Space Engineers vs Empyrion - Galactic Survival: Cobra Edition

Welcome to SE vs EGS: Cobra Edition!

A little over a year ago, I decided to play SE and EGS head to head, with the goal of making something resembling a Sidewinder in both games. I was more or less successful, but on the EGS side, I was interrupted by an untimely character death while playing Ironman. This time around, I'm playing SE on CA2... so I won't be playing Ironman, because that Keen's Servers aren't always reliable. Both games have received several updates since then, and I'm kind of curious to see how those updates have changed these games.

First up!

Space Engineers: Cobra Edition!
Round One
Getting Started


This turned out to be an almost triple the length I’d intended for various reasons. Desiring a new challenge, especially since I'd played on this server previously, I chose to respawn at the Alien Planet's moon: Titan. I'd been away from this server long enough that all my stuff had despawned, so aside from having unlocked all the blocks, and having a ton of bookmarked resources in orbit, it was pretty much a fresh start. And unlocking those blocks isn't much of acompared to EGS, so...


It took me a while to realize that just because a planet lacks oxygen, doesn't necessarily make it more difficult to start on. For example, in the screen shot above, you'll notice some lighter discoloration of the ground to the left. That's an underground ore deposit. This made it ridiculously easy to find resources. Couldn't argue with the view, though!


I’d just started erecting my normal platform when the first supply pod dropped. I noticed fairly quickly that the low gravity of this moon would make jetpack operation fairly trivial. It also took forever for the supply pod to drop. Also, setting graphics to high could tax even my new beast of a machine… though not severely.


When I got back, I found a surprise waiting for me: the server’s more aggressive cleanup settings had removed the platform I’d built, even though I was only 4km away! I didn’t lose much, but still!


Between the parts I’d scavenged, and the windmill parts I’d ordered, I rather quickly got the new grid powered and the most important part, the survival kit, transferred to my temporary camp.


I also decided, for some strange reason, to use passenger seats for temporary storage… and to recharge my suit quicker. I rather quickly replaced them with a proper storage container


As I mentioned above, it was very easy to find resources on this moon. With no vegetation to hide ore deposits, I find everything that moon had to offer in record time. Before I knew it, I had a temporary pressurized shelter built.



It didn’t look like much, but the new thin armor held air just fine. There was one problem: resources were so easy to find, I’d be skipping a major part why I enjoy this game: building planetary vessels to go scouting for resources. It was simply too easy. But once I confirmed that I could use the bed to log out, it made for a great test run.

Yesterday is new release day, where I start work early to get things set up before we open. Since I had no appointments to go to before supper,so I decided that I’d advantage of the available time, and restart again on the alien world. It was a world that hid its secrets, and it’s rugged terrain made ground travel more interesting.


Sadly, I wasn’t on the shed facing Titan. There were three distant worlds in the sky, though, which would be a constant reminder that in this game, the sun revolved around static worlds.


Remembering what happened on Titan, I erected a windmill ASAP, and started dismantling my drop pod for parts. Before I knew it, all that remained was the battery (which I can’t repurpose due to Keen’s server settings), the survival kit, and the H2/O2 generator. As soon as feasible, I transferred the rest to my base. I might’ve waited longer, but it was at this point the server started having… issues.


As you can see above, I’d already chased down enough supply pods to build a basic assembler, and set it to recycling all the motors scavenged from the drop pod to build a battery bank. I didn’t want to lose all that power stored in the drop pod, but I also didn’t want to lose the survival kit and dwindling supply of starting ice. I hadn’t found much yet: a deposit of nickel, some silicon and magnesium, and cobalt boulder. I had to get my iron from processing stone, so I made the completing the basic refinery a priority.

Soon after I’d salvaged another escape pod, discovering a pocket of subterranean ice in the process, the server crashed. It apparently warped back to a point when I was flying up a jagged cliff, but thankfully I was low enough it didn’t prove fatal. I salvaged that supply pod again, relocated the ice deposit, and returned to base to finish the refinery.

Once that was finished, I roughed out the rest of my emergency camp.

I was originally going to just use the new plates, but my sense of aesthetics had other ideas.


By this time, I had to log off for supper, believing that I wouldn’t be able to play afterwards. Quite frankly, I'd expected to be interuppted before then, so I was farther along than I'd expected. Since the shelter wasn't done, I couldn't use the bed to log off, so I put my better gear into the storage container, and logged out, which would kill my character rather quickly. I'd respawn at the survival kit, but lose anything in my inventory.

Thankfully for me, I actually had some unexpected free time, so I logged in for another hour to finish the shelter. I fed that refinery a lot of stone to get the iron I needed, along with scavenging two more supply pods. Finalkt




Next on my agenda: creating a new and improved Ladybug design to scout for iron, as well as making a place I can use to recharge it. I’m tempted to use a hydrogen engine, but that requires even more infrastructure… meaning more iron!

But first… Stranded in the Andromeda, no supplies, no allies, and surrounded by the aggressive Zirax! It’s time to return to Empyrion Galactic Survival!
 
Empyrion - Galactic Survival: Cobra Edition!
Round One
Getting Started


Sometimes, life just conspires to deprive me of time to play. I was really hoping that I could've finished this round Thursday, but it dragged on to Friday. Which means I'll hopefully finish writing this post at work today. :) (I actually finished it as I cooked supper)

At any rate, I decided to give myself a challenge right off the bat: one of the harder starts, with environmental hazards set to high. Since I'm not over-fond of FPS combat, I kept those settings on normal.


It didn't go very well, because this game can be unmerciful at times. Once dying of asphyxiation beat out dying of starvation or heat stroke, I decided that maybe I should dial down the difficulty a notch, so...


Yes... it's the Earthlike start again. There's plenty down here that'll kill you, without adding the lack of atmospheric oxygen and extreme heat into the mix. Especially since I kept the settings the same. ;) Since there's no reason not to do the Robison Protocols quests, I noticed rather quickly that they've really changed parts of this quest.


