Some feedback on Multi-Limpet Controllers


I really hope we can engineer them to light weight, damn they’re heavy!

Nope, FDev showing their lack of interest in their work, care about the community, understanding of THEIR game and competence.

This is what the new limpet controllers should have been, any player could tell them that!

I know they have not been released yet but I think that you have missed an opportunity.

The Universal Limit controller that can do it all takes a size 7 module slot, limiting it to 5 or 6 ships!
You cannot work your way around it by having multiple smaller Universal Limit controllers of different types as you can only have one.

The options should have been the same as most of the other limpet controllers, size 1, 3, 5 and 7.

Size 1 Universal Limpet controller can have two types of limpets,
Size 3 Universal Limpet controller can have three types of limpets,
Size 5 Universal Limpet controller can have five types of limpets.
While Size 7 Universal Limpet controller can have them all, which you have done correctly.

All combinations and permutations if the types should also be available.
So there would be:
42 Size 1 Universal Limpet controllers, (7 options for the first type of limpets, multiplied by 6 options for the second type of limpets).
210 Size 3 Universal Limpet controller, (7 options for the first type of limpets, multiplied by 6 options for the second type of limpets, multiplied by 5 options for the third type of limpets).
840 Size 5 Universal Limpet controller, (7 options for the first type of limpets, multiplied by 6 options for the second type of limpets, multiplied by 5 options for the third type of limpets, Multiplied by 4 options for the fourth type of limpets).
With only one type 7 Universal Limpet as it has all combinations.

My permutations and combination calculations may be out but I think you get the idea.

This way the players could choose the ones they need for the way they play the game.
Yes some combinations will never be used, I get that.
But if the classes are set up on the programing side the process of making these would be easy and repeatable after the first one.

Can they be engineered?
I hope so but no one has mentioned this on the stream I watched.

Also new types of engineering for the limpets could be done:

Faster ones increasing by 10% speed for each grade of engineering.
Further ranged ones increasing by 10% range for each grade of engineering.
Longer lasting ones increasing by 10% time duration for each grade of engineering.
Tougher ones ones increasing by 10% "toughness" for each grade of engineering. Maybe making level 5 bullet proof who do not expire from damage only from time.

Remember the enemy of excellent is not bad, but good.
If what is proposed is good enough you miss out on an opportunity to provide a great feature.

Thanks for reading
 
Some are 66t (3B Xeno and 3B Operations).

Maybe some are 40t too?
Maybe they are.

I shall now make the Galaxy's slowest Imperial Courier and call it Amazon
I'd thought I might throw one on my bubble Courier. Trouble is my bubble courier is lightweight in order to have a 48LY jump range and boosts at 851. I can't see a 52 ton limpet controller (or even a 40 ton one) being a good fit with that :ROFLMAO:
 
Maybe they are.


I'd thought I might throw one on my bubble Courier. Trouble is my bubble courier is lightweight in order to have a 48LY jump range and boosts at 851. I can't see a 52 ton limpet controller (or even a 40 ton one) being a good fit with that :ROFLMAO:
One of these things literally outmasses my entire Exploration Courier.

This is sweet
 
One of these things literally outmasses my entire Exploration Courier.

This is sweet
I just checked and my bubble Courier is 58 tons, of which 6 tons is an SRV bay lol.

So with a multi limpet controller...

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Then don't use them if you have the room to fit the functionality you need with single controllers, that's the compromise I guess ;)

I do wonder how much time went into these, but hey, we've got more options & lost nothing but a bit of designer & dev time with the addition of these modules :)

No, we lost dev time and gained useless modules in return. Rescue is designed for explorers but weighs as much as some ships. Mining can't be used because prospector limpets are not destroyed when you deploy collectors. This, sadly, shows that FDev do not play their own game. And there are some recent decisions that make me truly believe that, like the CG FSD engineering disaster
 
No, we lost dev time and gained useless modules in return. Rescue is designed for explorers but weighs as much as some ships. Mining can't be used because prospector limpets are not destroyed when you deploy collectors. This, sadly, shows that FDev do not play their own game. And there are some recent decisions that make me truly believe that, like the CG FSD engineering disaster

Can't really say I disagree with any of that, but still, you have lost nothing, just not gained anything (in your specific use case) either. Just carry on as if they don't exist just as I will with mining :)
 
Using the 52t limpet controller I went from 828m/s and 50lys jump range to 511m/s and 31lys.

