I think it's been a while since the OP has checked this. There also is an issue with Inara not being updated as well. Eduardo is updated, but it doesn't say how many Blueprints each mat is used for, like Inara does.Galvanising Alloys should be removed from the "No Use" list. They are currently used for the following blueprints:
I think what FD should do is rather than limiting overall storage of mats/data.. limit each type individually.
Such as, you can store a max of 20 "Aberrant shield pattern analysis" data and 20 of the others etc.
Then, when handing in a mission, or scanning a ship, if at capacity, just ignore / discard the surplus of that item, whilst receiving any other not at capacity.
Makes sense to me, since I am now constantly discarding stuff.
I think it's been a while since the OP has checked this. There also is an issue with Inara not being updated as well. Eduardo is updated, but it doesn't say how many Blueprints each mat is used for, like Inara does.
I do try to keep it up to date when people point out issues.
I just quick scanned it earlier and it looks fully updated now as far as I can tell. Thanks!This has been updated with the 2.2.03 data, and I've included a list of materials that are only used for 1 or 2 uncommon blueprints as well if people are struggling after clearing out the no-use items.
Just read that some engineers require 50 of some items to unlock, so the above will not work.
Nice list, thanks for the work!
However, what you list under "limited use" are pretty much the most useful ones as they are predominantly for the best (grade 5) versions of interesting blueprints.
The real problem I have right now is that my game runs with version 2.2. Do you happen to have an older list covering the state as is?
Materials with limited uses are:
- Antimony - only required for Heavy Duty Shield Booster grade 5
- Biotech Conductors - only required for Short Range and Long Range Weapon grade 5
- Chemical Distillery - only required for Charge Enhanced Power Distributor grade 3 and FSD Long Range grade 4
- Improvised Components - only required for Reinforced Shield Generator grade 5
- Pharmaceutical Isolators - only required for Dirty Drive Tuning grade 5
- Proto Heat Radiators - only required for Thermal Resistant Hull Reinforcement grade 5 and Efficient Weapon grade 5
- Zirconium - only required for Explosive Hull Reinforcement grade 3 and Overcharged Weapon grade 5
Suggesting to discard this is not very helpful.
Suggesting to discard this is not very helpful.
It says its updated for 2.3? So this really includes the DSS/Sensor mods?