Some CMDRs are just mean....

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It's the cost of playing in open. You have to realize that by playing in open you are always at risk of this kind of encounter.

Solo mode or private mode (think Mobius) are very safe alternatives, and there is no shame in using those modes. It really comes down to what you want from the game.

I'm a trader for the most part, but I did develop some fighting skills in combat zones and keep a heavy fighter handy if I need to exact revenge. I think to date, I've been interdicted four times in over a year:

1. High end pirate just after the 1.0 launch, I'm flying a Cobra. He noticed what I was carrying and recommended I try the rare trade circuit--then bid me farewell and zoomed away. +1 CMDR, I don't recall your name, but that good first impression was AWESOME.

2. Flying an Asp. Someone in a Viper interdicts me and went into silent mode, began firing without so much as a word. I hadn't seen silent running before, but I realized a) I couldn't target him/her and b) apparently shields drop in silent mode. Still learning the game--this was probably March 2015. So I rammed the criminal twice, and then left them behind. I ended up with a little bit of hull damage, they didn't so very well.

3. Flying an Asp, not long after #2. Eagle interdicts me, and I low-wake away (close to the platform I'm heading to, and I'm not gonna fight a player flying an Eagle with this load). They somehow followed me into the instance of the platform and started firing away. We played cat and mouse around the stations for a few minutes (early CQC anyone?) but eventually decided this wasn't going my way, so I high-waked out.

4. Got picked off during my brief stint in Powerplay, gave up the cargo as I was heavily outnumbered / outgunned. That was probably sometime this summer.

That's it--but I watch my radar carefully now. If I see a player looking like they're lining up for an interdiction, I take evasive action early, rather than wait for the interdiction.
 
But we are not EVE. The game cannot support too many commanders in the same instance. I m missing how this relates to elite. I do not propose a less dangerous place. Just some implications when crime is commited. I gave a chance of success, not a straight "Did crime, I get shot down by NPCs immediately". I have not played EVE to be fair and I probably miss what you 're actually saying.

If I understand suicide squads correctly, they would target someone, but who? NPCs that will hunt murderer? PC BHers? Suicide implies they loose the ship? If they suicide in sidewinders for less credit loss, well good luck. If they commit said suicide in FDLs and Pythons, good luck paying the insurance repeatedly.

On the other hand if you prefer the current crime implications (close to none) then how is it Elite -Dangerous- for the murderer ? Danger should be there for both victim and murderer no?

I m probably missing something here?
Of course i am talking about killing another players in EVE. Suicide implies they lose the ships without insurance. But in the process the "victim" also lose the ship and insurance in EVE it's a very different thing from ED.
As for the danger in ED is more than enough if another player(s) decide to hunt me down. If you really like to have no danger from another commander, well i think you already know the answer.
 
I would personally change one thing from the victim's perspective - if you have another star locked into your nav computer, and you get the interdiction mini game, if you manage to point your nose at your destination and throttle up without being pulled down first you get to jump away.
As for the Pirates perspective, personally, there is almost zero risk (which is wrong) and almost never makes real credits (which is wrong), both of which have discouraged me from trying it. Up the risk for pirates by introducing actually competent system security in the core systems so pirates mostly live in anarchy and frontier systems - do the life live the life arghh.
Get rid of wings when interdicting - if you want pvp, do it one on one, your skills against their skills, not a 3v1 gangbang.
Then there's the major factions (Empire, Alliance, Federation), which if you commit murder in their space send naval task forces after you, scaling with the severity of your crimes in their space, and if you manage to kill them they're carrying some valuable military stuff. Right now I can just jump to the next system, even if it is the same major faction, and be safe, another reason I don't pirate yet.
And if you do kill someone, getting scanned around a station that's not an anarchy gets you blown up - so pirates only dock at civilized stations when they need it. And who doesn't like the rush of successfully making it into a station without being scanned?
Getting your ship destroyed and respawning shouldn't clear your slate either - if you want to renounce piracy, you have to repay all of the insurance costs of the player non-wanted ships before being cleared from the title of murderer. Of course you can safely ignore paying those if you live in an anarchy :)
Finally, buff the value of goods on a black market and cargo limpets, which would actually give a real reason for someone with an anaconda or more to try piracy (and would also help miners).
Finally we need talking parrot bobbleheads (probably most important :D)
 
Another stupid thread... As experienced players know this isn't remotely like Eve at all the people that are scared to try open play and Mobius and stuff..srsly (Mobius is generally a good idea I guess). YOU NEVER SEE OTHER CMDR's in this game unless your in specific areas. This area is also no different to any other area in the game you don't have to stay there. I have only ever been ganked by another CMDR in CZ or starter zones/Lave, this was around a year ago..