Near the comm center, there were some eggs. This is fantastic, because eggs are used to synthesize the advanced pharmaceuticals, and are often harder acquire than fire moss! I'm somewhat tempted to settle near here, despite the fact that it's (probably) still a perpetual summer in the north, allowing solar panels be much more efficient.


As I'm dumping all my resources into my newly built portable constructor, I noticed something I don't remember picking up. It's an "Explorer's Token!" Nice!


I order the portable constructor to start building me some necessities, including a handgun and some ammo as requested by the Robinson Protocols, and then go back to gathering resources from the immediate area. Soon enough, the sun had dipped down to the horizon, so I scurried back to my base camp.


That's when I noticed yet another change. Last time, going to sleep allowed you to skip the night. This time, you'd sleep exactly eight hours! I debated whether I should stay up the extra time, hunting around... in the dark... when there there may be nocturnal predators about. I decided not to risk it, so went to bed.

Naturally, since at the "crash site's" latitude there's exactly 12 hours from sunrise to sunset, there was nearly four hours before sunrise. I was going to switch on my flashlight, grab the pistol, and risk visiting the large wreck in the dark. My resolve lasted only a few seconds when I thought I heard something threatening nearby. I hopped into the tent, and lost about four hours of daylight. I'd rather wait until I had enough experience to craft a shotgun and some light armor (with its built in light) before risking a confrontation with whatever I heard out there. Some of the local proto-avian life-forms were probably dangerous.

I moved towards the large wreck, gathering resources as I went. As I neared the wreckage, I some some obviously intelligent humanoid life forms nearby. I tried to talk to them, but they pretty much ignored me.


At the wreck, I gathered the some good salvage, including a motorbike. I remember having to build this thing last time, so being able to skip this step was bonus. Especially since I had to make two trips back to camp. During the trip second trip to the camp, I stopped to do a little hunting.


Once again, the sun set earlier than I would've liked, which meant I faced another dilemma: lose four hours of sunlight by skipping the night completely, or risk staying out at night, with a small handgun as my only defense. I decided to risk a visit to the comm station to install my new components.


On the way back, I came to appreciate Eleon's sound design. Yes, they were probably all stock sounds, but between the darkness, the ambient noise, the threatening noises nearby, and the tiny circle of light from my flashlight... I was on edge the entire trip. Doubly so, when I realized that switching to my handgun meant losing my only source of light!!!


Back at camp, I ordered up some biofuel to power up the mysterious panel at the human comm station, and went to bed. It was near dawn when I awoke, and returned to the comm station, and finally spotted what was making that threatening noise. It turned out they were not predatory.


The comm station directed me to a nearby settlement of the aliens I met at the crash site. Along the way, I saw a herd of herbivorous proto-avians, so I decided to safely recreate that scene from Jurassic world. It didn't work too well...


At the village, I have a chat with the chief...


Who direct me to an ancient ruin



The 🔥 flame thrower 🔥, that is. ;)

This mission has changed considerably than the last time I'd participated in it. Including some new functional blocks!


Even better is that towards the end, the mission was kind enough to give some necessary equipment that I remember being a blocker later in the game. Of course, they don't provide everything I need, which is good IMO.


There was one problem, though... while I was busy near the end of the quest, cold weather had moved in, and I was losing stamina due to hypothermia. Which is phase one of a nasty feedback cycle that can kill you. As soon as I could, I exited the ancient tower, and raced back to my base camp, wishing I'd brought my portable heater with me. Luckily for me, I had plenty of snack bars on me!


At my base camp, I started grilling the spider steaks I'd harvested, as well as using some of the spices to make salami, which allows the meat to keep much longer.


It was at that point that I'd realized that the good old hoverbike from previous playthroughs was conspicuously missing, and I was in danger of losing even more food to spoilage. Rather than go hunting for it at night, I decided that it would be worth my while to piece together a "hovercraft," starting with a fridge.


It was likely that I didn't have enough resources to complete even that tiny project, so I went out into the night to search for more. I remembered to bring my portable heater with me this time, which made my search a lot easier.


Once I had the fridge built, powered, and stocked, I went to bed, then returned to the Talon's settlement to complete the quest. While I took the motorbike to the settlement, I walked back, gathering resources along the way. I remembered to bring my portable heater with me this time, which proved to be a great idea... the weather turned really nasty half way through.



I gained another level by the time I returned to base camp just after sunset, which allowed me to unlock the suit locker, which would allow me to equip the light environmental suit I'd found. Naturally, I didn't have enough resources to build one, so I went searching for more. Now that it seemed that there weren't any dangerous predators in the area, as well as having a shot gun, I felt a little more confident about my chances at night.

The weather, naturally, got worse.


Thankfully, I found what I needed rather quickly, and soon I'd added an suit locker to my "hovercraft" and improved my chances of survival greatly. Granted, the light environmental suit has as much protection against the cold as a light jacket, but it's better than nothing! My character is clearly not Minnesotan, though. 15C around here is shorts and t-shirt weather!


And with the sunrise, my first round of EGS:Cobra Edition came to a close. Four days had passed, not counting the day spent dying on the arid planet. Next time, it's time to build a temporary base!

But first! Space Engineers: Cobra Edition, Round Two! Building a rechargeable recon rover!!!
 
You can also get eggs from raptors. Which could also be the egg layers. It's not really a good idea to go wandering at night without a shotgun if you can avoid it.
 
You can also get eggs from raptors. Which could also be the egg layers. It's not really a good idea to go wandering at night without a shotgun if you can avoid it.
Agreed on both parts. And, of course, any of the “proto-avians” (as I like to refer to them) will drop eggs when you kill them… occasionally. A good cluster of nests (I think I found five nearby) is in my experience a more reliable source. Especially in the early game in hard mode, when sometimes you have to choose between synthesizing ammo, or parts for your base and/or vehicle.
 
