Welcome to SE vs EGS: Cobra Edition!
A little over a year ago, I decided to play SE and EGS head to head, with the goal of making something resembling a Sidewinder in both games. I was more or less successful, but on the EGS side, I was interrupted by an untimely character death while playing Ironman. This time around, I'm playing SE on CA2... so I won't be playing Ironman, because that Keen's Servers aren't always reliable. Both games have received several updates since then, and I'm kind of curious to see how those updates have changed these games.
First up!
Space Engineers: Cobra Edition!
Round One
Getting Started
This turned out to be an almost triple the length I’d intended for various reasons. Desiring a new challenge, especially since I'd played on this server previously, I chose to respawn at the Alien Planet's moon: Titan. I'd been away from this server long enough that all my stuff had despawned, so aside from having unlocked all the blocks, and having a ton of bookmarked resources in orbit, it was pretty much a fresh start. And unlocking those blocks isn't much of acompared to EGS, so...
It took me a while to realize that just because a planet lacks oxygen, doesn't necessarily make it more difficult to start on. For example, in the screen shot above, you'll notice some lighter discoloration of the ground to the left. That's an underground ore deposit. This made it ridiculously easy to find resources. Couldn't argue with the view, though!
I’d just started erecting my normal platform when the first supply pod dropped. I noticed fairly quickly that the low gravity of this moon would make jetpack operation fairly trivial. It also took forever for the supply pod to drop. Also, setting graphics to high could tax even my new beast of a machine… though not severely.
When I got back, I found a surprise waiting for me: the server’s more aggressive cleanup settings had removed the platform I’d built, even though I was only 4km away! I didn’t lose much, but still!
Between the parts I’d scavenged, and the windmill parts I’d ordered, I rather quickly got the new grid powered and the most important part, the survival kit, transferred to my temporary camp.
I also decided, for some strange reason, to use passenger seats for temporary storage… and to recharge my suit quicker. I rather quickly replaced them with a proper storage container
As I mentioned above, it was very easy to find resources on this moon. With no vegetation to hide ore deposits, I find everything that moon had to offer in record time. Before I knew it, I had a temporary pressurized shelter built.
It didn’t look like much, but the new thin armor held air just fine. There was one problem: resources were so easy to find, I’d be skipping a major part why I enjoy this game: building planetary vessels to go scouting for resources. It was simply too easy. But once I confirmed that I could use the bed to log out, it made for a great test run.
Yesterday is new release day, where I start work early to get things set up before we open. Since I had no appointments to go to before supper,so I decided that I’d advantage of the available time, and restart again on the alien world. It was a world that hid its secrets, and it’s rugged terrain made ground travel more interesting.
Sadly, I wasn’t on the shed facing Titan. There were three distant worlds in the sky, though, which would be a constant reminder that in this game, the sun revolved around static worlds.
Remembering what happened on Titan, I erected a windmill ASAP, and started dismantling my drop pod for parts. Before I knew it, all that remained was the battery (which I can’t repurpose due to Keen’s server settings), the survival kit, and the H2/O2 generator. As soon as feasible, I transferred the rest to my base. I might’ve waited longer, but it was at this point the server started having… issues.
As you can see above, I’d already chased down enough supply pods to build a basic assembler, and set it to recycling all the motors scavenged from the drop pod to build a battery bank. I didn’t want to lose all that power stored in the drop pod, but I also didn’t want to lose the survival kit and dwindling supply of starting ice. I hadn’t found much yet: a deposit of nickel, some silicon and magnesium, and cobalt boulder. I had to get my iron from processing stone, so I made the completing the basic refinery a priority.
Soon after I’d salvaged another escape pod, discovering a pocket of subterranean ice in the process, the server crashed. It apparently warped back to a point when I was flying up a jagged cliff, but thankfully I was low enough it didn’t prove fatal. I salvaged that supply pod again, relocated the ice deposit, and returned to base to finish the refinery.
Once that was finished, I roughed out the rest of my emergency camp.
I was originally going to just use the new plates, but my sense of aesthetics had other ideas.
By this time, I had to log off for supper, believing that I wouldn’t be able to play afterwards. Quite frankly, I'd expected to be interuppted before then, so I was farther along than I'd expected. Since the shelter wasn't done, I couldn't use the bed to log off, so I put my better gear into the storage container, and logged out, which would kill my character rather quickly. I'd respawn at the survival kit, but lose anything in my inventory.
Thankfully for me, I actually had some unexpected free time, so I logged in for another hour to finish the shelter. I fed that refinery a lot of stone to get the iron I needed, along with scavenging two more supply pods. Finalkt
Next on my agenda: creating a new and improved Ladybug design to scout for iron, as well as making a place I can use to recharge it. I’m tempted to use a hydrogen engine, but that requires even more infrastructure… meaning more iron!
But first… Stranded in the Andromeda, no supplies, no allies, and surrounded by the aggressive Zirax! It’s time to return to Empyrion Galactic Survival!