Edit: the topic of the original post is fine to a point it's the rest of you I'm referring to.
 
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I want to know at which point in time it was decided that pirates adhere to any moral or whatsoever code.

Last time I checked, they didn't. In fact, they were considered criminals from forms of governments who had no moral code themselves by modern standards, so go figure how much lower down the scale the actual pirates were.

Just because you enjoyed the interaction more with one than another doesn't set any standard on how they will behave. Some of them would spare the women and the children, others would spare the women and take the children for crew/sold as slaves, others would sell both the women and children as slaves and others would pull an ol'good number 6 and run around sticking their guns and their "guns" everywhere they found. All of them were pirates and all of them you either dealt with them or suffered the fate they had in store for you.
 
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Get rid of wings when interdicting - if you want pvp, do it one on one, your skills against their skills, not a 3v1 gangbang.
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This is the worst part of PvP. At least disable the nav beacon when one of the wing interdicts someone. Let them find their way to the drop point manually.
 
You wonder why we attack you, unprovoked, and open fire without demanding cargo?

It's quite simple: Because PvP combat is the only aspect of this game we find rather enjoyable.

I've read so many countless times, "Elite gives you a universe; it's up to YOU to find the gameplay that you enjoy". Well, that's what we're doing. We're doing what we enjoy: space-based sim combat.

"Why do you waste your time? You aren't even earning credits!!" That's true, we rarely earn credits. We already have enough credits to repair and reload. Our goal is not to be a billionaire.
"You don't even ask for cargo!" That's true - we don't want your cargo. We don't want to carry limpets, scoop up your crap, and haul it to a station to sell for a pittance. Our goal is not MORE CREDITS.
"You just like picking on newbies!" Personally, I do not attack newbies. There's no challenge. If your rank and your ship clearly identify you as a newbie, fly safely on your way.
"If you like combat so much, go fight in a RES or CZ!" We've killed hundreds of ships in those areas. The challenge is gone. Sarah does an outstanding job with AI, but fighting a human is much different.
"Go play CQC, you psycho!" As if eating ice cream is similar to drinking a fine wine.

Want to stop us? Then do it. There's nothing stopping YOU. Sell your T7, stop hauling slaves all over the core (so that you can afford a T9, and carry even more slaves.)

Stop pretending that killing a bunch of NPCs in a CZ is some sort of incredible feat of mastery.

Take the profits and buy a combat ship. Learn to fly it. Learn to fight, evade, engage, escape. Then come find us. We won't complain when you attack, nor start a thread complaining about your victory.

We're waiting. Let's dance.
 
In real life, pirates who destroy other ships would be hounded like long range smugglers. Continual interdictions by multiple ships every system they went to for hundreds of lightyears. As it is, "piracy" against players carries effectively zero risk, and no reaction from the game itself.

Another one of "these" threads, full of poseurs and wannabes who know everything there is about piracy but have never spent a month doing it themselves. They, like the man above, are experts! Heed them well! They know all about it! They have all the answer!



... not.

Maybe if some of these players tried it they wouldn't make such uninformed posts.
 

El Dragoon!

Banned
I like this game, and I like being in open and see real people flying real ships and sometimes talking to me. But some people are just plain mean... I do know that pirating is in this game, and I think that is cool, it's not for me but cool. But when you drop me out of FSD, and demand my cargo but I don't have any cargo and you still start shooting me, then when I finally get out of there just to get to the station, where you met me and blow up my ship.... that's just mean.
(You know who are)

My rant comes with question, what do pirates get out of it? I know bounty hunters gets credits, but pirates?

fyl, mean wasn't the word I had in mind.... a jerk is more like it.

your confusing the word "pirate", with the word "troll" trolls pretend to be pirates to kill noobs
 
May I direct you to the Mobius Private Group? You can do everything as in Open ... even meet real people flying real ships ... the only difference is ... no one will shoot at you. If the do, they're ejected from the group and we don't have to deal with them any more.

