So you want to play in Open, eh?

The only thing the last week has taught me about code is that they are happy to allow hacking (as evidenced by their TS chat in their own twitch) and from the first post in this thread that they actively go out to find and use as many exploits as they can. I find myself utterly unsurprised.

The witch hunt has already begun? If you have any real evidence give it to frontier. If you just saw a video of a TS channel where someone could just have been joking please stop spreading rumors.
 
Nah they were late on it. All they did is just send player packing to solo.

It would be interesting to hear from some of the CODE guys on this as OP seems to think the blockade was a success. I suppose if they think they prevented it reaching the next tier then that would qualify as a success.
Or do they see success as pointing out flaws in the game?
 
Wow some good points. I agree that before you go into a situation you should know just what may happen when you get there. So well said.

In answer to the initial question posted in the title..... Errrr NO!
 
Stating "Elite is Boring" invalidates everything in the post. Much like comparing someone to Hitler.
You are just doing it wrong. Maybe if you stopped playing, you would not come up with something silly like a blockade.

Anyway, I see a pattern here.
Elite is nice (for a while).
Hm something is lacking.
Pirating players is nice (for a while).
Hm something is lacking.
Ganking and griefing players is still fun (for a while).
Hm something is lacking.
Start playing something else...
 
This incident demonstrated that for victims at least, the level of risk involved is considerably higher vs those who use game mechanics to attack without fear of any real retaliation. For example, killing a trader delivers a fine that pales in comparison vs the rebuy cost for that trader. Also their buddies can farm the bounties to clear them.

I hope FD Dev, keep pirates in game, but actually make it a more challenging game style to play. At the moment it requires little to no skill to beat up traders and run at the first sign of trouble. This is just pushing everyone to solo.

I'd like to see pirates being forced to have to repair/restock at pirate type bases (in lawless sectors), or have the rebuy of who they killed added to their rebuy and or repairs.

Actually... why not just turn the Hutton into a pirate base? Then have it that they need to go back to that station to repair without incurring the rebuy fine.
 
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Most of what OP said is easy to figure out and to be honest, nothing special.
The most important part, though, is that Code and other such groups are an organized group.
Now it's been in my experience that the lot of you (maybe not you specifically) are incredibly anti-social in game and would rather set yourself on fire than form a group to counter anything. Which is the point.
So stop being anti-social jerks and start grouping up to counter the enemy.
There are Saturday morning cartoon specials dating back to the 70's explaining this concept.
Strength in numbers.
 
Interesting post OP.

I actually think the code made the CG what it was. I lost a ship to you guys, just an asp, but it still meant I had to go grind a little to get my insurance money covered.

It forced cmdrs to wing up and enhanced the community spirit.

Shame you didn't have a decent RP angle.

Friend request incoming.
 
It would be interesting to hear from some of the CODE guys on this as OP seems to think the blockade was a success. I suppose if they think they prevented it reaching the next tier then that would qualify as a success.
Or do they see success as pointing out flaws in the game?
I think they count by how many threads are made.
 
I like how they stopped responding when I explained how they only
Won their instance, because we couldn't instance with you except once in the last few days is the only reason they "won" the instance they were in
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Like I said, out instance was clear all the time except for the couple of occasions someone opened fire in which they were killed instantly
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So they stopped ships in their timezone maybe, but hundreds more got through in my instances alone
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So basically you failed, not your fault the instances are dodgy
 
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It would be interesting to hear from some of the CODE guys on this as OP seems to think the blockade was a success. I suppose if they think they prevented it reaching the next tier then that would qualify as a success.
Or do they see success as pointing out flaws in the game?

The numbers tell the story well enough.

We were shy of the top tier by 500000 - so if everyone was flying a Python with 290 tonnes - which they weren't - the Code would have had to destroy nearly 2000 ships.

That didn't happen.

So they were from the point of view of stopping us reaching the final tier - completely blockade ineffective.

It was insufficient contributors and/or not quite enough time to reach the top tier - take your pick.

I'd bet most of the contributors would consider it a roaring success regardless.
 
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Most of what OP said is easy to figure out and to be honest, nothing special.
The most important part, though, is that Code and other such groups are an organized group.
Now it's been in my experience that the lot of you (maybe not you specifically) are incredibly anti-social in game and would rather set yourself on fire than form a group to counter anything. Which is the point.
So stop being anti-social jerks and start grouping up to counter the enemy.
There are Saturday morning cartoon specials dating back to the 70's explaining this concept.
Strength in numbers.
Again problem is once Code sees the Mob they run off giggle like school girls and go into a new instance loosing the Mob.
 
Nice post. And agree 100%. I'm a PVE-Solo guy mostly, I've only killed 1 CMDR ever since January. But people who play in Open need to organize, and make groups. Its kinda like when I used to play WoW and I used to Raid. You find a nice group, with good coordination/communication/knowledge of the mechanics, and you are going to down that Heroic Boss. Same applies here. Group up. Coordinate. TeamSpeak it up. Learn the mechanics. Next time give CODE something to worry about.
 
My reaction to this thread is that most of the ill-feeling could be avoided if:

1. FD made it glaringly clear from the outset that Open is PVP by default. Ganking is an occupational hazard in Open but many people's expectations don't prepare them for that fact.
2. FD added a PVE option from the start menu. It's just not clear enough that open PVE can only be achieved by joining a group of consenting players such as Mobius, or even that such an option is available, or how to do it.