A little over a year ago, I decided to play SE and EGS head to head, with the goal of making something resembling a Sidewinder in both games. I was more or less successful, but on the EGS side, I was interrupted by an untimely character death while playing Ironman. This time around, I'm playing SE on CA2... so I won't be playing Ironman, because that Keen's Servers aren't always reliable. Both games have received several updates since then, and I'm kind of curious to see how those updates have changed these games.
First up!
Space Engineers: Cobra Edition!
Round One
Getting Started
This turned out to be an almost triple the length I’d intended for various reasons. Desiring a new challenge, especially since I'd played on this server previously, I chose to respawn at the Alien Planet's moon: Titan. I'd been away from this server long enough that all my stuff had despawned, so aside from having unlocked all the blocks, and having a ton of bookmarked resources in orbit, it was pretty much a fresh start. And unlocking those blocks isn't much of acompared to EGS, so...
It took me a while to realize that just because a planet lacks oxygen, doesn't necessarily make it more difficult to start on. For example, in the screen shot above, you'll notice some lighter discoloration of the ground to the left. That's an underground ore deposit. This made it ridiculously easy to find resources. Couldn't argue with the view, though!
I’d just started erecting my normal platform when the first supply pod dropped. I noticed fairly quickly that the low gravity of this moon would make jetpack operation fairly trivial. It also took forever for the supply pod to drop. Also, setting graphics to high could tax even my new beast of a machine… though not severely.
When I got back, I found a surprise waiting for me: the server’s more aggressive cleanup settings had removed the platform I’d built, even though I was only 4km away! I didn’t lose much, but still!
Between the parts I’d scavenged, and the windmill parts I’d ordered, I rather quickly got the new grid powered and the most important part, the survival kit, transferred to my temporary camp.
I also decided, for some strange reason, to use passenger seats for temporary storage… and to recharge my suit quicker. I rather quickly replaced them with a proper storage container
As I mentioned above, it was very easy to find resources on this moon. With no vegetation to hide ore deposits, I find everything that moon had to offer in record time. Before I knew it, I had a temporary pressurized shelter built.
It didn’t look like much, but the new thin armor held air just fine. There was one problem: resources were so easy to find, I’d be skipping a major part why I enjoy this game: building planetary vessels to go scouting for resources. It was simply too easy. But once I confirmed that I could use the bed to log out, it made for a great test run.
Yesterday is new release day, where I start work early to get things set up before we open. Since I had no appointments to go to before supper,so I decided that I’d advantage of the available time, and restart again on the alien world. It was a world that hid its secrets, and it’s rugged terrain made ground travel more interesting.
Sadly, I wasn’t on the shed facing Titan. There were three distant worlds in the sky, though, which would be a constant reminder that in this game, the sun revolved around static worlds.
Remembering what happened on Titan, I erected a windmill ASAP, and started dismantling my drop pod for parts. Before I knew it, all that remained was the battery (which I can’t repurpose due to Keen’s server settings), the survival kit, and the H2/O2 generator. As soon as feasible, I transferred the rest to my base. I might’ve waited longer, but it was at this point the server started having… issues.
As you can see above, I’d already chased down enough supply pods to build a basic assembler, and set it to recycling all the motors scavenged from the drop pod to build a battery bank. I didn’t want to lose all that power stored in the drop pod, but I also didn’t want to lose the survival kit and dwindling supply of starting ice. I hadn’t found much yet: a deposit of nickel, some silicon and magnesium, and cobalt boulder. I had to get my iron from processing stone, so I made the completing the basic refinery a priority.
Soon after I’d salvaged another escape pod, discovering a pocket of subterranean ice in the process, the server crashed. It apparently warped back to a point when I was flying up a jagged cliff, but thankfully I was low enough it didn’t prove fatal. I salvaged that supply pod again, relocated the ice deposit, and returned to base to finish the refinery.
Once that was finished, I roughed out the rest of my emergency camp.
I was originally going to just use the new plates, but my sense of aesthetics had other ideas.
By this time, I had to log off for supper, believing that I wouldn’t be able to play afterwards. Quite frankly, I'd expected to be interuppted before then, so I was farther along than I'd expected. Since the shelter wasn't done, I couldn't use the bed to log off, so I put my better gear into the storage container, and logged out, which would kill my character rather quickly. I'd respawn at the survival kit, but lose anything in my inventory.
Thankfully for me, I actually had some unexpected free time, so I logged in for another hour to finish the shelter. I fed that refinery a lot of stone to get the iron I needed, along with scavenging two more supply pods. Finalkt
Next on my agenda: creating a new and improved Ladybug design to scout for iron, as well as making a place I can use to recharge it. I’m tempted to use a hydrogen engine, but that requires even more infrastructure… meaning more iron!
But first… Stranded in the Andromeda, no supplies, no allies, and surrounded by the aggressive Zirax! It’s time to return to Empyrion Galactic Survival!