I just have to laugh at people who buy a game in the design stage, and it doesn't live up to their expectations. Talk about a hype train before release? Kickstarting games is the new E3. Frontier have done more than a lot of Game Studios (can you call it a game studio if you don't get the game at the end?) do. They delivered a game - much more playable than DayZ, and many other games that have gone through similar funding models. At the beginning of Tes V Skyrim, the original focus was going to be the now nerfed Civil War questline. There's a reason we aren't told these design changes mid game - because people will be disappointed. You bought in on the ground floor of a project, and the project went in the direction they felt best - balancing the thousands of voices, contrasting opinions and yes, whining, of fans of the Elite games.
They have done their very best, and you can see that in the quality of the graphics, the gameplay, the scope and the underlying mechanics of a game - and have managed their funding to an extent that not only are they set up to continue to support the game, they're becoming a public company. ED is a massive success story in a world where all too often players are promised the world, and get the back end of nowhere. ED promised us the galaxy, in all it's unimaginable scale. They delivered. If you travel 1000LY away from the starting area in a beta probably encompassing even 10,000 players at any given time, you're unlikely to see a soul. This is the game you bought into. I hope Frontier delivers on their promises - I'd love to see multiplayer improved (especially being able to transfer credits, and a fairer bounty system - the person who does the most damage gets the kill), but frankly, they've given us the moon. And jupiter's moons. And Mars'. And...