Some performance tweaks/fixes

It does not work for me, I have given it a chance with the fear of possible ban, I know that it is possible that not and that if I spoke with frontier they would take it away because it would not make sense but that fear is that the game detects the .dll as Something bad, the case I am going to, it does not help me, since update 5 everything goes wrong even a space fight in a high intensity zone, where I lower the FPS to 50 and in horizon or U3 it went above 75 than It is the Hz of my monitor, they are supposed to have optimized something, but what? if it goes worse
 
It does not work for me, I have given it a chance with the fear of possible ban, I know that it is possible that not and that if I spoke with frontier they would take it away because it would not make sense but that fear is that the game detects the .dll as Something bad, the case I am going to, it does not help me, since update 5 everything goes wrong even a space fight in a high intensity zone, where I lower the FPS to 50 and in horizon or U3 it went above 75 than It is the Hz of my monitor, they are supposed to have optimized something, but what? if it goes worse
What does not work ? Did you disable the reflections (F3 and F4) ? In this mod, nothing is disabled by default.
 
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Any chance fixing the missing cockpit and helmet glass? Everything else is fine as is. Those reflections are ugly anyway.
 
Any chance fixing the missing cockpit and helmet glass? Everything else is fine as is. Those reflections are ugly anyway.
Hmm, i need to find if they use a specific texture, so they can be isolated like the other objects i've done (glasses, liquid containers behind the bar).
You're talking about the helmet on other players or on the shop suits ?
 
What does not work ? Did you disable the reflections (F3 and F4) ? In this mod, nothing is disabled by default.
I have set all the settings activated at the beginning except the helmet, I have not noticed improvement or doing the tip of the fire in war zones on foot, in space zones I do not know what happens but before u5 it was fine now they go to 50 fps nothing more The ships appear, I have not noticed either improvement in the stations despite removing the reflections ect, before I was going to 60 fps limited in stations, in the u5 it goes to 40 as when the odyssey came out
 
I have set all the settings activated at the beginning except the helmet, I have not noticed improvement or doing the tip of the fire in war zones on foot, in space zones I do not know what happens but before u5 it was fine now they go to 50 fps nothing more The ships appear, I have not noticed either improvement in the stations despite removing the reflections ect, before I was going to 60 fps limited in stations, in the u5 it goes to 40 as when the odyssey came out
I would try texture on medium, i don't know what they're doing with the texture streaming. But on High, i've had different results after each updates.

I get my 8Gb of video ram full if using textures on HIGH (in a few minutes, sometimes quicker).
Your GTX 2080 has the same amount of Vram as my 1080, so you can always try using MEDIUM for textures (you could need to logout or restart the game, to see an impact).
 
I would try texture on medium, i don't know what they're doing with the texture streaming. But on High, i've had different results after each updates.

I get my 8Gb of video ram full if using textures on HIGH (in a few minutes, sometimes quicker).
Your GTX 2080 has the same amount of Vram as my 1080, so you can always try using MEDIUM for textures (you could need to logout or restart the game, to see an impact).
Try that and it goes the same in low, medium or high, it is the only option that does not make a difference
 
Hi @MrVaad

What technology generates better performance in Odyssey? AMD FidelityFX implemented in the game or the native GPU Scale from the NVIDIA control panel? Does not matter? You had the opportunity to test both options always playing 1080p in the game, upscaled to the 1440p of the monitor native resolution.
 
Hi @MrVaad

What technology generates better performance in Odyssey? AMD FidelityFX implemented in the game or the native GPU Scale from the NVIDIA control panel? Does not matter? You had the opportunity to test both options always playing 1080p in the game, upscaled to the 1440p of the monitor native resolution.
I think it doesn't really matter that much, the problem is in optimalization, NPC AI and so on.
 
Resolution makes a lot of difference (56->85fps in a concourse test on a GTX1080, 1440p->1080p), even with some shaders disabled.
Of course, it makes a difference in some GPU limited situations.

