Ships So, that Krait, wow! Nice ship.

Where to start with this near-perfect ship?

Flight model, epic, low drift, goes where you point it, cares less about blue zone than most, but gains less agility from boosting, which is incredibly cheap. Lateral thrust and yaw are both excellent. As others have pointed out recently, you can permaboost with only 2 pips to eng with an engineered disti. This is a little op, but enjoyable.

The hardpoints are great, love that tight spread, especially the mediums, ideal for railguns. Trade off is vulnerable large hardpoints. Fighter bay is a nice addition for occasions that call for it, but it's an excellent ship without a fighter anyway.

The internals give just the right balance of utility. If you want a combat beast, forget any cargo, and if you want cargo, defense must be sacrificed.

My new go-to assassination ship, I can see my chief getting less use for a while, as the Krait fills its role every so slightly better.

Here's my build of anyone's curious. This is no longer theoretical, this is the actual build I fly around in and tested last night...

https://s.orbis.zone/cxo

If you were on the fence, don't be. DON'T replace your python, just build a Krait from scratch. Buy one today!
 
Yep, Krait is an excellent ship [up]

I have three now, couldn't resist. One explorer in Colonia, one multipurpose mission runner and one AX.
 
I have one but prefer the Python's more 'rewarding' flight model. I have seen an awful lot of player flown Kraits around though, it seems to be the go-to multi-role at the moment ;)
 
Yep, Krait is an excellent ship [up]

I have three now, couldn't resist. One explorer in Colonia, one multipurpose mission runner and one AX.

Yeh, I did an explorakrait build on coriolis just for fun too, I might even build it one day, I was amazed the range you can get on it. I think i got 48ly without guardian boosters, armed and with a fighter (but otherwise very lightweight of course). I completely see why Obsidian ant is using it for his main explorer now. :)
 
Hmm, I may revisit mine then looking at your loadout. I seem to be the only one on the forum that hates it.

Thanks, as you can see, I'm in a high resist layout as I anticipate doing some pvp, but it's fantastic on pve as well, fight until 30% hull if you can protect your hardpoints. Many people will not endorse my build as 'wastefully combat focused', but it is as min maxed as it can be for combat, as that is what I was going for. Good luck!
 
Low drift? With grade 5 dirty drive tuning and a little drag-drive upgrade it is like flying a piece of soap :D. But man, this ship is fun in all aspects. I already flew it as exploreration vessel, Thargoid hunter and combat vessel. A loadout with class 3 torpedo launchers and rail guns, this ship is so much fun.
I was instantly addicted by this ship, even before i went through the stats... Why? The cockpit is glorious in VR. Not as open as the one of the Asp Explorer or the T9/10 (those cockpits truly rule) - but good enogh for an exploration vessel for sure.

The ship kit - which i avtually hated, the moment i saw it - has also some very good options available, that really support the form and add to the ellegance of this cool vessel... So yes, after posting, that i hated it, i bought it and can't imagine the ship without it - life is steange :D
 
Low drift? With grade 5 dirty drive tuning and a little drag-drive upgrade it is like flying a piece of soap :D. But man, this ship is fun in all aspects. I already flew it as exploreration vessel, Thargoid hunter and combat vessel. A loadout with class 3 torpedo launchers and rail guns, this ship is so much fun.
I was instantly addicted by this ship, even before i went through the stats... Why? The cockpit is glorious in VR. Not as open as the one of the Asp Explorer or the T9/10 (those cockpits truly rule) - but good enogh for an exploration vessel for sure.

The ship kit - which i avtually hated, the moment i saw it - has also some very good options available, that really support the form and add to the ellegance of this cool vessel... So yes, after posting, that i hated it, i bought it and can't imagine the ship without it - life is steange :D

I guess I've been used to the chief, krait is about the same drifty as a python if you ask me. A lot less than the chief, but not as direct as an fas. I hate the ship kit too. In fact I don't think there is a single ship kit that is an aesthetic improvement on the original.
 
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I've tried several different builds but never been happy with it. Several nights ago I stripped it down to basics so I could start from scratch but gave up. It's sitting in the hangar with a tarp over it at the mo. :)
 
It's a great ship.
What I really like is that it will keep up with an SLF if you do a bit of engineering and have a decent NPC pilot.
Great for exploration.
 
It's a good ship, but it puzzles me how you can claim that it has excellent yaw...

Yeh, excellent is probably a little too strong a word, after finding it had such excellent pitch and roll I expected diabolical yaw and was pleasantly surprised.

