Speed limit is way to low and unfair

You can t-bone haulers with an anaconda at 200 and they will survive just fine.

First, I sincerely doubt you've actually tested this. Second, if the Hauler has no shields or no pips in shields and the anaconda has 7A shields and 4 pips in them? What then?

The rabid defense of the arbitrarily chosen 100 value is hilarious. Would you all be so adamant if fdev had initially chosen 50 instead? The docking computer docks faster than 100. We shouldn't need a special exemption for docking computers, we should just raise the threshold.

I find it interesting you seem to know with such certainty the 100 m/s speed was arbitrarily chosen, and wasn't the result of finding the speed that ensures no ship struck with both parties obeying the speed limit will be destroyed (not to say this was what was done, I don't know, but it's surely what I would have done). Just because you repeat that 100 is 'arbitrary' doesn't make it so.
 
A type 9 with landing gear down can exceed the speed the speeding threshold with ease. There is nothing reckless about the slow speeds a type 9 can achieve
 
A type 9 with landing gear down can exceed the speed the speeding threshold with ease. There is nothing reckless about the slow speeds a type 9 can achieve

Straw man. Try again. Tip: Actually address my points.


EDIT: Added quote.
 
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Having just been on Speed Course for being caught by a speed camera, and still am aware of my speed and space to avoid danger, I would welcome this in the real world on the roads out of towns - as is 25% of the Autobahn motorways in Germany. Towns in UK are soon to become 20mph limits.
 
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Having just been on Speed Course for being caught by a speed camera, and still am aware of my speed and space to avoid danger, I would welcome this in the real world on the roads out of towns - as is 25% of the Autobahn motorways in Germany. Towns in UK are soon to become 20mph limits.
keep in mind that unlike the real world, the consequences of hull damage from a collision at speeds as low as 200 m/s in elite can be wiped away as easily as filling up your gas tank.
 
First thing i did in 1.3 :) Undock in a T9, exit through the mail slot @ 101 m/s, hit a NPC sidey sitting inside the toaster rack, 400 cr fine! Tried to pay the fine at the next station. Station said please wait for 5 mins, then it disconnected me saying there was a problem retrieving my CMDR Data or something :D Great start @ the powerplay experience.
 
I think this is a great addition. If you crash into an npc ship it's generally your fault. If you insist on flying in and out of the station at max speed (like I do) then you run the risk of getting fined/blacklisted. If you collide with someone well outside the station.....well, go back to flight training I guess. :p
 
I love the speed limit, it's the only time my Type-9 feels fast! But, I actually do understand why it's in the game and think it's a great decision by the developers.
 
To anyone who is going to complain about low inc/h due to the speed limit: Do you actually play for fun or not?

I havent changed my pre 1.3 docking habbits a bit, just added little more attention to my scanner.
 
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Seriously when going at the speed limit you move at a crawl and the no fire zone is so huge it takes forever to get out of it. Heck if you want to jump to super cruse in the no fire zone you have to speed just to be fast enough to jump. Please double the speeding limit or remove it all together. Its making the game much less enjoyable.

Crashes cost. Kill your speed, not your credit balance.



Think of the SPEEDING mechanic as a simple liability flag. If you have a crash for any reason, but are not speeding, you will NOT be liable, and will receive no penalty.

Fly as fast as you like. Feel free to speed. Just don't complain if there is a crash, and you are held responsible for the consequences (a small fine for a shield tap, a larger fine for damage, and becoming WANTED with a bounty for outright destruction of another ship).
 
Due to what's often in my hold, I make it pretty sharpish getting in and out of the docking area.

I've got no problem with these speed limits at all. If I smack into someone I'll take the consequences and add it to experience.
 
You can t-bone haulers with an anaconda at 200 and they will survive just fine.

Hull damage doesn't matter since repairing your ship is as easy as filling up the gas tank.



The rabid defense of the arbitrarily chosen 100 value is hilarious. Would you all be so adamant if fdev had initially chosen 50 instead? The docking computer docks faster than 100. We shouldn't need a special exemption for docking computers, we should just raise the threshold.

It would indeed be a "rabid defence", except that, in threads like this one and this one, people did a lot more than just talk... and actually went and tested different speeds.


Some of that testing was in direct response to your claims that 200 m/s or higher would be much better for a speed limit.