Space Engineers: Cobra Edition!
Round Two
The Quest for Iron!


Upon logging on, I woke up in my base's bed. I'm still going to drop my best tools into storage, though, because I don't exactly trust the stability of Keen's servers, and it's always possible that a visitor might stumble upon my little camp, and not use the air lock.


And speaking of Keen's servers, I noticed something strange about the shadows on the ground. I looked up, and saw this:


It corrected itself... eventually. At any rate, I had a new strategy I wanted to try when constructing vehicles, so after building a parking/recharging spot, I started building the "core" of my Ladybug SRV. I really wish there were smaller options for charging vehicles in this game. Keen added some smaller rover cockpits, but if I want them rechargable, I need to use the older cockpit designs unless I want to make them asymmetrical. I thought about using a hydrogen engine to power them instead, but ran into the same size issue... especially if I add a H2 generator. Oh, well... c'est la vie.


It was at this point I realized that I should've built the base's connector first. After all, it consumed the most materials, especially iron, which I hadn't found a good source for. 🤦‍♀️ It was getting close to sunset in the game already, and I'd pretty much committed myself to getting the connector fixed before I could log out.


The picture above picture reminds me of one of my chief triggers when some people complain about the graphics of EGS vs SE. I simply don't see how that looks modern, while this looks dated.



Even comparing like for like, I feel like EGS comes on top.



I do think the character models look better in SE, but they only had to build two, vs the dozens of NPCs and animals in EGS. It simply baffles my mind. :confused:

At any rate, I soon discovered that I'd set myself up for a fairly long grind, digging up stone, and delivering it to the refinery to make iron, so I could attach the core of my future rover to the base, so it won't despawn once the battery was drained. In retrospect, I should've just accepted the loss of the power cells and recycled the rest, but sometimes I don't always make optimal choices.

Eventually, the project was completed.


One of the weird things I'd noticed was lack of supply pods. I was actually counting on salving a few of them to rush this project along, as well as scout for materials. They never materialized, which left me doing things the hard way.

Since I still hadn't found iron, and I had no desire of finishing the rover that way, I decided to start scouting via jetpack. I had plenty of ice, so I had hydrogen for days!


Ironically, I found a source of gold nearly right away, as well as more ice deposits and silicon, nickel, cobalt, and magnesium. No iron, though. I must've landed in an iron-poor area of the planet. After about half an hour, I eventually found a source of iron. There was one problem: it was nearly eight kilometers away!


Still, I gathered up as much iron as I could, and returned to base to refine it. Now that I had a destination in mind, I started taking the "scenic route" in search of a closer source. As luck would have it, I found what I consider the perfect place to start a more permanent base: a cluster of iron, nickel, and cobalt. Ironically, it wasn't too far from that initial ice deposit I'd found.


Keen's servers weren't exactly all that stable that night, so I occasionally ran into some snags. Such as colliding with invisible obstacles. I died several times during my search.


At any rate, since I finally had some iron, I finished the evening by finishing my Ladybug SRV. I started by lifting the core with a combination of piston and landing gear, so I could work on it.


Once the wheels were in place, reconnected the rover to the base, so it could continue charging. I then welded everything together.


Once I'd finished the cockpit, I'd realized I'd forgotten to attach a docking camera, so I used the landing gear/piston combo to work on the underside.


And that was pretty much it for that night. Sunday was going to be fairly busy for me, but since I get up before the sun in real life, I couldn't resist taking my new Ladybug design out for a test drive. My plan was to try to find an overland route from my base camp to my future base. And maybe find more resources.


As luck would have it, there were several deposits of silver and gold not too far from my new home.


Eventually, I had to call off my test drive, and return to base. I'd found plenty of other resources, but no better source of iron. :( I'd also found no overland route to my future base's location.


All in all, it was a successful test drive. My new design has a narrower wheel base, so it's a bit more vulnerable to rolling over. I also noticed that I'd placed the front wheels a bit too far back, so it pitched forward a tad. This would make it flip forward more easily if I didn't already disable the front brakes. It's a pity that unlike Kerbal Space Program, I can't adjust the braking strength of each wheel. 🤷‍♀️

It looks like I'm going to have to repurpose my Ladybug into a Dragonfy, at least in the short term. I actually like the ground vehicle physics of SE more than EGS, who skip wheeled vehicles entirely and goes with hovercraft. It makes things much more interesting, especially in the single-player game. Playing SE on a server actually makes things so much easier, since batteries can recharge when you're offline.

I still wish it was more of a proper survival game, though. It's ultimately why I play both. Each game has its strengths and weaknesses.
 
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Empyrion - Galactic Survival: Cobra Edition!
Round Two
Ashes and Dust


The round started out well enough. I gathered some necessary resources, and started building the requested production blocks, and then a large solar panel and the necessary solar battery.


I'd barely gotten them installed, and started assembling the requested defense blocks, when my base's alarm went off. The dreaded Zirax were coming! In true ominous fashion, they approached out of the setting sun.


It was, fortunately or unfortunately, a troop transport. Fortunately, because it means I don't have to fight off drones on foot. Unfortunately, because it means I'll have to kill their troops, which makes them much more angry than simply killing their drones.

Even though they're the ones attacking me.


I had on armor, a shotgun, and was waiting for them. They didn't stand a chance. Thank goodness their transport wasn't armed.


The new sleeping rules means that at this latitude, and at this stage of the game, I have to spend an uncomfortable amount out and about at night, jumping at the slightest potentially hostile sound. I spend it cutting down trees to make fuel for my generator, and assembling and installing the components requested by the base building quest.


As soon as I could, I hopped into my tent to sleep, remembering to shut down the assembler and kitchen to save power over the night. I look forward to when I can start installing sensors and setting up my base's logic, so that it'll do this kind of thing automatically. The next morning dawned fair enough.