What for are you using the build?..

Wing assassinations mainly (solo), but also regular assassinations and occasional pvp. Don't look at the weapons, they are personal preference, it's the rest of the build that might interest someone wanting to combat minmax...
 
Yeh, excellent is probably a little too strong a word, after finding it had such excellent pitch and roll I expected diabolical yaw and was pleasantly surprised.

Ok, fair enough ;) The selling point for me is the lower drift and lateral thrusters (compared to Python), which feel really nice.
 
Ok, fair enough ;) The selling point for me is the lower drift and lateral thrusters (compared to Python), which feel really nice.

Yep, the lateral thrust is excellent. Which is curious considering all the 'big' exhausts face rearward, but hey, I'm not complaining!
 
Where to start with this near-perfect ship?

Flight model, epic, low drift, goes where you point it, cares less about blue zone than most, but gains less agility from boosting, which is incredibly cheap. Lateral thrust and yaw are both excellent. As others have pointed out recently, you can permaboost with only 2 pips to eng with an engineered disti. This is a little op, but enjoyable

I don't really like this ship, it's one of the most I-win-no-skill-required type ships in the game IMO. It can permaboost with only 2 pips on ENG, so it's very easy to fly in full FAoff even with a very lazy pip management (4-2-0 when facing, 1-2-3 to recharge WEP). Mine has 5xEfficient+Phasing Sequence PAs that can deal more absolute damage than a usual PA+rail Ferdie with 3 PAs. The 6C Reinforced+Fast Charge Bi-weave SG gives 700 something raw shield HP with 3 boosters (+1 chaff) and it recharges and regenerates ridiculously quickly. The elite NPC is virtually indestructible in the fixed beam imperial fighter.

I was testing it against a friend of mine yesterday and only his PA+MC FDL proved to be a real threat 1v1 (I was at 39% hull when he was down to 21%), but his dakka (5xMC) Ferdie, Vulture and Crusader stood no chance. And although we are roughly at the same level, he's a better FDL pilot than me (I cannot really beat his FDL with a mirrored build very often, only my Rinzler-style long range cannon+PA FAS can come close to shoot it down sometimes, but at least it requires flying the damn thing, trying to dodge incoming PA shots, not this boost-turn-boost-fire PAs-rinse repeat thing).
 
I don't really like this ship, it's one of the most I-win-no-skill-required type ships in the game IMO. It can permaboost with only 2 pips on ENG, so it's very easy to fly in full FAoff even with a very lazy pip management (4-2-0 when facing, 1-2-3 to recharge WEP). Mine has 5xEfficient+Phasing Sequence PAs that can deal more absolute damage than a usual PA+rail Ferdie with 3 PAs. The 6C Reinforced+Fast Charge Bi-weave SG gives 700 something raw shield HP with 3 boosters (+1 chaff) and it recharges and regenerates ridiculously quickly. The elite NPC is virtually indestructible in the fixed beam imperial fighter.

I was testing it against a friend of mine yesterday and only his PA+MC FDL proved to be a real threat 1v1 (I was at 39% hull when he was down to 21%), but his dakka (5xMC) Ferdie, Vulture and Crusader stood no chance. And although we are roughly at the same level, he's a better FDL pilot than me (I cannot really beat his FDL with a mirrored build very often, only my Rinzler-style long range cannon+PA FAS can come close to shoot it down sometimes, but at least it requires flying the damn thing, trying to dodge incoming PA shots, not this boost-turn-boost-fire PAs-rinse repeat thing).

Don't worry, I expect the boost will get a nerf.
 
Don't worry, I expect the boost will get a nerf.

The shield is another side of the problem. Bi-weaves from 6C and above have such a ridiculously fast charge rate that you'll struggle to sustain high enough a DPS to drop the measly 400 MJ shield of a Crusader with a double-pacifier Vulture, for instance.
 
The shield is another side of the problem. Bi-weaves from 6C and above have such a ridiculously fast charge rate that you'll struggle to sustain high enough a DPS to drop the measly 400 MJ shield of a Crusader with a double-pacifier Vulture, for instance.

Would it not be fair to say then, that in actual fact speed is the problem? Cos the fastest recharge record is held by the FGS (6C biweave, thermal resist, force block, 42secs with 2 HD force block boosters). So there are ships that charge faster, but don't have the speed to be as evasive. Two sides of the same coin, I suppose.

It does sound a killer combination, fast pitch, fast overall, infinite boost, fast shields, high DPS.
 
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