Its beautiful.

Also there is an 80t one in the 3E Mining Limpet witch Im guessing the Devs put in as a joke.
LOL the speed loss I could live with but losing 20LY range on a 50LY ship is brutal stuff. I'm all for compromise in outfitting choices and avoiding lolships but I have to think this goes slightly overboard. I mean it's not as if having a couple of different types of limpet is the golden key to the executive bathroom of Elite gameplay is it?
 
I am still missing a class 5 controller with active limpet amounts between class 3 and class 7. An i would find it better if we can choose the combinations on our own.

Yes plz !
Make the multi controllers modulable. let us chose what we want them to do (just a checkbox to tick on a dedicated screen while docked at a station).

class 3 get 3 checkboxes to tick
class 5 get 5 checkboxes to tick
class 7 does everything

----------------------------------------------

And, i feel like the numbers of active limpets on the old controllers and the new ones are reversed.

The old ones are the specialized ones, they should be able to control a LOT of limpets for THAT role and perform well.
The new one are the polyvalents ones, less limpets to control but can do several roles and perform "less" well.


For exemple :
3D collector controller gets 2 limpets
3D operative controller gets 1 limpets

make both of them have the same weight.

That should be a fair balance beetween them. And removes the need to abitrary limit the MLCs to 1 per ship.


PS : If you are conserned about repair MLC getting a "double malus" compared to the standard repair controller. That is less limpets AND less repair capacity.
Keep in mind that players equip the repair controller for the repair capacity, not for the number of limpets and rarely/never reach that limit anyway.
so, the malus in number of limpet is irrelevant.
Same for hatch breakers and decontamination, number of limpets is irrelevant, repair capacity/hack speed is.

Point is, if player want peak performance for the chosen task they must get the specialised controller. that is true for any task.
Performance come from efficiency or number of active limpets depending on the task.

Atm peak perfomance for collectors and fuel transfert (number of limpets) is achieved by an MLC, that is wrong.
 
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Since the mining MLC has infinite lifespan (according to wiki), then I think I can outfit it to my core mining clipper without affecting my speed & jump range too much.

That's the only use I can find for it so far.
 
Since the mining MLC has infinite lifespan (according to wiki), then I think I can outfit it to my core mining clipper without affecting my speed & jump range too much.

That's the only use I can find for it so far.
the description is wrong, the infinite lifespan applies only to prospector limpet. the collector limpet dies after a while. also the range is somewhere in between 950-1000m for collector and 5000m from description is for prospector. the collector part is just slightly below regular 3C specs.

i've brought one for core mining, since i too thought that range and infinite timespan would be great, but i've soon discovered its nothing like the description and thus making the multi mining collector useless for any serious mining operations.

it might have been worth for begginers/small ships with limited space, but the weight kills it, especially for unengineered ships.

at current state the multi collectors are a bad joke...
 
Using the 52t limpet controller I went from 828m/s and 50lys jump range to 511m/s and 31lys.

Its beautiful.

Also there is an 80t one in the 3E Mining Limpet witch Im guessing the Devs put in as a jokeI
I cannot wait to see the class 7 multipurpose module, there are 6 ships that can take it, how many can take off with it equipped?!?!
 
the description is wrong, the infinite lifespan applies only to prospector limpet. the collector limpet dies after a while. also the range is somewhere in between 950-1000m for collector and 5000m from description is for prospector. the collector part is just slightly below regular 3C specs.

i've brought one for core mining, since i too thought that range and infinite timespan would be great, but i've soon discovered its nothing like the description and thus making the multi mining collector useless for any serious mining operations.

it might have been worth for begginers/small ships with limited space, but the weight kills it, especially for unengineered ships.

at current state the multi collectors are a bad joke...
Noooooooooo

FDev what are you doing?
 
150 tons for the class 7, only the biggest ships with the largest frame shifts can take the penalty this gives.
Boy have FDev got it wrong
 
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