The next phase of construction was installing my farming plots. Which, of course, would require water as part of their construction process. The nearest source wasn't too far, especially by bike. Unfortunately, I forgot to turn off my assembler and kitchen before leaving. If I'd done that, what happened the next morning might not have been as severe.


I did some hunting/gathering while I waited for them to produce enough water, including fending off the hostile wildlife.


By the time I'd arrived back at base, the sun had already set.


Once again, I hit the hay at a time that would allow me to wake up at dawn. This time, unfortunately, I forgot to shut down my assembler and kitchen. This proved to be a disaster. They had quickly drained what little power might've been left in the battery, and then sucked my fuel tank dry. When I got up that foggy morning, the assembler had built a second solar panel, a grown light, and only one grow pot. As soon as I realized what I'd done, I started chastising myself for my foolishness.

And that's when the alarm went off.

The Zirax were back.

Four drones, coming out of the morning sun.


While I fought a running battle with one drone, trying to shoot it down with a woefully short-ranged shotgun, the other three started firing on my base!!!


Eventually, I shot them all down. Unfortunately, the damage was extensive... including the fridge, the kitchen, the solar panel, and the solar battery. Thankfully, most of my food survived. Even more thankfully, I had an alternative storage solution: the temporary mini-fridge back at base comp.


It took most of the remaining day to move everything back to base camp. I really should've followed my instincts and skipped straight to building a base to the north. This attempt at getting the bonuses for completing this quest probably cost me more than I would've gained. Not just materially, not just in lost time, but becoming prematurely hostile to the Zirax.


Still, I had enough stuff to build a crude hover-truck. It would be sufficient to move as much of my stuff as I could north, exploring along the way.


As I waited for my portable assemblers to produce two more storage containers for my truck, as well as additional fuel, I realized I needed food for the journey ahead. I decided before I left, I'd get some of those overgrown proto-chickens that were nearby.


I loaded up my Hovertruck with as much as it could reasonably handle, and started moving north through Talon territory. I stopped along the way to do some hunting and gathering... though I left the herbivores alone until I left their space. You can kill all the predators you want, but they upset at you if you hunt the rest.


There was a band of mountains north of Talon territory. I tried to drive over them, but the Hovertruck was too heavy to tackle them. I stopped to make lunch before I starting moving west to go around them.


Eventually, I found a spot that I considered suitable for my main base: near water so I could plant my water purifiers, near a forest so I could cut down trees for materials and fuel, and near a swamp to search for pharmaceutical plants. In addition, it was far enough south that the weather wasn't cold. The only question was: was I far enough north?


I set up camp, including the portable assemblers, cut down some trees for fuel, and had a nice supper of grilled proto-chicken and filet of slug. By the time I'd finished, the sun was setting.


As it turned out, I was far enough north that the night only lasted about nine hours, which I considered close enough. Granted, I was settled at the edge of the swamp, and there were predators in the swamp at night, but as it turned out, they were also tasty with the right spices. ;)

I set one assembler to processing biomass into fuel, and the other to build the necessary starting infrastructure, and crawled into my tent, exhausted. The next morning, I checked on my assembler's progress.


I wasn't going to start building my base, though. I needed to return to the start, and mine the rest of the ore I knew about, as well as everything I'd left behind at base camp. Which would have to wait for a bit. I had a base to set up in Space Engineers first!
 
Space Engineers: Cobra Edition!
Round Three
Relocation


I was at home yesterday, as well as today, due to getting a bit sick from my Covid-19 booster, and I needed a distraction. ;)

First thing I did, upon logging in, was to start converting my Ladybug SRV into a Dragonfly personal transport.


It had occurred to me recently, that putting my ore detector on the top of the vehicle wasn't the best idea, so I moved it to a more appropriate location.


Soon enough, I had the new Dragonfly loaded with everything I needed to build my new base.


I was going to put it near the hole in the ground I'd dug for iron, only to find said hole missing. Many of my "mines" had sealed themselves over in the few days since I'd last logged in. It seemed that the new cleanup rules on the CA2 were more aggressive.


With those more aggressive despawn rules in mind, I built the windmill first, before blocking out the basic infrastructure of my new base.


Once that was done, I loaded up the Dragonfly full of iron ore, and returned to my starting base. I'd need it to finish construction of the base.


Sadly, it's been a while since I flew a fully loaded vehicle in this game, which had predictable results:


Once back at my starting base, I started producing the new base's parts, as well as attaching new landing gear to the Dragonfly.


As I was installing the functional parts, I saw my favorite glitch in the game, the "false dawn" bug.


Soon enough, I'd finished the most important parts: basic refinery, basic assembler, and a battery. It would later occur to me that I wasn't thinking three dimensionally enough, and move the assembler under the storage container. This allowed me to shrink the building a bit.


With my new base well underway, I moved most of my resources, including the medical components from the survival kit, to my new home, and set it to producing more parts. I then starting disassembling my starting base, using the basic assembler to recycle the parts back into resources. On the last trip, with just the battery, connector, and basic assembler left, I decided to make a quick trip to a nearby cobalt boulder. As was my habit, I docked the Dragonfly, and set it to recharge, primarily because I wanted to drain the old base's battery as much as possible before removing it.

Sadly, I got killed by a lag-induced collision, and by the time I jet packed back to my starting base, this is what I found.


I'd accidentally removed the wrong block, severing the connection between connector and battery, and Keen's server despawned both Dragonfly and its connector in the short amount of time I was away from it. 😠 Once I finished disassembling the what was left, and pressurized my new abode, I started building a new Dragonfly.


Once I'd finished that, I completed the landing platform, and gave the whole structure my patented Alien camouflaged pattern.


One of the issues I have with Space Engineers is how primitive its voxels are, graphically. Each can only have one, and only one, texture, while Empyrion Galactic Survival can have multiple layers on each side. Which means that in this game, the interior surfaces share textures with the exterior ones, even when I don't want them to. Of course, using the flood fill painting function made the interior look even uglier than it would normally.

