Space Engineers - "Open" Changes Everything

I have a confession... I'm beginning to have second thoughts about this new server I've joined. It's a great server and the people seem nice, but Casey (the admin) is constantly breaking "the 4th wall" as an admin by teleporting to my location, and today she made a giant base just magically appear in front of me using creative tools. It really takes me out of the game. CA2, on the other hand, there I felt properly isolated and remote when I wanted to be. She's very friendly, maybe a bit too friendly. I like losing myself to immersion, and having the admin use wizard powers to pop in and out all the time breaks that immersion big time.
 
I have a confession... I'm beginning to have second thoughts about this new server I've joined. It's a great server and the people seem nice, but Casey (the admin) is constantly breaking "the 4th wall" as an admin by teleporting to my location, and today she made a giant base just magically appear in front of me using creative tools. It really takes me out of the game. CA2, on the other hand, there I felt properly isolated and remote when I wanted to be. She's very friendly, maybe a bit too friendly. I like losing myself to immersion, and having the admin use wizard powers to pop in and out all the time breaks that immersion big time.
If you wish to move, just let me know. I’m not particularly wedded to this one either. They keep offering to “help” me get ahead, and as you know I consider the early game the best part. Applying what I learned from the last attempt to advance faster the next time.

Although I think it’ll be hard to find another “realistic settings” server..
 
If you wish to move, just let me know. I’m not particularly wedded to this one either. They keep offering to “help” me get ahead, and as you know I consider the early game the best part. Applying what I learned from the last attempt to advance faster the next time.

Although I think it’ll be hard to find another “realistic settings” server..

Have you logged into CA2 any since switching over? I log in a couple times a week to check on my stuff, and every time I have it's been running at 100% speed. I might pick up where I left off there. The major "challenge" to that server is the PvP aspect (you have to hide to avoid detection) and the limited PCU. I like the PvP side, but I confess I was looking forward to 10x the PCU to play with.

As for NPCs, I enjoy having NPCs in the game, but they too are starting to break my immersion. No matter where I am in this vast solar system, pirates are finding me. At least with "Harry" I could hide in deep space. And while CA2 doesn't have NPCs, it seems to have way more players all doing their own thing, were our new server has been rightly renamed to "Casey's Space" which is basically what it is - Casey and some friends goofing around and using admin tools way too liberally. The fact that the moon is almost empty (compared to Keen where it's full of people) is telling.

If you haven't logged in, I recommend doing so just to reset the counter on the garbage collection algorithm, otherwise you might be starting all over AGAIN. CA2 may have had issues in the past, but it seems Casey's server also suffers from its own bugs. And crazy as CA2 can be, my best memories and adventures are from that server.
 
If you wish to move, just let me know.

UPDATE - I just tried CA2, and it was "Game Paused" every 5 minutes! I went back to Casey Space, and she and her crew were on so I just brought up my dislike of admin magic being displayed in front of me, and they understood and agreed not to do any magic tricks in front of either of us, unless it's necessary for server-related issues. It was a bit "awkward", but I think that's because we're using a primitive game chat, and I think we're all good now. I'll let you bake them cookies and make them laugh again ;)
 
Now I'm looking for inspiration for different architecture to implement in my new moonbase, and ironically this may have me playing Elite Dangerous again for the first time in many months. ED has some impressive planetary outposts that should (on a smaller scale) be easy enough to replicate using SE blocks.

Remind me - how do I take screenshots in ED?
 
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I've been struggling with the game a bit, I bought it a week ago. That first part tutorial mission was interesting but then I ended up out on some world dropping in and couldn't find anything. Clearly I need to do some more research but where is everything? I checked out a few mods after looking online, there are some interesting looking things out there, is that the way to populate the space? Once I find some helpful information I'll give it more time. What websites do you use for information on the game? I don't like watching video guides and its getting harder to find text guides, everyone wants a youtube video.
 