In those tests, even 150 m/s proved to be quite damaging in a collision situation. 175 was very damaging indeed.


Yet, despite hours of testing on the part of other forum members, it seems your particular contribution to the discussion is still stuck on repeat. You posted the exact same "continental drift" soundbite four days ago as you posted here today.

Is the "rabid" approach to a contentious issue the approach that tests the mechanic, presents public evidence and draws conclusions? Or the approach that simply relies on soundbites and name-calling??


As we're rehashing, here is my particular video evidence, my damage test outcomes and those of a few other test pilots:

Python tests:

170 m/s. I strippped a Cobra's shields in one hit, and took a bite out of its hull.
150 m/s. I stripped 99% of a Lakon Type 9's shields with the first hit, and 18% hull off scraping past it.
136 m/s. Hitting an NPC Adder, I took less than half its shields.
137 m/s. Hitting an NPC Cobra, I took one third of its shields.

[video=youtube;DPyXdkf6whk]https://www.youtube.com/watch?v=DPyXdkf6whk[/video]

[video=youtube;RNHT1uzbpoo]https://www.youtube.com/watch?v=RNHT1uzbpoo[/video]

[video=youtube;p8k-buBJT-s]https://www.youtube.com/watch?v=p8k-buBJT-s[/video]

[video=youtube;i7TTRPqYWHw]https://www.youtube.com/watch?v=i7TTRPqYWHw[/video]

[video=youtube;EkomvhajYnw]https://www.youtube.com/watch?v=EkomvhajYnw[/video]


Some of Aidan Patrick's test results

Sidewinder vs. Vulture:
- All head on collisions
- Negligible damage to the Vulture during all tests.
- Both ships travel at the same speed.
- @150ms, Shields Enabled, 3 pips - Shield Collapse, Remaining hull at 56%, 54%, two tests.
- @175ms, Shields Enabled, 4 pips - Shield Collapse, Remaining hull at 46%, one test
- @175ms, Shields Enabled, 2 pips - Shield Collapse, Ship Destruction

Python VS Vulture Tests
- All head on collisions
- Both ships travel at same speed
- @150ms, Shields Enabled, 3 pips - 40-50% decrease in shield strength to both ships.
- @175ms, Shields Enabled, 2 pips - 70% decrease in shield strength to Python. Vulure sustained similar damage to previous collision.


In my opinion, after a lot of testing, 200 m/s is way, way over any sensible liability indicator speed limit. It would allow idiots to fly into other pilots and damage them badly without breaking any in-station law.

I regard 175 as too high... too much damage occurs from collisions at that speed.

I regard 150 as still be a bit too high. Decent ships get their shields stripped to nothing during collisions at that speed.

I regard 125 as a workable speed limit. Perhaps FD will raise it some.


But I think any expectation that FD will raise it to two hundred metres a second is unrealistic. It's a speed that causes a great deal of damage in a collision, so to make that a speed with no "liability shift" would simply take us all right back to square one...

...idiots flying around damaging other pilots "for fun", untouchable, free of any consequences or liability.
 
That's all fine and good until the AI comes right up to your face without enough time to slow down. Seriously the docking computer is at a resonable speed so its now mandatory to actually dock in any resonable time frame.


If that was the problem then it should have ONLY been INSIDE the station itself not like 5miles out from the station.
none of this is a problem. move on.
 
In my Clipper I approach at my cruising speed of 400 m/s and reduce to 95 when other ships are nearby.

Considering I did this anyway... it hasn't affected me at all. Learn to read your radar. And if you're still having trouble after that, learn to fly.

Just for information.

100 meters/sec = 223 miles/hour. Pretty devastating if it happened for real.

Seriously! 223 mph is ridiculously fast as it is. The smallest ship in Elite is the size of a house. Let that sink in.
 
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At first I was not a fan of the speed limit, but it has helped me pay more attention to my surroundings - which can only be a good thing XD. 100 is perhaps a tad low but so far i seem to be dealing with it fine.

I only tend to bother slowing down to 100 when i'm approaching/leaving the letterbox. Other times i'm doing well over the speed limit.

No crashes so far ... which means i've just jinxed myself to smack into the side of something the next time i'm docking!

(\(\;;/)/)
 
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