That and the blocks in SE come pre-greebled, and I like to do the greebling myself.


A bit of redecoration later, and the interior started looking a little more like a home, even if I couldn't paint the inside of the outer skin a more welcoming color. :(


Next time, I'm going to start construction of the advanced assembler and refinery, as well as transform the Dragonfly into a Termite mining vehicle. But first in EGS, I'm going to pretty much do the same thing as I did in this session. ;)
 
You seem to greatly prefer EGS to SE, which I'm totally cool with, but it does leave me with the question - why play SE at all? Why not just focus on the game you enjoy the most? Just curious.
 
EGS has great paint options for blocks, ie. paint each side of a block a different colour.
Also the planets in EGS are better on the surface, but not in size or seamless like SE.
SE planets are great to fly to and from, seamless is really nice. EGS doesn't have the seamless, but when you get planetside, the way they have done it is very detailed and interesting, unlike SE.
EGS planets feel full size for some reason on the ground, even though they are far from full size.

Space is far better in SE than any other space game I can think of, mostly because its all one large space, not instances/cubes. In both games you can place your own planets, but I prefer that in SE, much easier.

I love and play both games.
Building wise and ship handling & travel, its SE.
For sci-fi exploration, its EGS.

Very good sandbox games. SE just wins out for me, but it is close.
 
You seem to greatly prefer EGS to SE, which I'm totally cool with, but it does leave me with the question - why play SE at all? Why not just focus on the game you enjoy the most? Just curious.
Because I also like SE. If I didn't like it, I wouldn't play it, just like I don't play NMS. I may be having second thoughts about playing it online, given CE2's current issues, especially since I could mod it to better fit my preferences, but that's less the base gameplay, and more the problems inherent in online play.

SE and EGS feel like they're two halves of a game I'd really like to play. EGS has the survival gameplay I enjoy, as well as procedural generation for exploration, better design options, and the better overall flying vehicle physics that are exceeded only by Kerbal Space Program. SE is better when it comes to the technical and logistical side of vehicle construction, planets large enough that I won't know any particular area well, seamless surface to space transitions, as well superior ground vehicle physics which are exceeded only by Kerbal Space Program.
 
I may be having second thoughts about playing it online, given CE2's current issues, especially since I could mod it to better fit my preferences, but that's less the base gameplay, and more the problems inherent in online play.
I have a love-hate relationship with online gameplay. On one hand, SE online has literally added years of gameplay that I had otherwise exhausted in single player. In particular, I absolutely love how the world continues whether I'm playing or not, which is both challenging (I have to stay alive and my grids powered when I'm not playing) and rewarding (I can load up a refinery, go to bed, and wake up the next day with my stuff all processed). It also removes the temptation of loading from last save, which forces me to deal with the consequences of any actions I take. Of course this world is "alive", continuing to grow and change and evolve over time whether I'm playing or not.

On the other hand, while I've not had the server problems you've had, I do have pretty rubbish internet, and SE is very sensitive to things like packet jitter and loss. I also have a handful of mods that I do really miss. Sadly most servers mod to make the game easier rather than more challenging, or they have mods I don't want (totally different UIs, for example) and are missing the mods I do want. This is why I usually just pick a vanilla server, since it's usually more challenging and less clunky.

In a perfect world I'd run my own server, perhaps in my own house, allowing those who share the same interests as I do to join. But I don't have the time, the bandwidth, nor do I want to pay the higher electric bill. Maybe I could install SE Server on a work computer... :unsure:

Ultimately right now I'm in an online "mood". If I were in an offline mood (or forced offline due to Internet issues), then I'd probably switch back to X4 Foundations, because it does a good job of feeling "alive" despite being filled with NPCs rather than real players - it grows and changes and evolves over time, though only if I'm playing.
 
Empyrion - Galactic Survival: Cobra Edition!
Round Three
Base Building


The first thing I did in the morning was to call up my current map of the planet. The area I'd explored so far was such a small part of the whole, but nether-the-less, there's nothing like pushing back the proverbial fog of war. It's why I enjoy the early parts of 4X games so much.


Rather than head straight back to my old base camp, I took the scenic route, gathering materials and especially food along the way. I stumbled upon several instance of predation by the critters in this game, which is something I'd rarely seen previously.




Every single time, it was those darn alien giant spiders! By the time I reached my old base camp, my fridge was full of meats of all kinds: not only -sauriod and slug, but spider and bug. Not to mention I'd found plenty of medicinal herbs, mushrooms, spices, and vegetables along the way. I was quite hungry at that point, so I grilled some up some of that meat while loading up my crude hovertruck. I also finished the "base building" quest, just in case they spawned another Zirax attack. Thankfully, they didn't make another appearance.

As it turned out, there wasn't much room in my truck left to do any ore mining. What I had left behind wasn't particularly heavy, but it was bulky. So despite relatively late hour, I headed back to my new home. I'd discovered that there was a pass through the mountains to the north, so I aimed for that.

As luck would have it, there was area of savanna to the north of my escape pod, so I paused to gather up precious alien thorns, which are necessary to synthesize advanced medicines.


The pass, as is turned out, was relatively rough, which made driving my Hovertruck a bit challenging. Still, I powered through (sometimes literally), and made it back to my new home camp just as the sun set. I awoke to a particularly stunning sunrise.


While I hadn't done any extra mining, I thought I had enough resources to start building my base. Which is what I did, starting with the "core" of my base, starting with my solar power infrastructure, and then a fuel tank, backup generator, and other critical infrastructure. Normally, I'd use concrete as my base building material, but this time I decided to use wood, which at that time was much more plentiful. Full blocks of wood would protect my "core" from attack almost as well as concrete. This would also put my building on an elevated platform, which can occasionally come in handy.

The last thing I did was build a ramp for my Hovertruck, park it so I could easily transfer resources, and place the basic assembler.