OP, you can join such a pointless venture such as Mobius but when you do, and you get tired of the sillyness of it all--people running around pretending to be friendly but secretly angry at you when they still your kill in a RES site costing you a 200k bounty... just shoot them. Blow them up. Then you won't have to deal with all that PvE nonsense anymore.

Elite ain't rainbows and unicorns. It is DANGEROUS. So dust your pants off and get back into Open. There's plenty you can do to survive and when you master those tools there's no reason to ever play in any other mode.
 
You wonder why we attack you, unprovoked, and open fire without demanding cargo?

It's quite simple: Because PvP combat is the only aspect of this game we find rather enjoyable.

I've read so many countless times, "Elite gives you a universe; it's up to YOU to find the gameplay that you enjoy". Well, that's what we're doing. We're doing what we enjoy: space-based sim combat.

"Why do you waste your time? You aren't even earning credits!!" That's true, we rarely earn credits. We already have enough credits to repair and reload. Our goal is not to be a billionaire.
"You don't even ask for cargo!" That's true - we don't want your cargo. We don't want to carry limpets, scoop up your crap, and haul it to a station to sell for a pittance. Our goal is not MORE CREDITS.
"You just like picking on newbies!" Personally, I do not attack newbies. There's no challenge. If your rank and your ship clearly identify you as a newbie, fly safely on your way.
"If you like combat so much, go fight in a RES or CZ!" We've killed hundreds of ships in those areas. The challenge is gone. Sarah does an outstanding job with AI, but fighting a human is much different.
"Go play CQC, you psycho!" As if eating ice cream is similar to drinking a fine wine.

Want to stop us? Then do it. There's nothing stopping YOU. Sell your T7, stop hauling slaves all over the core (so that you can afford a T9, and carry even more slaves.)

Stop pretending that killing a bunch of NPCs in a CZ is some sort of incredible feat of mastery.

Take the profits and buy a combat ship. Learn to fly it. Learn to fight, evade, engage, escape. Then come find us. We won't complain when you attack, nor start a thread complaining about your victory.

We're waiting. Let's dance.


Hmm...you're doing it because you enjoy PvP combat? I bet you get a lot of PvP combat from those fat traders in their T7 full of cargo - I bet that's a real PvP thrill ride.

I have no personal axe to grind with 'pirates' who don't actually pirate, it's a sandbox and you can do what you want - but call stop calling your spade a ground-excavation-facilitator.


To those who don't want to deal with pirates, trolls, griefers, gankers and the like - you have a clear, clear option...just don't play in open. You have group, you have solo. Yes, some people are eejits - and if you haven't worked that out already, it's probably good you learn it in a consequence free computer game so you're prepared for real life.


To those who are devolving this thread into another "Open/Solo/Group is the best way to play" argument...just stop it.
 
I play as a pirate. I have some basic rules I go by. If you submit to the interdiction, I have a fire group set up to shoot my pulse lasers while I cargo scan. When your shields are down, I will message my demands. If I win the interdiction and have more time before you can jump, I just cargo scan first, then send my demands. If I'm fired upon or if you boost and charge FSD, I open up on you to bring your hull down. On second interdiction, you are given a last chance warning. If non compliant, one of us better have insurance money.

That's how I approach it anyways. Just yesterday I had TWO commanders who felt it better to self destruct than drop me any cargo. One was an Asp, the other a cobra
 
You wonder why we attack you, unprovoked, and open fire without demanding cargo?

TL/DR, asinine attempt to justify juvenile behavior...


There are people who are just bored (mod did this, and no, they are not "bored", the real reason is far beyond that...) that get their jollies abusing and beating up on other people. They do it because they know it's hurtful to another living person (by definition, sadism), otherwise they would simply target NPCs. It has absolutely nothing to do with skill, they play with the specific goal to torment and cow other players.

Don't forget that sadism runs the gamut from emotional to physical abuse, and trolling for other non-combat willing/capable commanders to ram/abuse/kill is essentially emotional abuse, of a real person.

In an on-line game where you grief other players that don't wish to engage in combat, is real-world sadistic behavior, end of story.

Before idiotic comparisons to CoD or other obvious PvP games comes up, ED is absolutely not a PvP-centric game, it is a exploration and wealth-building/ranking game, with a minuscule legitimate PvP aspect. The NPCs may act like a threat in the game, but they are utterly insignificant in impact compared to a motivated griefer.