Obviously a small, organised terrorist group like CODE will always have a tactical advantage over a society of indivduals who are going about their private business while thinking that the police are working to protect them. The cops are so badly programmed that CODE can negate them at will. CODE have Teamspeak but there is no open in-game voice comms for law-abiding people. There is a disincentive to providing escort services to traders because there is no way to share trade profits or to pay a fee to another player but CODE terrorists share the booty when they pick up floating cargo.

ED is a playpen for terrorists. That's the way it's built.
 
I would've enjoyed the CG far better if it would have been possible to have a proper pitched battle...as it was (due to my and my wingman's ignorance), instancing was messed up, tried to kill MrSpoonsi and his friend, failed (nice work, no hacks, you just killed me fair and square lol), went home.

I think all of this drama would've been avoided if we could've just met CODE in the open field and had it out with all of them, rather than hoping to land in their instance.
 
I quite enjoyed the added excitement of trying to beat the blockade but as I knew the code would be waiting I did only take a Hauler albeit a well shielded one. (It may have lasted more than one shot from an FDL) The feeling of satisfaction I got from delivering only two tons of scrap was definitely worth it. I also have to assume the code were there at the behest of the CG organising committee, all that new scrap floating around the system from destroyed ships will keep the mug makers happy for millennia.
 
It would be interesting to hear from some of the CODE guys on this as OP seems to think the blockade was a success. I suppose if they think they prevented it reaching the next tier then that would qualify as a success.
Or do they see success as pointing out flaws in the game?

It has been a success because they created over 100 pages of discussion in the various threads, giving them the attention they seek. They also have been successful in maintaining a very high KDR without having to fear much consequences, which happens to be one of the topics for this thread.
 
I would've enjoyed the CG far better if it would have been possible to have a proper pitched battle...as it was (due to my and my wingman's ignorance), instancing was messed up, tried to kill MrSpoonsi and his friend, failed (nice work, no hacks, you just killed me fair and square lol), went home.

I think all of this drama would've been avoided if we could've just met CODE in the open field and had it out with all of them, rather than hoping to land in their instance.
And this guy get's it in one. Go past go and collect your 200 space bucks.
 
The witch hunt has already begun? If you have any real evidence give it to frontier. If you just saw a video of a TS channel where someone could just have been joking please stop spreading rumors.

It might have sounded like a joke to you, not to me. It's on video someone asking if anyone minds them hacking and strangely nearly all didn't. But it's ok because one of them is going to have an in depth investigation to completely "null further suspicion"... not to actually find out if it happened!

The first post in this thread makes it clear that they actively find and use exploits and it really isn't a long jump from there to hacking. When their own members admit it on video I'll believe that and my own ears over the "it was joke" excuse that came out after they were caught. As will be clear to anyone who watched it that was not a joke. Feel free to believe what you like and I'll do the same.
 
I would've enjoyed the CG far better if it would have been possible to have a proper pitched battle...as it was (due to my and my wingman's ignorance), instancing was messed up, tried to kill MrSpoonsi and his friend, failed (nice work, no hacks, you just killed me fair and square lol), went home.

I think all of this drama would've been avoided if we could've just met CODE in the open field and had it out with all of them, rather than hoping to land in their instance.

And this is a big problem FDEV needs to fix. The instancing is just not working for these types of deals. They need to make the instancing allow more players. Fix the instancing!!
 
Sorry but so what? The reason criminal gangs are successful is that they are organized and pray on individuals that have not organized or are isolated at the time (not formed part of a gang).
This is neither justification for what they do or, more importantly, noy that big an achievement. It takes little or no intelligence to be organized (ant colonies are organized). It just takes time and dedication (read: no life and obsessive) to what you want to do.
It this case it seems they are just dedicated to killing other in game players to make themselves feel superior and interrupt a real community event and then trying to justify it under a thin veil of ‘pointing out design flaws in the game’.
You get these people in all online games, so some extend or another, they’re all the same.

Having said this, the community activity around this strange social experiment by FD, including CODE’s contribution, has brought something to this game not seen in a long time. Something interesting.
It was interesting to see how many actually committed to the travel time, how people play differently when jumping out means another 90 minutes trip to get back, how those with large landing pad ships still contributed, and how such a concentration of CMDR’s brings the usual organized attempts to disrupt the goal.

I think you may have taken that the wrong way. I never have or will condone the actions they take. I was pointing out that they are organised I.E they go on comms and communicate, whereas the majority do not. Fair enough, there ARE groups that do go and play in wings and use comms, evidence on that is on posts on this forum and on youtube. But they did make the CG interesting, they do incite rants off CMDR's, therefore their goal is complete, CMDR's hate them, CMDR's fear them, CMDR's avoid at all costs, CMDR's will not go into "their" territory, therefore they win.
There is talk about groups getting together and going after them, talk of this and that. That is it isn't it, talk, if we/you/me/him (change to whichever you deem appropriate) want to change that then an Anti-CODE group should be formed and whichever CG they try/do interrupt, either failing or beating it, or whichever system theyre are in, the Anti-CODE wing/wings could go in and defend. I just wish I didn't work night shift as it would be fun to actually join a group and have a good skirmish and not have to wait for a CG to have 1. And by 1 I do mean 1, that is all that I saw during the Hutton CG and the pair of CODE player got sent packing. That is if they were CODE, as they didn't do what Gluttonyfang said they do. But that's another story.
 
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