With a more advanced assembler, I ordered up two more solar panels, a "clone chamber" to respawn at, and kitchen, and ordered up some food. After transferring my the resources in my portable assembler to the base, I then started roughing out the basic parts of my base. Along the way, I got a reminder about one of the challenges with base building in this game: base structures require sufficient support.


Before I knew it, it was time for bed. The morning dawned warm but cloudy. I turned my assembler on, and discovered rather quickly that I was critically short on silicon ore, which I needed if I wanted to build a proper greenhouse, with transparent windows. So I returned to the starting area to the south, once again gathering plants along the way. The newly installed logistics extender made it much easier to do this, since its microdrones would move the stuff I gathered directly into the Hovertruck's fridge, as long as I remained within a certain range.

I didn't do much hunting, though. I had plenty of meat at the moment, and I hoped to soon start farming, which would provide for a more varied and less time-intensive diet.

I filled up my Hovertruck with ore, especially all the silicon ore, and returned to base, fighting my Hovertruck's tendency to pitch up along the way. This is something you only see with wheeled vehicles in Space Engineers, but is critical to consider when designing all vehicles in EGS. If you change the center of mass, it changes how the ship handles. You can counter this with either better thruster placement or use "RCS" modules (EGS's version of SE's gyro).

You can also get this effect in SE by using multi-grid ships, but multi-grid ships don't handle well in gravity, much to my disappointment. I really wish Keen would fix this problem, because it limits my creativity when building ships. :(


This made going through the pass a bit more... challenging than I would've preferred. It didn't have enough power to go up steep slopes, so I needed to carefully consider my path... and the undergrowth was thick enough to give me plenty of surprises. Once I can redesign this Hovertruck, I'll be adding a wood cutter to the front so I could clear a proper path through this pass. ;) There's plenty of resources to the south I still need access to, and hovertrucks can carry much more weight, for much less power, than flying vehicles do. But that requires promethium, so I can power up my multi-tool.

Just as I returned to base, I got an alert that I was hoping would be delayed for a while: the Zirax were attacking! I turned on the assembler, and ordered an assault rifle, just in case it was another wave of drones. Thankfully, it turned out to be another unarmed troop transport. I'd really hoped not to get into the Zirax's bad books this early. :(


My shotgun made quick work of their ground forces, primarily because I was waiting for them as they disembarked. Not very sporting of me, but they brought this upon themselves! With the Zirax successfully repelled, I turned to building my greenhouse. After ordering the necessary parts, including the proverbial "paint gun", I started working on the foundation. As sunset approached, I had the perimeter ready to go.


I had supper, and turned in for the evening. The next day, I pretty much lost track of time as I built my green house. It's at this point that I kind of regret not having found promethium yet, because having access to a fully working multi-tool would've made this process much easier, as well as less wasteful. Despite the larger assortment of blocks available relative to SE, including transitory blocks between different types of slopes, and even rounded blocks, there wasn't a good option for the door.

I was determined to complete the greenhouse and planting my first crop before turning in for bed, so I worked into the night. I also spent way too much time greebling the interior attachments for the roof, as well as the roof itself. The roof is carbon-fiber, which provides for a wide variety of surface textures. Eventually, I settled on this.


I turned in for the night, and had intended to end the round there, but I woke up to the warning claxon. The Zirax were already attacking every two days!!! I added the assault rifle to my equipment bar, checked the map, and saw that it was another unarmed troop transport. At least it wasn't a wave of drones!


I ran out to greet them appropriately... and the transport takes one look at me, waiting with "open arms," and turns and starts flying away! I'm not sure if this was a bug, or I'd triggered some kind of AI logic, but I had no issue with not having to kill more of them.


This is my base so far. I still need to do some greebling on the greenhouse's base, such as adding some strategic dirt to the aged wood texture, some piping and other suggestions of "equipment", but that can wait for another round.


Next round, I need to build a flying armed scout, and find some promethium. I need a fully working multi-tool, as well as a powered drill, and that can't happen without some promethium!!! Not to mention, I don't want to fight off Zirax drones while on the ground again. Once was enough!

But first, in Space Engineers, it's it's time to build my advanced refinery and assembler, as well as go into the crawlspace under my base and connect my "charging port" to the functional parts of my little base. I also want to install automatic doors for my proverbial airlock, and that requires timer blocks.
 
Space Engineers: Cobra Edition!
Round Three
Relocation


I've taken the day off today to see Dune (which I'll be going to see after I finish this post I just saw, and it was awesome!!!), so I spent a decent chuck of the morning finishing up the round of Space Engineers I'd started last night. First thing I did last night upon logging in was go into my base's crawlspace, and install the base's conveyor system. It was currently dark, but that doesn't matter much in SE... especially since I still haven't gotten around to installing Old Duck's "better night box" mod.

Note to self, do that tonight!


It really isn't an efficient use of space, so I redesigned it this morning. I (sort-of) moved the basic assembler so that it was under the H2 generator, and moved the Dragonfly's connector inline with the basic refinery. I like designing things on the fly, even if it's more "efficient" to design things in creative. Time to play games is precious, and doing a task twice sometimes feels like a waste. It isn't, but it feels that way to me at times. 🤷‍♀️

At any rate, by the time I crawled back out, the sun had risen.


I blocked out the more advanced assembler and refinery, and set my basic assembler to start building the former. This would require iron... a lot of iron!!! I attached a drill to the front of my dragonfly, and used its clearing function to help me mine mass quantities.


After a few dives into the mines, the refinery was finally assembled. I deactivated the basic refinery, deposited one more load of iron, and started work on the enhancement modules.


It didn't take all that long to get everything installed with the exception of the superconductors. That would require gold, and there was a source relatively nearby!


The dragonfly burrowed its way into the alien planet, eventually reaching the narrow band of gold ore. I've gotten a lot better at maneuvering while mining, so I never felt the need add extra lateral thrusters to my little ship. It was quite easy to leave the why I entered.


