You can t-bone haulers with an anaconda at 200 and they will survive just fine.
Hull damage doesn't matter since repairing your ship is as easy as filling up the gas tank.
The rabid defense of the arbitrarily chosen 100 value is hilarious. Would you all be so adamant if fdev had initially chosen 50 instead? The docking computer docks faster than 100. We shouldn't need a special exemption for docking computers, we should just raise the threshold.
It would indeed be a "rabid defence", except that, in threads like
this one and
this one, people did a lot more than just talk... and actually went and
tested different speeds.
Some of that testing was in direct response to
your claims that
200 m/s or higher would be much better for a speed limit.
In those tests, even 150 m/s proved to be quite damaging in a collision situation. 175 was very damaging indeed.
Yet, despite hours of testing on the part of other forum members, it seems your particular contribution to the discussion is still stuck on repeat. You posted the
exact same "continental drift" soundbite four days ago as you posted here today.
Is the "rabid" approach to a contentious issue the approach that tests the mechanic, presents public evidence and draws conclusions? Or the approach that simply relies on soundbites and name-calling??
As we're rehashing, here is my particular video evidence, my damage test outcomes and those of a few other test pilots:
Python tests:
170 m/s. I strippped a Cobra's shields in one hit, and took a bite out of its hull.
150 m/s. I stripped 99% of a Lakon Type 9's shields with the first hit, and 18% hull off scraping past it.
136 m/s. Hitting an NPC Adder, I took less than half its shields.
137 m/s. Hitting an NPC Cobra, I took one third of its shields.
[video=youtube;DPyXdkf6whk]https://www.youtube.com/watch?v=DPyXdkf6whk[/video]
[video=youtube;RNHT1uzbpoo]https://www.youtube.com/watch?v=RNHT1uzbpoo[/video]
[video=youtube;p8k-buBJT-s]https://www.youtube.com/watch?v=p8k-buBJT-s[/video]
[video=youtube;i7TTRPqYWHw]https://www.youtube.com/watch?v=i7TTRPqYWHw[/video]
[video=youtube;EkomvhajYnw]https://www.youtube.com/watch?v=EkomvhajYnw[/video]
Some of Aidan Patrick's test results
Sidewinder vs. Vulture:
- All head on collisions
- Negligible damage to the Vulture during all tests.
- Both ships travel at the same speed.
- @150ms, Shields Enabled, 3 pips - Shield Collapse, Remaining hull at 56%, 54%, two tests.
- @175ms, Shields Enabled, 4 pips - Shield Collapse, Remaining hull at 46%, one test
- @175ms, Shields Enabled, 2 pips - Shield Collapse, Ship Destruction
Python VS Vulture Tests
- All head on collisions
- Both ships travel at same speed
- @150ms, Shields Enabled, 3 pips - 40-50% decrease in shield strength to both ships.
- @175ms, Shields Enabled, 2 pips - 70% decrease in shield strength to Python. Vulure sustained similar damage to previous collision.
In my opinion, after a lot of testing, 200 m/s is way, way over any sensible liability indicator speed limit. It would allow idiots to fly into other pilots and damage them badly without breaking any in-station law.
I regard 175 as too high... too much damage occurs from collisions at that speed.
I regard 150 as still be a bit too high. Decent ships get their shields stripped to nothing during collisions at that speed.
I regard 125 as a workable speed limit. Perhaps FD will raise it some.
But I think any expectation that FD will raise it to
two hundred metres a second is unrealistic. It's a speed that causes a great deal of damage in a collision, so to make that a speed with no "liability shift" would simply take us all right back to square one...
...idiots flying around damaging other pilots "for fun", untouchable, free of any consequences or liability.