I spent most of my weekend gaming time in creative mode, playing with my Krait design. I came up with something much closer to the actual Krait II in Elite Dangerous, but it's still "off". This is because the blocks in SE are somewhat limited in the angles and slopes you can create in relation to one another. To create many of the wedge-shaped ships of ED, I'd need a huge collection of various angled blocks, or I'd have to resort to Lego-like stair-stepping, which is not my cup of tea. I wish there was a tool where you could draw any plane and it would "slice through" solid blocks to dynamically create any block needed to achieve any angled slope.
However, even if I were able to create the perfect Krait, a game like SE shows me that the Krait is far from perfect. It's beautiful, no doubt, but not practical. There's a reason we live in square houses, not narrow wedge houses. Unless you're using that narrow, sloped space to store something like liquid fuel or 100 batteries, it's not really conducive to any sort of "floor plan". I also found that the amount of metal that goes into such a large, impractical hull makes for an incredibly slow and drifty ship. There are no "magic thrusters" in Space Engineers, so mimicking ED's Krait thruster layout comes
nowhere near to reproducing ED's Krait flight profile. I end up with a big, heavy, impractical, slow, "slippery" ship that's just not fun to fly. It's pretty (and that's why I kept trying to make it), but not very "good".
So I will probably end up scratching the idea of reproducing ED ships in SE, and stick other sci-fi styles instead. SE is perfect for making ships found in The Expanse, which is probably one of the most accurate depictions of a potential real future in space. They may not be as "pretty" as ED's wedge ships or Star Trek's saucer ships, but they are incredibly practical, and they have their own type of beauty (like the T7).
There are other SE-friendly designs that I am found of as well. For example, the capital ships in Starship Troopers:
along with the carrier in Star Wars Rebels:
and then there's the kinda ugly but functional earth ships from SG-1:
My only problem with all these ships is that they are capital ships, and without a proper crew, they are too big for one person to manage. So instead of copying any of these ships directly, I'll focus on designing my own ships, using these and other ships for inspiration, focusing on ships that are highly practical in the Space Engineers ecosystem. This means that if I want to fly a Krait, I'll have to fire up Elite. If I want to walk around a Krait, well...