I'm sure they mentioned (or I read this somewhere before tonight) that the limits for both data and materials will be raised to 100 per data type/material.
This is correct so should alleviate worries there
I'm sure they mentioned (or I read this somewhere before tonight) that the limits for both data and materials will be raised to 100 per data type/material.
What can get interesting is when it’s time to decide on spending those hard to get materials/data on unlocking tech broker or high level engineering?
The tech broker seems to be the way Engineers should work IMO. Jump through some hoops to unlock stuff then just buy the cool module you want off the shelf.
What can get interesting is when it’s time to decide on spending those hard to get materials/data on unlocking tech broker or high level engineering?
Essentially the path you take in game defines what you can unlock. It could form a tech tree similar to those found on strategy games such as civilisation.
So, Tech Brokers.
Basically Engineers.
Honestly I don't see a significant difference.
#yawn
That would alleviate my issues with this then. With the material broker added in it could actually be a pretty good system even for obtaining 30 pieces of a very rare material.I'm sure they mentioned (or I read this somewhere before tonight) that the limits for both data and materials will be raised to 100 per data type/material.
I don't think "personal narrative" is a good way to describe this new feature. It's just another system to lock content, like Navy ranks.
We just mean that it’s different from everyone unlocking the same thing... and building a ship that feels like it’s your own. I think that phrase will make more sense as time goes by.
Grindfest 3.0
I noticed a Corrosion Resistant Cargo Rack and a Meta Alloy Hull Reinforcement in amongst the weapons so we'll definitely have some tech items other than weapons to choose from.I wonder if we'll get anything other than weapons from this tech broker. If if we don't I'm not gonna complain (too much), this is exactly what the game needs (well, one of the things that it needs at least!).