey certainly has its moments, but in general and when directly comparing it to Horizons, EDO is a fair bit darker still, looks pretty flat in terms of its colour palette, and dare I say drab and sterile in a lot of places (with certain special FX still missing or severely subdued), especially planetside when on airless planets - the 'fog' and atmospheric lighting you often have in Horizons is absent in Odyssey. If you're used to Horizons visuals (performance aside) it may come as a bit of a shock to the system.

And don't get me started on cosmetic items.
 
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