Sound in ED

I like the sound in ED. I would like to see a seperate weapon sound adjustment in audio options though. I also feel the sound of multi cannons seems a lot quieter compared to the other weapons since I've returned recently, an impression I've never had before.

I feel headphones with good low end really help pull me into the experience compared to cheapie desktop speakers I sometimes use.

As someone who used to be involved in creating industrial music and using lots of samples with machinery etc I really love the background ambience of some of the docks. Its really wonderful.

Sometimes when your really tired in that place that borders exhaustion and dream and your not sober it can even be super creepy. One night I was in such a state wearing headphones and kept hearing knocking on my bedroom door and yelling come in without thinking about it after 3 times I ripped off my headphones like what and looked outside the door and nobody there, nobody was even home, got super creeped out, when I went back to the game I realized it was some kind of semi repetitive industrial knocking on the background ambience sound loop! Excellent stuff, and to much onionhead lol.

I use to think fuel scooping sounds were super creepy. Like the dead whispering into your ear.
 
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I usually play ED with steel serier arctis 7 headphones, with virtual surround enabled.

As you guys already said the sound enviroment is gorgeous. No other game comes close in my opinion. Just turn music completely off, and use your own when needed.

There is no sound effect that feels wrong, everything sounds just as expected and helps immersion greatly.
 
2 ways for me:

Asus xonar dgx + audio technica ag1x (for voice attack) + dolby headphone for fake multichannel: This is actually a disappointing setup and i don't recommend it. You need to define a custom eq for those headphones, because the flat response out of the box is so underwhelming its actually bad. It could be just this model is a dud, because the m50's at the demo station didn't seem to have any of the poor characteristics. Having said, it was fun tweaking a good eq and it was possible to come up with something decent, but in hindsight some real sennheisers or the m50s would be a better choice considering the (even discounted electronics) price.

Logitech Z-Cinema 2.1's: I got these about 10 years ago now, and can't bear to retire them. They're amazing 2.1's. Back in the days when logitech dared to make more interesting speaker hardware. I've bought other pc 2.1's over the years and they haven't come close.

Oh elite. I remember for the first 3-400 hundred hours, i was awestruck as everyone is with the in game soundtrack. At some point afterwards though, it fell off a cliff and i can't stand it. I play various kinds of ambient music from youtube as background instead.

As far as effects goes, i've always had trouble getting it to sound the best in my pc centric audio setup. The benchmark i use is boost noises and the witchspace animation sounds.. if you can get these sounding substantial and not tinny, thats where you want to be, but somehow its really easy not to achieve. The bass somehow gets lost.. or not included in the 2 channel mix.. the only tip i can give is.. regardless of how good you think the other modes sound, the audio setting you want to get sounding good via your hardware is "FULL RANGE".
 
2 ways for me:

Asus xonar dgx + audio technica ag1x (for voice attack) + dolby headphone for fake multichannel: This is actually a disappointing setup and i don't recommend it. You need to define a custom eq for those headphones, because the flat response out of the box is so underwhelming its actually bad. It could be just this model is a dud, because the m50's at the demo station didn't seem to have any of the poor characteristics. Having said, it was fun tweaking a good eq and it was possible to come up with something decent, but in hindsight some real sennheisers or the m50s would be a better choice considering the (even discounted electronics) price.

Logitech Z-Cinema 2.1's: I got these about 10 years ago now, and can't bear to retire them. They're amazing 2.1's. Back in the days when logitech dared to make more interesting speaker hardware. I've bought other pc 2.1's over the years and they haven't come close.

Oh elite. I remember for the first 3-400 hundred hours, i was awestruck as everyone is with the in game soundtrack. At some point afterwards though, it fell off a cliff and i can't stand it. I play various kinds of ambient music from youtube as background instead.

As far as effects goes, i've always had trouble getting it to sound the best in my pc centric audio setup. The benchmark i use is boost noises and the witchspace animation sounds.. if you can get these sounding substantial and not tinny, thats where you want to be, but somehow its really easy not to achieve. The bass somehow gets lost.. or not included in the 2 channel mix.. the only tip i can give is.. regardless of how good you think the other modes sound, the audio setting you want to get sounding good via your hardware is "FULL RANGE".
I'm sorry to hear that, but I'm happy to hear that because I shortly considered getting Audio Technica cans before going down the Sennheiser road. ;)

I still use Sennheiser PC 360 (which use the same driver as HD598) paired with Sound Blaster Z and like I said, sound in ED is just pure awesomeness.

Alas, both my GF and I use open cans, and since I love it loud, I set myself on the search for closed cans and while doing my research on the Net, I stumbled upon the Sennheiser Outlet in which they sell their stuff at substantially reduced prices, so I decided to get a GSP 600, together with GSX 1000.

If I won't be happy with the GSP 600, she'll get them. Either way, she finally won't be able to hear my sounds. ;)

I could read and hear nothing but praise in reviews of the GSX 1000 and I'm very curious to find out how will it pair with ED.
 
Headphones on Oculus Rift CV1 are top-notch. Loads of bass as well as detail. I think the Oculus software must do something clever with transforming surround sound to binaural because sounds do seem to be correctly positioned in the 3D world.
 
I hope we can all agree that the sound engineers did (and are still doing) an amazing job in ED.

I'm curious to hear from you how important is sound for you in ED?
How do you produce and consume it?
Just using your motherboard or have you maybe invested in another sound card, internal or external?
Do you have some cheap PC speakers or are you a total Hi-Fi freak that has invested thousands of your local currency in your acoustic system and plays ED through it?
Maybe the same, but with headphones and external amp?

