Sorry but so what? The reason criminal gangs are successful is that they are organized and pray on individuals that have not organized or are isolated at the time (not formed part of a gang).
This is neither justification for what they do or, more importantly, noy that big an achievement. It takes little or no intelligence to be organized (ant colonies are organized). It just takes time and dedication (read: no life and obsessive) to what you want to do.
It this case it seems they are just dedicated to killing other in game players to make themselves feel superior and interrupt a real community event and then trying to justify it under a thin veil of ‘pointing out design flaws in the game’.
You get these people in all online games, so some extend or another, they’re all the same.
Having said this, the community activity around this strange social experiment by FD, including CODE’s contribution, has brought something to this game not seen in a long time. Something interesting.
It was interesting to see how many actually committed to the travel time, how people play differently when jumping out means another 90 minutes trip to get back, how those with large landing pad ships still contributed, and how such a concentration of CMDR’s brings the usual organized attempts to disrupt the goal.