Trying it out now … gonna go back to the same CZ as before and see how it compares!I'd love to hear your experience. There does seem to be a lot of conflicting opinions out there. For me, they were like night and day.
Trying it out now … gonna go back to the same CZ as before and see how it compares!I'd love to hear your experience. There does seem to be a lot of conflicting opinions out there. For me, they were like night and day.
Hmmm … hard to say … I’ve end up in a random wing so it’s easy pickings … but when I do get caustic it definitely seems to tick down much slower.Right … raw hull has dropped from 4,117 to 3,622. Let’s see how that feels …
Hmmm … hard to say … I’ve end up in a random wing so it’s easy pickings … but when I do get caustic it definitely seems to tick down much slower.
Yes, Scout caustic goes away easierSo - following this ... I've actually been out fighting Scouts and the caustic was removed at 125% heat which is really manageable:
- If I was still fighting, I just engaged Silent Running, continued firing and after three or so shots I'd hit 125% and then cancel SR.
- If there was nothing to shoot at, I would instead repeatedly start charging/cancel FSD until hitting 125% - obviously still involves SR too!
No need to use a heatsink really unless you accidentally go waaaay over 125%.
I'm thinking Interceptor goo must have a higher boiling point?
The thargoid war is locked behind a grind wall, anyone that hasnt bothered to grind for the engineering/AX/Guardian tech is pretty much blocked from taking part, other than being a rescue tucker or whatever.Yeah, well, we'll have to agree to disagree here. I'd love to hear a newcomer's experience with AX fighters, though. If the OP is willing to do the fighter grind, more power to you!
I'm fully expecting the Thargoids to steam roll through human space without much opposition, I doubt the small number of players that have grinded long enough to get decent enough gear will be enough to hold them back.
Most players dont grind like that, so unless FD add new weapons and shields etc. that can be purchased without grind, the ability for "casual" players to actually take part is very limited.
Sounds logical. But if it takes too long folks will lose interest and that'll be the end of it. Hard to say how this is going to play outI think it’s deliberate - we’re not meant to be able to stop them just now, just provide some futile resistance whilst the map is redrawn for a mixture of Human Controlled and Thargoid Controlled systems.
Then the fun starts … a drip, drip of improved capabilities allowing more CMDRs to get involved and for us to start to retake systems over several years.
really just not true. All the AX guides basically assume you're hunting strong Interceptors solo, not taking on Cyclops in combat zones. That's why the tactics and piloting skills and mandatory Guardian railguns are listed. But with no Guardian gear whatsoever I have 250,000,000+ in Pilot Federation bonds from the warzone - much of it earned solo as there aren't that many Horizons CMDRs in the war. In atmospheric attack zones you can kill Cyclops interceptors with just Taipan AX fighters, they have a good ability to just keep pouring fire into the hearts.The thargoid war is locked behind a grind wall, anyone that hasnt bothered to grind for the engineering/AX/Guardian tech is pretty much blocked from taking part, other than being a rescue tucker or whatever.
I'm fully expecting the Thargoids to steam roll through human space without much opposition, I doubt the small number of players that have grinded long enough to get decent enough gear will be enough to hold them back.
Most players dont grind like that, so unless FD add new weapons and shields etc. that can be purchased without grind, the ability for "casual" players to actually take part is very limited.
Only FDev could do something like this and think its ok.
No wonder the player count is so low these days.
Decontaminate or burn it off (i.e. overheat your ship >100%). Looks scary, but your ship will stand more than you'd think.I just need to clarify, what I do with caustic damage
Yes.btw: Ive seen many stations seem to have npc's sending over repair limpits, will they also decontaminate you as well?
Heat is heat - silent running will kill your shields, though. Some people manage it just by firing their weapons.a) burning off contamination
can you do this with silent running (internal heat) , or do you need to jump to a star
Heatsinks (like chaff - and, since U14, the shutdown pulse protector) can be assigned to dedicated buttons. Which is what I do. That fires then one sink at a time, from alternating (active) heatsinks. Having the heatsinks in a fire group should do the same, unless your fire button bounces (or some gamuing utility sends multiple pulses for each press of your fire button).b) heatsinks (and fire groups) - how do you handle?
For decontamination, I use the following methods:a couple of (noob) questions
a) burning off contamination
can you do this with silent running (internal heat) , or do you need to jump to a star
b) heatsinks (and fire groups) - how do you handle?
I thought heatsinks stacked like limpets, so if you put 4 modules in one fire group e.g. on button 2, that each press would fire ONE heatsink from ONE of the modules...
so one button (on one fire group) can be used for (e.g) 4 heatsink modules, so 8 heatsinks.
but when I tired this, it seems one heatsink was fired from every heatsink module i.e. it fired all 4 heat sink modules)
so I ended up putting each heatsink in a different fire group, but find this a bit of a handful!
or, I guess could put them all in one fire group, and deactivate the modules... and activate as needed.
but thats also pretty cumbersome.
c) xeno controller vs decontaminato limit?
I guess the newer G3 xeno controller seems a better option (in similar was as multi controller is for mining) in small setups
d) xeno scanner - is this active or passive?
do I need to trig it to scan every I want to know about my target, so needs to be on a fire group.
or is it passive, so just makes the normal shield scanner show info if its present?
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Im going to probably give this all a go tonight...
my anaconda is doing 20M rescue runs, so even if I loose a few Kraits, I can just do a run or two to recover losses
though, my basic strategy is fight until damaged, then run... rinse and repeat for experience.
I guess outside I'll try an outpost in hip 23716, hopefully that'll be suitable.
Not at all. GTCs are easily farmable from the slanting towers with three breakable panels - every tower yields at least one GTC, and respawns on relog. Just park your SRV near a couple of those towers and farm.(Honestly, I think getting the Guardian Technology Components is harder than getting the Weapon Blueprint Fragments - grab em if you see em!)
Are the AX fighters good vs. interceptors then? I've kept hearing the Guardian ones are worthless.In atmospheric attack zones you can kill Cyclops interceptors with just Taipan AX fighters, they have a good ability to just keep pouring fire into the hearts.
Unfortunately not...every tower yields at least one GTC...