To combat the griefers, ED needs to have a much better way of distinguishing between players that have killed human commanders outside of "consensual" combat*, versus NPCs. Yes, it might be a tad immersion-breaking, but I'd have a murderer have a bright red box surrounding them, both in the scanner and forward-view, galaxy-wide, for at least two weeks.

You want to play with fire, fine, you pay the price, and then see how much fun you'd have with the huge jump in bounty hunters that would sign-up to hunt you down. (I'd do it in a heartbeat, if such a system existed)

I could honestly give a crap if you like shooting up "clean" NPCs, maybe they were part of a mission, not for me to say, but killing other players is an utterly and completely different thing, and the current "Wanted" status is useless in that regard.

This proposal will inevitably lead to whining about "But that's how I want to play the game...", but I hate to break it to you princess, but that not how the vast majority of others (your potential victims), want to play the game, so you'll need to suck it up if that's "The way you want to play..."

*Obviously CZs and other unique circumstances where one would obviously expect armed opposition would be exempted, but all other general open space would be a no-go for trolling. (maybe Anarchy space is OK, but the trolls would get really bored waiting for someone to pass though...)


Lastly, if you say you want to roleplay, and be a "pirate", that's fine in theory, but the game does not really support this profession in any viable way, both from an income side (extortion, meaningful cargo theft, etc), nor from a consequence side (oooh, you're "wanted" in that system for a murder...)
 
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I don't think I ever claimed exclusive territory on anything but I guess knee-jerk reactions are knee-jerk reactions.

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Yes, I've noticed the npc changes.
Wasn't really knee jerk reaction, but you are aware of the attention code has had in the past on the forum, so I was just teasing that you've lost exclusivity :p but yeah any way, keep on doing what you do.
 
There are people who are just bored that get their jollies abusing and beating up on other people. They do it because they know it's hurtful to another living person (by definition, sadism), otherwise they would simply target NPCs. It has absolutely nothing to do with skill, they play with the specific goal to torment and cow other players.

Don't forget that sadism runs the gamut from emotional to physical abuse, and trolling for other non-combat willing/capable commanders to ram/abuse/kill is essentially emotional abuse, of a real person.

In an on-line game where you troll other players that don't wish to engage in combat, is real-world sadistic behavior, end of story.

Before idiotic comparisons to CoD or other obvious PvP games comes up, ED is absolutely not a PvP-centric game, it is a exploration and wealth-building/ranking game, with a minuscule legitimate PvP aspect.


To combat the trolls, ED needs to have a much better way of distinguishing between players that have killed human commanders outside of "consensual" combat*, versus NPCs. Yes, it might be a tad immersion-breaking, but I'd have a murderer have a bright red box surrounding them, both in the scanner and forward-view, galaxy-wide, for at least two weeks.

You want to play with fire, fine, you pay the price, and then see how much fun you'd have with the huge jump in bounty hunters that would sign-up to hunt you down. (I'd do it in a heartbeat, if such a system existed)

I could honestly give a crap if you like shooting up "clean" NPCs, maybe they were part of a mission, not for me to say, but killing other players is an utterly and completely different thing, and the current "Wanted" status is useless in that regard.

*Obviously CZs and other unique circumstances where one would obviously expect armed opposition would be exempted, but all other general open space would be a no-go for trolling. (maybe Anarchy space is OK, but the trolls would get really bored waiting for someone to pass though...)


Lastly, if you say you want to roleplay, and be a "pirate", that's fine in theory, but the game does not really support this profession in any viable way, both from an income side (extortion, meaningful cargo theft, etc), nor from a consequence side (oooh, you're "wanted" in that system for a murder...)

Just remembered Zuckerberg's quote on success:

1. Silence
2. Smile
 
They will only take you on if they think they are going to win.
Which is why most hunt in packs just like the school bully.

You need a ship that can run or fight.
 
Idea...

Here's a neat idea, which I can't really see there being an argument against it, or it will simply prove my previous point...

- Commanders that "murder" another outside of CZs and Anarchy space simply lose the ability to see the distinction between NPCs and other commanders for a week (no hollow boxes in the scanner, dummy CDR names)

I think this would put a huge damper on griefing since the motivation would be utterly and completely lost.

Sure, they could try to guess who is an NPC and who isn't, but it would be fairly futile and an empty experience (the whole point...)
 
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