On my GTX 1080 :
1. AMD CAS (Contrast Adaptive Sharpening) is only a sharpening effect like the NVIDIA one in its driver.
2. Like Nvidia, it can be used at any resolution without upsampling, to improve blurry parts.
3. No fps difference between 0.75 supersampling and 1080p upsampling (with a native resolution at 1440p).
4. I have not compared the quality and CPU/GPU usage of both sharpening filters. So far, i'm not sure i've seen a fps difference.
 
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Resolution makes a lot of difference (56->85fps in a concourse test on a GTX1080, 1440p->1080p), even with some shaders disabled.
Of course, it makes a difference in some GPU limited situations.

On my GTX 1080 :
1. AMD CAS (Contrast Adaptive Sharpening) is only a sharpening effect like the NVIDIA one in its driver.
2. Like Nvidia, it can be used at any resolution without upsampling, to improve blurry parts.
3. No fps difference between 0.75 supersampling and 1080p upsampling (my native resolution is 1440p).
4. I have not compared the quality and CPU/GPU usage of both sharpening filters. So far, i'm not sure i've seen a fps difference.
55 vs 70 is a difference, but a problem is even with 0.5 I have the same FPS in settlements, as I said, it's not the GPU problem :-D Ofc somewhere it is, but only somewhere.
 
From my benchmarks, settlements performance seems mainly a drawcall problem, you can measure this with Reshade (drawcalls are gpu instructions from cpu->gpu).
Most of the time, you're "drawcall limited" when cpu and gpu are not maxed. Sometimes there's one of your cpu cores maxed but not always.

1. I measured 11k in some settlements.
2. Over 10k, fps starts to slowly drop as drawcalls number increase.
3. From my small rendering knowledge, I think we should be in the 3k-4k range, and for consoles 2k or 2.5k.

Sadly, EDO has no options that will change this number. The "draw distance" setting will add 10% drawcalls at max.
And that "draw distance" only seem to set the distance at which objects are simplified (lod distance).

I can post short parts of UE4 course videos, if you want to understand this drawcall limit :)
 
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Another (non-shader) performance tweak people might want to try is to reduce supersampling to something like x0.75 (e.g. so with a 1440p screen the game is only having to render 1080p) and then use the new AMD FIDELITYFX CAS UPSCALING method ... bascially as described in Down To Earth Astronomy's recent video.

Source: https://youtu.be/Or1-0RvmnaA


n.b. I think the video's +75% performance boost claim is optimistic - I went from 22fps to 30fps (which is something like a 35% increase).

PauDOcA.gif
Just as a follow up to this - last week I left my game in that state (0.75 AMD SS). When I played today for the first time since then I was immediately struck by how pixelated things like the text on the station consoles looked and switched back to 1.0 non-AMD. Not only did the game look better, my fps increased by about 35%. Go figure ... it's just baffling.
 
I was immediately struck by how pixelated things like the text on the station consoles looked
Sometimes the game takes very long to stream the textures.
Textures stays blurry until the texture is streamed.
That's one of the things that bothers me, EDO does not put a priority on the nearest textures.
 
I don't post much on these forums, too much salt for my taste but wanted to say thank you for this post. It's given me 20fps extra across the board. I now get a solid 60fps in station concourses on my i5/1650 laptop. I'm yet to try it on my i5 3060ti desktop
 
Still trying to understand these performance tweaks. It's mainly reflections (fire and glass) then that are causing issues, and this provides a fix for that? Also, if I play in VR then which resolution is being upscaled? That of the HMD or that of the viewer window? If it is HMD, I can just lower the resolution via the SS slider, and then AMD CAS will upscale it?
 
Still trying to understand these performance tweaks. It's mainly reflections (fire and glass) then that are causing issues, and this provides a fix for that? Also, if I play in VR then which resolution is being upscaled? That of the HMD or that of the viewer window? If it is HMD, I can just lower the resolution via the SS slider, and then AMD CAS will upscale it?
Let's say the reflections are of the biggest problems :) It's done by shaders in windows, ceiling windows, mission consoles, some panels (indoor and outdoor).
Fires are another problem entirely. I just found a fix for people who use "FX Quality" on Off or Low.

AMD CAS does not upscale anything, it just sharpens the image. You can use it with or without upscaling.
So you upscale as you want, and then use AMD CAS on top of that.
 
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