Coriolis doesn't have the multi limpet controllers, lol.That hurts my eyes, please use coriolis
Coriolis doesn't have the multi limpet controllers, lol.That hurts my eyes, please use coriolis
Not entirely true. I've been using one for Core mining, and it works fantastically well. I've gone from 1 prospector and 4 collectors, to 4 prospectors and 7 collectors, by changing two modules.I think this is actually a bad feature of the implementation. For limpet admin reasons, it's always going to be most straightforward to use the MLCs as single-type controllers.
It probably was.Thats... oddly specific wording, as it doesnt rule out it being a deliberate design choice.
Unfortunately, Coriolis does not have the modules in question. It's out of date.That hurts my eyes, please use coriolis
"and it works fantastically well." . not so much, in Prospector role they give you indeed double the number BUT you ignore the fact they are NOT class A - one of the main rule of mining ! You get less frags.Not entirely true. I've been using one for Core mining, and it works fantastically well. I've gone from 1 prospector and 4 collectors, to 4 prospectors and 7 collectors, by changing two modules.
True, but... 10 collector limpets look great."and it works fantastically well." . not so much, in Prospector role they give you indeed double the number BUT you ignore the fact they are NOT class A - one of the main rule of mining ! You get less frags.
In role of collectors, again they fail - the lifetime is much less than a class A, so you will need MORE of them and sure enough, with LESS range and MORE weight.
The ONLY place where seems to be relatively better is on big ships fitted for fight : the multi univ offers you the advantage to repair / refuel wing or NPCs in trouble.
But, overall, as was said by many here, was a 90% waste of resources....
Prospector rating doesn't matter in core mining, you will always get a fixed amount of chunks regardless."and it works fantastically well." . not so much, in Prospector role they give you indeed double the number BUT you ignore the fact they are NOT class A - one of the main rule of mining ! You get less frags.
In role of collectors, again they fail - the lifetime is much less than a class A, so you will need MORE of them and sure enough, with LESS range and MORE weight.
The ONLY place where seems to be relatively better is on big ships fitted for fight : the multi univ offers you the advantage to repair / refuel wing or NPCs in trouble.
But, overall, as was said by many here, was a 90% waste of resources....
On paper.... I am one of those who do a mining run almost daily - and I equipped the multi mining since day one - including the 7A7A - and I can say. with absolute conviction, my mining score got down ! I lost more limpets and worse, for each "batch" of limpets I got only 60% of frags/minerals compared with the "normal" ones - class A.True, but... 10 collector limpets look great.![]()
Why to punish yourself to core only ? Is a downgrade of your mining score... And the difference in lifetime is important, imho. I do 90% surface mining, and with a class A batch I load in those 720 seconds ( 12 minutes ! ) over 100 tones, so I need only 6-7 "salvos" of limpets to fill 512 tones of a Cutter. That allow me to load, at start, only 1/3 of full cargo on limpets.Prospector rating doesn't matter in core mining, you will always get a fixed amount of chunks regardless.
Collector lifetime also doesn't matter much in core mining as there's some downtime in between finding the next core so I almost always expect them to expire before cracking my next core. In fact, they die more often from chunks clipping into the asteroid.
Because I find core mining more fun and engaging. Surface mining puts me to sleep. And since I have a carrier I can afford to wait for the right price to sell.Why to punish yourself to core only ? Is a downgrade of your mining score...
Your analysis is correct... for surface mining. I was talking about core...And the difference in lifetime is important, imho. I do 90% surface mining, and with a class A batch I load in those 720 seconds ( 12 minutes ! ) over 100 tones, so I need only 6-7 "salvos" of limpets to fill 512 tones of a Cutter. That allow me to load, at start, only 1/3 of full cargo on limpets.
"Surface mining puts me to sleep" haha, then do like me - mine ONLY on HazBecause I find core mining more fun and engaging. Surface mining puts me to sleep. And since I have a carrier I can afford to wait for the right price to sell.
Your analysis is correct... for surface mining. I was talking about core...![]()
While true, why would this matter? Limpets are practically free, and presumably you're loading up close to your mining system, so laden jump range isn't a problem. The metric that matters is time to fill your hold with the desired cargo, not how many limpets it takes.I need only 6-7 "salvos" of limpets to fill 512 tones of a Cutter. That allow me to load, at start, only 1/3 of full cargo on limpets.
Indeed, I mine almost all "important" minerals - brome mainly, tritium, gold, silver - the kind you get "juicy" missions for. But yes, I do that using my carrier, in Colonia - best place for miners, much better than any spot on Bubble - since ALL systems are pristine, and you are just ONE jump from engineers, markets, traders, etc. I used to stay on Maia, but right now, the system is ruined by attacks, almost all stations are out, no missions, so....While true, why would this matter? Limpets are practically free, and presumably you're loading up close to your mining system, so laden jump range isn't a problem. The metric that matters is time to fill your hold with the desired cargo, not how many limpets it takes.
The "desired cargo" bit of that is of course why someone might limit themselves to core-only. After all, the other metric that matters is total round trip time, which means taking the mined goods to market and returning. Mining more diverse goods means adding stops to that journey, that may be fairly far apart if you want top-tier sale prices. Depending on location, build, etc, it may well be preferable to accept slightly slower mining but fill the hold with goods that can all be sold at a single destination market. (Obviously, this is somewhat less important if you are based off a local carrier and can store goods locally, which is common but not the only mining style in play.)
This is great, but it entirely defeats the purpose of having a multi limpet controller. Instead of reducing the number of slots used for limpet control, you are now using 4 of them for that purpose, drastically reducing your cargo space.After testing, I give you: the "it can mine anything very fast" Python.
I've decided the best use of the MLC is just to give 2 more limpets than a 3A collector; I still have a separate prospector controller as it simplifies fire groups and limpet admin.
10 collector limpets are great to watch.
Cargo space and limpets is a trade-off, but in my build I already had a 3A Collector controller where I've now put the MLC, so my cargo space hasn't actually changed.This is great, but it entirely defeats the purpose of having a multi limpet controller. Instead of reducing the number of slots used for limpet control, you are now using 4 of them for that purpose, drastically reducing your cargo space.
My usual python build has the 2 5A collectors the 3A prospector just like your build. I tried to create a similar build that could control about the same number of limpets and use less slots. I tried using 2 3C mining MLCs in the size 3 slots (which EDSY allows you to do), but in the game I realized you are limited 1 MLC in your entire build. This severely limits the usefulness for mining when you can only install 1 MLC, and you have to combine it with other single-purpose controllers to get it to be effective.
Same for me, I replaced a 3a collector with a class 3 operative & just use it for it's 4x collectors instead of the 3A's 2x.Cargo space and limpets is a trade-off, but in my build I already had a 3A Collector controller where I've now put the MLC, so my cargo space hasn't actually changed.
My thinking is that the number of collectors determines the mining efficiency (you spend less time waiting for collection), whereas cargo space determines the duration of a mining session. I tend to go for short play sessions (I don't have a lot of gaming time) and I operate from my carrier, so short duration was OK for me even before we got MLCs.
I don't think this "entirely defeats the purpose" of MLCs. I may not be using the MLC in all the ways FD envisaged, but it has given my ship a real capability boost.