Does anyone have experience with Sennheiser GSX 1000?
In my book ED has the best sound design of any game I played, standing proudly next to Alien Isolation, System Shock 2 and Thief the Dark Project in that respect.
Sound in general is an extremely potent and important element in immersion building, oftentimes more so than visuals themselves, even in film; it's staggering to experience what difference mere volume levels make to your reception of a film when in cinema.

On the other hand, the music of ED received a definite and permanent mute from me after the first few hours - aside from few subtler themes it's a cascade of tired cliches, especially the absurd orchestral combat themes. Replaced by custom scores from Homeworld, Blade Runner and space ambient producers such as Robert Rich, Steve Roach or Tangerine Dream. I wish FD allowed folders to drop custom music to, that would dynamically switch between themes such as exploration, combat etc.

Personally I'm happy with my trusty Senheisers HD595 that also hold my EDtracker: 8 years old and still as comfortable and amazing-sounding as ever, especially with EDs mind-blowing spacial sound feature, though I have to moderate the volume since tinnitus started visiting my right ear.

On that note I think Frontier should allow modifying separate audio levels in options for things like SRV engine sound or hyperspace entrance/exit which are way way too loud when compared to other layers.
 
Headphones on Oculus Rift CV1 are top-notch. Loads of bass as well as detail. I think the Oculus software must do something clever with transforming surround sound to binaural because sounds do seem to be correctly positioned in the 3D world.
My CV1 suffered from the Right Headphone Issue because of that poxy ribbon. I miss those headphones. Good and so convenient!
 
I use the Odyssey+ headset audio in VR or my studio monitor system which is a pair of PSI A25-m midfield monitors connected to a Dangerous Source DAC/Monitor controller. (my gaming rig is also a DAW in my home studio)

Sound is definitely amazing. Is there any way to swap out the music to your own tracks?
I was already in bed when I replied yesterday, and today at work I found that it is possible and here's a reply from FD's support regarding that matter.
I couldn't find on the net how to actually do it, I'll have to come home and try it myself.
 
I use onboard audio, and have a decent set of desktop speakers with a subwoofer. When on headphones, I'm using some variant of the hyper x cloud (they're about two years old, not sure what version). Obviously , I'm not an audiophile but I do think Elite's sound is very good. Ships for the most part have unique sonic signatures, which is cool. Most of the other sounds in the game are really terrific at setting the "atmosphere." Only complaint are limpet cargo dropoff sounds--very repetitive, especially when mining in a T9.
 
I have the in-game music switched off too - everything except the blue danube and even then I rarely use autodock. I would like to be able to disable the background musac played in the Codex & other newly added menu areas, hopefully that'll arrive with some future QoL update.
 
I have the in-game music switched off too - everything except the blue danube and even then I rarely use autodock. I would like to be able to disable the background musac played in the Codex & other newly added menu areas, hopefully that'll arrive with some future QoL update.
Yes, same. I love that they used Blue Danube, a nice nod to the classic.
Ligeti from 2001, with Lux Aeterna and Atmospheres, is actually part of my custom score also.
Now to figure out a way to make the ship sing 'Daisy' when rebooting...
 
I made my first SRV outing recently for a salvage mission. Apart from getting it stuck under the Cobra, I heard this absolutely sublime piano piece. It reminded me of Tony Banks solo stuff. Amazing work on the music as well as sfx.
 
I could read and hear nothing but praise in reviews of the GSX 1000 and I'm very curious to find out how will it pair with ED.
That device will be doing 2 things for you basically (anyone smarter than me feel free to correct), first is the headphone amp, and probably more importantly, providing the engine that will be translating a multi channel audio source into a stereo output (for your headphones) thats spaced as far apart as your ears and has all those sources magically positioned in it..

I think its foremost a subjective test on which algorithm produces the most pleasing results. The choices you have today are pretty much SBX pro studio surround (i think used to be thx subsequently improved), dolby headphone, and of course sennheisers one. If you're searching for reviews, the surround engine comparisons are probably your best bet, as the rest is just spec and features.

make sure your windows audio source to just 2 channel / stereo for any of these comparison vids if you already have existing hardware that does it.
Source: https://www.youtube.com/watch?v=b6CDgwtVcbg
 
I have it going through my PreSonus FireStudio Mobile, which I use for all sound. I have it because I do live music streaming on the weekends, and it has enough inputs and outputs for my show.

That said, I don't usually run the sound very loud when I'm playing ED, because my house is very quiet and I don't like my sound up too much. I also don't care for music while I'm playing, which I know is a bit unusual, but I keep it off.

Anyway, that's what I got.
 
I play on Xbox which is set up on my living room TV. The TV has awful mid range sound, and the acoustics of the room make it worse lol. Regardless, i played like that for a few months, and then i got headphones...... I could not believe the difference. Sitting in the Corvette, and just hearing the low rumble running noise of the massive beast brought back memories of taking huge ferries when i was a kid. The sound really helps the immersion so much.

I also think that they did fantastic work with the Thargoids. They made them sound so ominous and menacing. lastly, I hope that they make a full sized guardian ship. Those fighters are the best sounding and most intense to fly in the game, I need more of it!
 
Onboard sound but mostly play with a pair of Bose QC15 noise cancelling headphones. Sometimes with a cheap stereo desktop speaker hooked up to my monitor.

Would love VR and proper surround sound, maybe, some day. Until then, TrackIR and the above will have to make do (and is still pretty immersive to be fair).
 
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