So you want to play in Open, eh?

They have started to randomly kill traders in ED and posted they would only stop if FD does what code wants to happen. They tried to ruin this CG using cheap cheats because they were angry at FD for designing this CG.

That's an INGAME RP response, not actually ranting on the forums or opening tickets. There's a difference.

People who are unhappy with CODE are free to create their own PvP "Clan", wing up and make a stand ingame - rather than try to influence FD on the forums to make everyone play as they wish.
Or just - you know - don't play with them.
 
@ Nonya, I agree with most of your OP. I love open mode and stay there 99% and really wish I'd had the time to try and run your blockades. 1-2 hours free time every couple of days doesn't gel well with a Hutton CG unfortunately. Maybe next time. :)

The only part of your post that lets you down in the pad hogging (which you refer to several times). I thought you guys were bigger than that, and you have genuinely disappointed me.

As I posted in other threads: Blockading the station? Cool. Raiding the docking queue? Cool. Exploiting the dodgy game mechanics to block the pad? That's just cowardly and childish, and I've completely changed my opinion of code since you (the collective you) did it. What you did was just as bad as combat logging or scripting, and as an open play non-pirate it's so disappointing that the 'best' or at least most (in)famous group of pvp pirates have to resort to expoits.

Before my Bootlegger Challenge I had a chat via PMs with one of Code's more famous members to make sure that you all knew that I was organising an open mode smuggling race that would involve some ships going through Leesti/Lave. I did that because I genuinely respect pvp pirates and always have. But by 'cheating' (in a way that can't be punished) you've lost quite a lot of my respect - which is sad, because had you left the pad open it would have created much better gameplay for everyone as your raids arrived and the freighters had to keep trying to dock, or run or fight.

I've still enjoyed 'watching' the CG via the forums. I'd argue that most CMDRs playing in open appear to have made their deliveries successfully, so although your blockade was fun, I'd say it failed. Kind of like the U-Boats in WWII, lots of ships sunk, but ultimately the convoys won.

I do have one question though: Why keep destroying the Huttoncam ship again and again? It wasn't contributing to the CG, so that really was griefing, by any definition.
 
Demand a % of the cargo is pirating. Blasting every and all into space dust isn't piracy.

It is called war, I not see the huge demand to remove Power Play from the game because it basically sets the different powers at war with each other. If I sign up with Arkon and spot a trader who is Edmunson, by the dynamics of Power Play it is my duty to destroy this trader without question.
 
That's an INGAME RP response, not actually ranting on the forums or opening tickets. There's a difference.

People who are unhappy with CODE are free to create their own PvP "Clan", wing up and make a stand ingame - rather than try to influence FD on the forums to make everyone play as they wish.
Or just - you know - don't play with them.
RP reason. FDev used scrap as the commodity so we can't make a profit, better just blast everyone to send FDev a message and cry when the forum explodes with hate towards us.
 
However much this guy makes you feel angry... resist the urge to reply to this baiting thread.... the Mod has protected him from post #2 onwards

I'll continue to call them out for what they are. Just within the rules.

Just as the Mods have protected YOUR right to post.

Don't worry Andy - Code and many of it's members have proved themselves spectacularly adept at exposing their true colours over the last few days and this is just another one of those.

It's almost as if the phrase about giving someone enough rope was invented for them!
 
It is called war, I not see the huge demand to remove Power Play from the game because it basically sets the different powers at war with each other. If I sign up with Arkon and spot a trader who is Edmunson, by the dynamics of Power Play it is my duty to destroy this trader without question.
PP is a different kettle of fish. Player killing with PP reasons i think is valid. annoying yes but don't join PP then.

But Code did not cite PP as their casus belli or reason. they cited the fact that FDev dared to limit piracy with the cargo being scrap.
 
However much this guy makes you feel angry... resist the urge to reply to this baiting thread.... the Mod has protected him from post #2 onwards

Note to all considering responding - please remain civil. Failure to do so will result in thread closure for review and possible infractions.
A request to remain civil is protecting a single participant in the thread? You can remain civil and still criticize the statement in the OP. Many have done so without any problem.
 
It is called war, I not see the huge demand to remove Power Play from the game because it basically sets the different powers at war with each other. If I sign up with Arkon and spot a trader who is Edmunson, by the dynamics of Power Play it is my duty to destroy this trader without question.

with the difference that somebody can choose to pledge to a power. powerplay has nothing to do with what you did.

i didn't see the bgs chnging the system status into anarchy neither, or conflict zones popping up, which would have met the ingame criteria for war.
 
It is called war, I not see the huge demand to remove Power Play from the game because it basically sets the different powers at war with each other. If I sign up with Arkon and spot a trader who is Edmunson, by the dynamics of Power Play it is my duty to destroy this trader without question.

Whilst I'd agree that PP gives you carte blanche to destroy enemy faction ships it's not war - silly little factions can't declare war in a galaxy ruled by much bigger powers.

It's just politics - handbags at dawn - that sort of thing.

Even Sandro described it as a method for players to play the background sim.
 
First- Your opinion is invalid OP! <just could not resist!>

Second-Good on you! Nice event over an event...Code always amuses.

Third- to those complaining about PVE in Open...the OP is correct...either get organized, or play in other modes.