I've been struggling with the game a bit, I bought it a week ago. That first part tutorial mission was interesting but then I ended up out on some world dropping in and couldn't find anything. Clearly I need to do some more research but where is everything? I checked out a few mods after looking online, there are some interesting looking things out there, is that the way to populate the space? Once I find some helpful information I'll give it more time. What websites do you use for information on the game? I don't like watching video guides and its getting harder to find text guides, everyone wants a youtube video.
The best site I've found for game information is this one:


It's mostly up to date, though it definitely needs some wiki-love, which is more than I can say for the wikia one. As for the few text guides I could find, they're woefully out of date. If you're really interested in a kind of walkthrough, to toot my own horn, I've got two survival journals on this forum.

The first is this one, which starts at this post:


The second is this one, though it's more of a SE vs EGS play-off


Personally, I've found the best way to find resources at the start is to chase those drop pods that spawn near you with your mining tool equipped. You'll need a hydrogen bottle to extend your jetpack's range, but if you skim the ground and keep your speed below 50m/s, you'll pick up most ore deposits, especially those close to the surface. Stop and drop a GPS marker near where you found one. Once you've built a vehicle, either flyer or ground, you'll be able to search longer, faster, and further.

On the topic of importing blueprints and mods... on the former I'd much rather design my own ships, than use someone else's design. Others disagree. On the latter, my inclination is to mod a game to make it more difficult, which I find to be much more interesting, but I'm a bit of a gaming masochist. ;)
 
If you wish to move, just let me know. I’m not particularly wedded to this one either. They keep offering to “help” me get ahead, and as you know I consider the early game the best part. Applying what I learned from the last attempt to advance faster the next time.

Although I think it’ll be hard to find another “realistic settings” server..
Heh, early game is reaslly best in many games. Once you can steamlol over the opposition it stops being fun. The key is dragging out the phase where your decisions are risky. I never really complete any Total War campaigns anymore. The role-play and challenge is long past when standing before the end screen.
 
I've been struggling with the game a bit, I bought it a week ago. That first part tutorial mission was interesting but then I ended up out on some world dropping in and couldn't find anything. Clearly I need to do some more research but where is everything? I checked out a few mods after looking online, there are some interesting looking things out there, is that the way to populate the space? Once I find some helpful information I'll give it more time. What websites do you use for information on the game? I don't like watching video guides and its getting harder to find text guides, everyone wants a youtube video.
If you are playing a single-player game, I recommend the Exploration Enhancement Mod. I've not tried it myself, but if I ever go back to solo play, I will definitely be installing it. It puts a ton of new assets into the game, including down on planets which are kinda boring in vanilla. This entire thread is about the "boringness" of solo compared to multiplayer, but I think this mod could potentially change that on some level. The one thing this mod doesn't do is bring actual PEOPLE into the game, and people (even NPCs) do make a big difference IMO.


Speaking of mods, don't get carried away as a new player. Learn using mostly vanilla, otherwise you'll just be making things more confusing for yourself. There are a couple of mods that are QoL, like the ability to sleep to "fast forward" night to day, which I do recommend, but I wouldn't worry about fancy weapons and shields and special blocks until you master vanilla first.
 
Heh, early game is reaslly best in many games. Once you can steamlol over the opposition it stops being fun.
My biggest complaint with Space Engineers is that after the early game, I eventually hit a "Now what?" wall. I build an amazing ship, but then what do I do with it? SE lacks endgame content, which is a shame. For now my "end game" is exploration, looking for bases, outposts, stations, ruins, etc. built by other players, but that has a limited amount of entertainment value. Ironically on the CA2 PvP server, our buddy "Harry" was very good endgame content - a villain that posed a true and scary threat who needed to be stopped. Unfortunately he left that server (after the server itself went to crap), and it's been kinda boring ever since. This is one of my worries about the new server I'm on, is that it might be too friendly and not offer any real challenge or motivation once I've finished building my base and fleet.
 
