A Tale Of Two Modes
1. Multiplayer Survival - Kusto may be gone, but there are still threats in the galaxy. I encountered a hostile player at long range in orbit of the moon (which apparently is the Deciat of Space Engineers). He was flying a butt-ugly but highly functional ship. Because of the range, I don't know what kind of damage I dealt him, but he definitely landed some shots on me. Nothing serious mind you - no critical systems were destroyed, and the hull maintained integrity. I returned to base to patch up, and while my ship is smaller than many cruisers and battleships I've encountered, it's big enough to still be a bit tedious to repair the entire thing by hand. I added this welder to my station, but this is also a bit tedious. So my next project is to prototype an automated repair station, using the very limited PCU that I have left. I may have to completely decommission my earth base to do this, but that's okay, I still have my RV on earth.
2. Single Player Creative - Take two on bringing my starship down to earth. This time the chute deployed properly, but I discovered I needed extra vertical thrusters due to how heavy this beast is. Instead of adding landing gear, which I don't like (SE needs to make retractable gear), I just tack on some landing struts on ships that are normally space-based. This costs way less PCU and materials and is very quick to build. The ship is a bit high off the ground when landed because apparently the hitbox on turrets is wider than the 3D model, which is kinda annoying. Still, I'll be able to land the ship on a planet if I ever need to, though I won't be doing much flying in gravity since seven vertical hydrogen thrusters will burn through my fuel pretty quickly.
1. Multiplayer Survival - Kusto may be gone, but there are still threats in the galaxy. I encountered a hostile player at long range in orbit of the moon (which apparently is the Deciat of Space Engineers). He was flying a butt-ugly but highly functional ship. Because of the range, I don't know what kind of damage I dealt him, but he definitely landed some shots on me. Nothing serious mind you - no critical systems were destroyed, and the hull maintained integrity. I returned to base to patch up, and while my ship is smaller than many cruisers and battleships I've encountered, it's big enough to still be a bit tedious to repair the entire thing by hand. I added this welder to my station, but this is also a bit tedious. So my next project is to prototype an automated repair station, using the very limited PCU that I have left. I may have to completely decommission my earth base to do this, but that's okay, I still have my RV on earth.
2. Single Player Creative - Take two on bringing my starship down to earth. This time the chute deployed properly, but I discovered I needed extra vertical thrusters due to how heavy this beast is. Instead of adding landing gear, which I don't like (SE needs to make retractable gear), I just tack on some landing struts on ships that are normally space-based. This costs way less PCU and materials and is very quick to build. The ship is a bit high off the ground when landed because apparently the hitbox on turrets is wider than the 3D model, which is kinda annoying. Still, I'll be able to land the ship on a planet if I ever need to, though I won't be doing much flying in gravity since seven vertical hydrogen thrusters will burn through my fuel pretty quickly.