Finally- <in regards to the second point> To those playing anti in the galaxy...be very careful what you do. You are given the freedom to make messes...however, there is a fine line to walk. It is not my place to say where that line is. I am glad that my discussions over the last few days were effectively met with resistance from the community. That means that the community still supports the idea that there are 'bad characters allowed'. It's fine that people 'strongly dislike' those playing those characters...and this event served as a solid test for that idea. And it pushed the ideas of what the norm for this type of game play will be.
 
I believe this sums up the situation as eloquently as any single post I've seen, from earlier in the thread:
The sole reason CODE (or any other Group as well as individuals) were successful :

The game is fully optimized towards them with no balance nor Security existent anywhere outside the NoFire zone of a Station (remember even there noone was safe until very recently).
No later than ~7.5km from any Station - all rules and laws end. They exist but there's literally nothing to enforce them, hence they're meaningless.

It's very clear CODE (and the few others) fully know how to "game" the System, anyone can. They know it - we know it.

The problem isn't even CODE (or any other Gankers/Griefers) - it's Frontier's Design Decision to keep severe crimes entirely inconsequential and ensure there's no means of countering or balancing it. Even those tiny possibilities that could make a little difference were castrated and intentionally rendered ineffective. The game is rigged. The table is tilted.

Go to the Forum and warn other Traders of certain CMDRs? Can't do that, Name&Shame policy.
Have all my Combat Ships transported to a nearby Station so I have at least an Option to try to react (if 90 Minutes ETA can still count as "reactive")? Can't do that - takes me half an eternity to shuttle my Ships one by one over 150LY distance.
Can I wing up with the (otherwise helpless) System Security to lead a Wing w/ their NPCs into the right place and put them where they are needed? No, can't do that.
Can I sign up at any CG as a dedicated Fighter Escort and get Crime locations - so at least I know where the action is at? No, can't do that.
Can I act effectively when my FPS counter displays anything between 14 and 2 (!) fps in SuperCruise due to some bug hogging down my CPU? *lol* Not even gonna try.
Can I even reliably transmit my honest Escort intentions to that Type-9 CMDR 1000Ls in front of me, so he doesn't panic-drop in fear I could be a bad guy? No, can't do that.
Can I get at least a basic IFF on who is even a CG participant (no crimes committed against any other CG participant) to know who is who - and give Traders the chance to wing up with the right guys? No, can't have that. Everbody remains a stranger.
Well, can I... NO, can't do that.
Hum, how about... NO, can't do that.
Now, why don't we... NO, you can't do ANY of that.

The list goes on and on.
And with the background that all this is "working as intended" and not by accident, the case is already closed IMHO.

So.... CODE itself isn't the problem at hand.
Actually, even the worst Ganker crowds could provide the best playing grounds for the oldest Gameplay idea in the world - the old Good vs. Bad fight. Perfect scenario - IF things were implemented and balanced right.

BUT - with the table so heavily tilted and it all being intentionally so... No point.
It's Frontiers toxic Design Decisions, apparent lack of MMO designing experience, paired with tons of oversight, superficial implementations and complete lack of common sense that lead us all to where we are.

Things sure would be a whole lot different if they made any sense and everything was properly put in its place, with the needed attention to Detail on System Security and dynamic/effective response.
We simply don't have any of that and the game is still marching into that direction and no reversal in sight.

-----------------------
But all in all - it matches the overall way things are going. Factions in the Game? All lawless entities since V1.3. Laws? Exist - but aren't enforced. Capital Crime Murder? Doens't exist, lifes are dirt cheap in this anarchic, chaotic and lawless Universe. Stuff that still makes at least some sense? Rare goods. Right now I'd bet there's more Unknown Artifacts in the game than game elements that truly make sense.

And into that dystopian/Mad-Max type bizarro-Universe Frontier has created - groups like CODE basically fit right in.
Open Play is their world, I don't blame them for doing their thing there.

Remember - this is ELITE : Toxic, no reasons needed, no rules, no laws, no consequences, no enforcement, no balance needed, nothing needs to make any sense, anywhere nor anytime.
Cooperation is highly discouraged (but possible within extremely tight limitations and significant risks as stated above) - Non-Cooperative Gameplay (pewpew) is highly encouraged and everything in Open Play (and even the Forum rules here) is geared towards it.
Go figure.

Everything as predicted and it only takes a tiny bit common sense to predict the outcome of such a dysfunctional, flawed, lawless and chaotic "Civilization".
=================================
TL : DR Version
CODE isn't the problem. Technically, not even Frontier is the problem (although they've designed and caused it).

Put in an Image, IMHO this description fits best (mainly directed @ FDev and only to a lesser extent towards Ganker Groups doing their thing) :
View attachment 61594
 
First- Your opinion is invalid OP! <just could not resist!>

Second-Good on you! Nice event over an event...Code always amuses.

Third- to those complaining about PVE in Open...the OP is correct...either get organized, or play in other modes.

Finally- <in regards to the second point> To those playing anti in the galaxy...be very careful what you do. You are given the freedom to make messes...however, there is a fine line to walk. It is not my place to say where that line is. I am glad that my discussions over the last few days were effectively met with resistance from the community. That means that the community still supports the idea that there are 'bad characters allowed'. It's fine that people 'strongly dislike' those playing those characters...and this event served as a solid test for that idea. And it pushed the ideas of what the norm for this type of game play will be.
Get organised and they run away to a different instance. loosing the organised mob.
 
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