My biggest complaint with Space Engineers is that after the early game, I eventually hit a "Now what?" wall. I build an amazing ship, but then what do I do with it? SE lacks endgame content, which is a shame. For now my "end game" is exploration, looking for bases, outposts, stations, ruins, etc. built by other players, but that has a limited amount of entertainment value. Ironically on the CA2 PvP server, our buddy "Harry" was very good endgame content - a villain that posed a true and scary threat who needed to be stopped. Unfortunately he left that server (after the server itself went to crap), and it's been kinda boring ever since. This is one of my worries about the new server I'm on, is that it might be too friendly and not offer any real challenge or motivation once I've finished building my base and fleet.
I have ideas, but they mostly founder me lacking any syntax of usable programming language.
Like a movable shield. Welders construct and repair armour umbrella in direcrion of enemy. Such stuff. Minecrafz greatly benefitted from the fluid mechanics. You cozld do great things. I made lava illzminates tower with sunlight detector. Fireproof. Others hid their buidling access. No point. My tower was looming over the server like a menace. Nobody tampered with it.
I even planned leaving notes around for some adventure showdown.
 
The session started with a round of reassurances from Casey, especially about talking to a certain someone about their repeated offers to "help" me get started. Most of them accepted my decline of help right away, but that one...

I got the impression that Casey in particular wants a larger player-base on their server, which may explain their excessive friendliness. Based on what I've seen on the master server list (while desperately trying to click through to favorites) more realism when it comes to gameplay isn't very popular. Casey tells me that she had to remove a few of the more restrictive options to get additional players as it is.

Anyhoo, by the time I had logged in for the evening, I'd decided what I wanted to do with the smallest plot of land near my refinery: a "power plant." For the moment, it's mostly cosmetic, but it does include a nuclear reactor, so I'll have a backup generator in case of emergencies. This required gravel... a lot of gravel, which meant mining stone. I decided that I wanted to build the rest of the structure before I started doing that.

I really liked the effects of the exhaust pipe flame effects option. It gives my base an eerie glow at night. It also makes a nice beacon. :)



My one regret is that there are no pillar blocks like EGS. That would’ve made a better smokestack. My power plant includes two dummy hydrogen engines for looks, as well as the reactor.


I also realized I forgot to take a screenshot of the new decoration in my living quarters. Here it is.


That was pretty much it. I also printed a new Star Flea, and moved it to the launch tower. Tonight, I’m returning to space again. It’s time to enact phase one of my conquest of space!
 
If there wasn't Pathfinder, you'd got me back to Steam by now. That stuff seems to have everything Odyssey will lack. Sooner or later SE will get me. I feel it.
 
I'm not sure if it's Harry or somebody else, but someone is "claiming" the moon again on CA2. I have a feeling that I will end up alternating between these two servers, depending on my mood. Right now I'm feeling pulled toward CA2, especially if a proper "villain" has returned to the server. Today CA2 was running pretty flawlessly, so I might make Casey Space my "backup" server for when CA2 is either broken are full.

How does that sound @Darkfyre99?
 
I'm not sure if it's Harry or somebody else, but someone is "claiming" the moon again on CA2. I have a feeling that I will end up alternating between these two servers, depending on my mood. Right now I'm feeling pulled toward CA2, especially if a proper "villain" has returned to the server. Today CA2 was running pretty flawlessly, so I might make Casey Space my "backup" server for when CA2 is either broken are full.

How does that sound @Darkfyre99?
I'll probably dedicate myself to one server. Still not sure if I want a "more realistic + NPCs, but no griefers" game or a "less effort and no NPCs, but griefers" kind of game. Both styles have their plusses and minuses. It doesn't help that the two server's approach to PCU, scripts, and block tool limits are also radically different, and both approaches have appeal for different reasons.

For now, I'm going to stick with Casey's. I've got a bit of momentum going on that server that I want to flow with for the time being. I pretty much want to start over on CA2, perhaps on Titan, to give myself more of a starting challenge. 🤷‍♀️ It'll really depend upon if the crowd there tones it down to my comfort level.
 
I'll probably dedicate myself to one server. Still not sure if I want a "more realistic + NPCs, but no griefers" game or a "less effort and no NPCs, but griefers" kind of game. Both styles have their plusses and minuses. It doesn't help that the two server's approach to PCU, scripts, and block tool limits are also radically different, and both approaches have appeal for different reasons.

For now, I'm going to stick with Casey's. I've got a bit of momentum going on that server that I want to flow with for the time being. I pretty much want to start over on CA2, perhaps on Titan, to give myself more of a starting challenge. 🤷‍♀️ It'll really depend upon if the crowd there tones it down to my comfort level.
Works for me. Either way I'll be around, just probably not as much.
 
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