After docking the dragon fly, I lingered just long enough for the assembler to produce the first set of superconductors, and install them into a waiting yield module. It may not amount to much, but every bit counts. My second trip didn't quite go as smoothly as my first. I felt like I was fighting my ship in a way that I shouldn't. As it turned out, two of the chunks of stone I'd ejected to make room for more gold had attached themselves to my landing gear, and that was causing issues. I took a quick screen shot before I fixed the problem... and lost control completely.


Again, I waited until I had installed the second yield module before returning a third time to the gold mine. That last trip finished up the last two, with gold to spare.


It was getting late in the evening, and I wanted to get some silver. It's not only necessary for medical components, but also improved personal equipment. Unlike my gold mine, where I was able to dig horizontally, my silver mine required a more vertical excavation. Eventually, I managed to reach the silver, passing a layer of gold along the way. Once I had a full load, I carefully made my way up the narrow pit I'd made.


Once I docked my Dragonfly, I hopped into bed, and logged out for the night.

This morning, I awoke with an idea: if I wanted to keep my mine shafts open, I needed to preserve them with a powered static grid. So I made a wind turbine and four armor blocks, and hopped into my dragon fly. I arrived at my gold and silver source, relieved to see that they at least remained open.


After checking out the second mine, I put up my little "land claim" structure. I naturally tried to camouflage it a little, though I doubt anyone would mistake it for a tree up close. ;)



Since I was nearby anyways, I flew the dragonfly down into the pit and got another load of gold. The sun came up as I returned to base.


Having just seen Dune, the name "Dragonfly" seems even more appropriate, especially when outfitted as a scout. If only I could add hinges and rotors to this ship, without worrying about the flight model (in gravity) going haywire!

Back at base, I went back into my base's crawlway, and prepared a place to install timer blocks to operate my proverbial automatic airlock. Starting with a hinge, which I'd thoughtfully (🤥) left space for while designing the base.


I love this particular trick: replace the large head hinge with the small block version, so you can use the smaller timer blocks.



It isn't a proper airlock, I'm sad to say. It loses a puff of air every time I open the door. But on the alien planet, oxygen is relatively free, so I don't need to plan around the extra bulk required to (de)pressurize the airlock. This allows my living quarters to be fairly small, especially compared to the assembler and refinery. Speaking of which, I decided I wanted to use the "industrial" assembler. It didn't cost extra, and penultimate tier of grinders and welders made quick work of the change.


If I had taken the time to plan this out in survival, I would've arranged things so that the nicer side was accessable without walking around. Actually, I just realized that it should be fairly trivial to rearrange things exactly that way.

<<< Glances at the time...

Excuse me a second...

... there we go! Much better!

Though naturally the there was a server reboot during the brief window I logged in. :(


Also, while online, I decided to record a clip of my automatic doors. ;) Remember boys and girls... doors are the hardest thing to get right in video games! ;)

Source: https://youtu.be/vRSb9dItab0
 
I would use the build options N and get a few turret towers adjacent to that base because a rocket drone could do a lot of damage.
It's on my to-do-list. As my old store manager liked to say, there's competing priorities... including my desire to make things look decent. Pretty much everything requires acquiring a large constructor... and there are multiple routes to achieving this feat.

More on that later...
 
Empyrion - Galactic Survival: Cobra Edition!
Round Four
A Change in Plans


Soon after loading the game, I discovered that the small ship starting kit wasn't available in the small constructor, which required an immediate change of plans. I needed a large constructor to build a flying (armed) scout. There should be a large constructor (among other highly desired blocks, like furniture) aboard the wreck that was the next part of the story quest. If I wanted all that stuff, I'd need to find a source of promethium, so I could power up the multi-tool I'd picked up.

As I was examining what I could unlock with my available tech points, the Zirax troop carrier returned. And just hovered over my base.


I didn't want to turn my back on that thing, so I switched to the assault rifle, and unloaded quite a few magazines worth of ammo into the thing before it was finally destroyed.


I decided upon a course of action, namely crossing the sea to the east, and then unlocked and then ordered the parts I thought I'd need. If I was going to cross water, I'd need the more advanced hover-engines. Which would also require unlocking thrusters. With tech points somewhat hard to come by, I didn't want to waste them, but one must do as needs require.

I then went to gather some non-farmable pharmaceutical supplies, starting with the fire moss I'd found nearby. That's when I ran into my least favorite flaw of this game: extremely minor changes to the terrain sometimes cause harvestable plants, especially fire moss, to sink into the ground, often far enough to be unharvestable. Even cutting down a small tree can trigger this change


Discouraged but not dissuaded, I turned my attention to my pathetic looking hovertruck. First thing I did was remove anything except a handful of components that I considered critical, and wouldn't want to move. The sun had set by the time I was finished, and I mourned the loss of resources having to use the "scavenger mode" of my survival tool.


The next morning, I took a quick peek at my world map, trying to decide what I wanted to do.


I was working on my new and improved Hovertruck when another Zirax attack interrupted me. Eleon must've increased the frequency of these attacks, because I don't remember them being a daily occurrence.


This one also was just a flyby, and I followed it long enough for it to despawn. The Zirax attack was over... for now. I then returned my attention to my Hovertruck. It took the rest of this day, and part of the morning of the next, to finish my work. It would've been faster, but I spent a lot of time getting the look I wanted.






After an a period of time longer than I'd preferred, I saw the telltale signs of potential promethium: twisted and glowing plant life. I saw a structure ahead, but no sign of resources. But hopefully, I would find smaller rocks containing prometium, along with pentaxid crystals... another useful mineral. I'd deal with the ensuing radiation contamination later.


After a few false leads and way too many rads, I eventually found some promethium.


I continued my search, determined to return with at least 10 promethium ore. I kept one eye on my radiation exposure, planning to call it off before it reached 1.0, when radiation sickess set in (IIRC.) I kept the other eye on the terrain, searching for elusive prometium rocks.

I should've been watching for hostile wildlife... such as the pack of Alien Scorpions that attacked me. I took moderate damage by the time I'd killed them. Unfortunately, I was also infected with a nasty case of "dermal parasites." And I didn't have anything to cure them on me.

Needless to say, I made a beeline back home.


I got back to base, and ordered an anti-parasite pill. Naturally, before I could use it, another Zirax patrol did a flyby.


Again, they didn't drop troops, which allowed me to treat my infection... along with the side effects from the lower-tier medication. By the time I'd finished, harvested my crops, and ordered additional medication, food, and power for my multi-tool, it was almost morning. And I had a working multi-tool, so I spent more time than I'd intended making some tweaks here and there. Such as redesigning the "air vents" on the roof:


By that point, I had to call it a round. Next round, I'm returning to the starting area to bring a large constructor, among other things, back to base, as I advance the story.

But first, on Space Engineers, it's time to do a little exploring! I want to buy some uranium and/or platinum, and I have a couple NPC outposts to visit. It's time for the Dragonfly to transform once again!

...

After I do a serious cleanup of all my bookmarks. ;)
 
Space Engineers: Cobra Edition!
Round Four
Shopping Trip


One of the first things I did upon logging on last night was to clean up my bookmarks - changing names to be more legible, sorting through which were close to my base, and which were far away, and identifying the NPC bases I knew about. Once that was done, I ordered up the parts I'd need to transform my Dragonfly into its proper scout mode, and preceded outside to do the work.

I soon I noticed something wasn't quite right with the server. Everything seemed extremely sluggish.


It was operating at almost half speed. And here I was, planning on a long trip! :( I had a fairly full day planned today, so I'd have to deal with the problem, and hope it got better.

It didn't. It pretty much doubled the length of my journey, from about 15 minutes, to over 30 minutes. 30 rather boring minutes, since I didn't dare explore with just solar panels to depend on. But more on that later.

It didn't take all that long to finish making the alterations to my Dragonfly SRV. I'd thankfully left enough room for it to spread its wings, though turning it 90 degrees would've been fairly trivial.


Fun fact: The small grid small cargo container has just enough room to store those solar panels in. They're not connected to the ship's conveyor system, which gives me a place to store them when I don't need them.



As I got closer to the nearest NPC outpost, the moon Titan started to peak above the horizon.


Eventually, I reached the NPC outpost, and landed on its docking platform. Since I was traveling "west," the sun was low on the horizon.


As luck would have it, I still had 2.7 million credits in my bank account, and they had uranium and platinum for sale. That let me buy 16kg of uranium, and 12kg of platinum. I had really lucked out on having landing so close to an NPC base the last time I was on this server. Definitely something to consider for the future.

Since I had an alternative to solar panels to power my Dragonfly if I needed to log out before I returned to base, I could fly back in a way that is much more fun: nape of the earth. Skimming over the "tree" tops, flying through valleys, hugging the hills, that kind of thing. It may have added an extra 10 minutes to the trip, but unlike the trip out, I didn't notice the length. You could say the time flew. ;)

I'd check out the occasional boulder, just in case it turned out to have uranium or platinum in it. I'm told it could happen, but I don't think I've ever encountered one before.

As I flew, I noticed the more distant worlds rising into the sky. It's amazing how much larger they look when they're close to the horizon this way.


As I got closer to my base, I turned off my GPS beacons, and tried to spot the camouflaged "claim marker" from the air. It's actually harder to spot than my base down in the valley to the left of the image.


Soon after, I docked the Dragonfly safely into its home, stored its "wings," and reattached the drill. I thought about removing the cryo-chamber, but after some quick calculations, I decided to keep it attached. It worked well as storage space, with the added benefit that it wouldn't overload the ship once full of ore. Adding a medium-sized storage container requires even more engines than I'd already re-attached, as well as a second battery to power them.

Plus I really like the look. ;)


It was getting late, so I ordered my new elite-tier tools, and turned in for the night.

When I logged in that morning, I didn't even notice that I'd spawned at the survival kit, as opposed to my bed. I think the server had reset to a point just before I'd entered my bed, because my new tools (and the rest of my platinum) was still waiting for me.

Either that, or I'd forgotten to actually enter the bed. That happens some times. 🤷‍♀️ It's one of those things I find frustrating about online play, especially when I can't just log out anywhere and pick up my game later, because "reasons." Sometimes, I simply don't have the time to log out the "right way," because life happens. Normally, I toss my tools into the storage container before logging out, but this time I lost my penultimate tool set. At least the new tools were ready!


New tools in hand, I started preparing a place to build my Cobra III. I was originally going to build it small-scale, but I became curious to see if I could make large-scale work. So I decided to make it large grid, using as many of the new armor plates as possible for human navigable spaces.


Space Engineers uses 2.5 meter voxels for their large grid ships, which would mean that a Cobra III would be about 3.5 blocks high, 18 blocks wide, and 11 blocks long. I had started to rough out a silhouette of the ship using whole blocks, when Keen announced that they'd be doing a server reset soon. It was almost time to start my day as it was, so I stored my precious platinum tools, and made sure I logged out properly this time. ;)


Looking at this screen shot, I can already see quite a few potential problems. The connector, for one thing, is pretty much where I'd want to place the door at the back of the ship. I'd been looking forward to building retractable landing gear, like I had with the Sidewinder in the last game, ideally with a "boarding ramp" built into the front. Building at large ship scales makes that whole exercise moot. But having started, I'm kind of curious how much room will be left after the guts of the machine are in place. So let's find out!!! :D

It's things like this that make me want to build free-form in survival, as opposed to doing it in creative, and then importing the whole thing. Errors are more costly, so you're not quite as likely to repeat them in the future.
 
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