Speed limit is way to low and unfair

Someone please call me when this thread needs more actual facts and hard evidence.

Until then, I'll assume that the current and referenced facts and evidence are sufficient for reasonable readers to digest, in order to make up their own minds.


Please note that sentences like, "People ramming other people inside of stations is not and never has been an issue" don't qualify as needing more facts and evidence. That's just obvious trolling, and will be ignored. ;)

Forum discussions and hard evidence? :) That has to be a joke, where's punchline? Why everyone's leaving? Is this mic on? Hello...? :D

Seriously, it is quite obvious that people are just going trough emotions for all changes that restricts something in game. They are like kids, moaning about lost freedom while secretly trying to push back to see how much parents will give up.

Thankfully, FD will have their own telemetry regarding ramming. There might be slight increase of limit, who knows. We will see in next weeks.
 
No 200 m/s is quite unreasonable if you hit someone as you will destroy a stock sidewinder at that speed (tested and proven)

Irrelevant. A reasonable speed limit is one in which you can operate within spacedock without suffering a time penalty.

Its good advantage is now serial station rammers suffer the consequences and the suicidal sidewinder is really a low threat, keep and eye on your radar, if you see a commander ship coming towards you, slow down to 99 m/s and you will be golden... Again this has been tested quite a lot....

As I said - it doesn't matter. You are saying that the most important reason for you to like this update is so that other players cannot pursue their style of playing from which you are NOT AFFECTED.
In my view, that's the same thing as saying "Gay marriage should be banned because I'm heterosexual and don't want them to be happy".

Plus, you are willingly taking negative consequences for it. As you mentioned, you are slowing down when NPCs are in the area, and you had to pay fines.
 
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In my view, that's the same thing as saying "Gay marriage should be banned because I'm heterosexual and don't want them to be happy".

Sorry man, but that's just about the most ridiculous analogy I've ever heard. Especially someone trying to compare gay marriage to a speed limit in a video game, I mean, really? This speed limit thing must have you all sorts of ruffled up.

Are you seriously affected by this change? Can you not come blasting into the station all willy-nilly anymore because those ships you used to disregard are now causing you a bounty after you've plowed through them? If not, then what's the big deal? I mean seriously.

Hey FDev, if you're listening, please lower the speed limit down to 25. All of us that don't really care about it will continue to not be affected by it. Thanks!
 
Sorry man, but that's just about the most ridiculous analogy I've ever heard. Especially someone trying to compare gay marriage to a speed limit in a video game, I mean, really? This speed limit thing must have you all sorts of ruffled up.

Are you seriously affected by this change? Can you not come blasting into the station all willy-nilly anymore because those ships you used to disregard are now causing you a bounty after you've plowed through them? If not, then what's the big deal? I mean seriously.

Hey FDev, if you're listening, please lower the speed limit down to 25. All of us that don't really care about it will continue to not be affected by it. Thanks!

I agree... I think they should lower the speed limit to 25 because I support gay marriage for whales of all colours! :)
 
Irrelevant. A reasonable speed limit is one in which you can operate within spacedock without suffering a time penalty.



As I said - it doesn't matter. You are saying that the most important reason for you to like this update is so that other players cannot pursue their style of playing from which you are NOT AFFECTED.
In my view, that's the same thing as saying "Gay marriage should be banned because I'm heterosexual and don't want them to be happy".

Plus, you are willingly taking negative consequences for it. As you mentioned, you are slowing down when NPCs are in the area, and you had to pay fines.

Its quite relevant actually... you will NOT get a time penalty travelling at the 'consequence free speed'... You might get a time warning but you will not incur a penalty as you will clear the slot with plenty of time to spare on the warning... again this has been mentioned during the beta and tested...

It does affect me, I play in OPEN, I rarely slow down to below 150m/s when I am docking, in fact I am quite often boosting through not only the no fire zone but often turning around the station as I boost to line up with the slot... This will not change... What will change to a small degree is how much more focused I will be with keeping an eye on the radar as I am boosting around a station in the no fire zone and through the slot... I will still also continue to boost OUT of a station and will accept any consequences of those actions...

No I did not say I was slowing down when NPC"s were in the area, I will gladly pay the fine if I bump another ship and will do so without a concern about any hit to profits... Bounties from destroying another ship on the other hand is something I will try to avoid where possible, if I see other commanders in the same area when I am docking which does happen often enough when I am in civilised space I will probably adjust my speed accordingly depending on the circumstances, for example if I am coming in with a breached canopy due to combat I will be boosting all the way in regardless of who is around but if i am coming in with a lucrative cargo load and I see PC sidewinders and eagles then chances are I will either boost till they are close enough to pose a high risk of ramming and drop my speed or I will have fitted a docking computer, I have not decided which way I will go when I finish my exploration run weather I will fit out for combat or trading...
Your suggested gay marriage example is actually irrelevant to this discussion... My views on that are my own...
 
yep i still dock at the same method i used before floor it utill im close to the station then slow down as if i do hit something i wont blow up.
 
I somehow get the feeling that the AI knows about the speed limit and is actually mocking me now:

Few minutes ago, I launched my Anaconda on my usual trade route.
Cleared the slot without any problems, evaded an incoming Adder in front of the slot and boosted to align myself with my jump vector. All usual business till now.
So there I was, already ~5km away from the station, still lumbering through the NFZ, waiting to get out of the mass lock. Well, it takes some time (especially with a lower level capacitator) so I take my hands off the stick to grab a drink.

The next thing I hear is the unmistakeable sound of a Viper approaching and a split second later said sys-authority Viper impacts hard on my foredeck.:eek:
And with that, the notification pops up that I have been fined for reckless driving.

Wait... I travelled the last 3km in a straight line away from the station. What exactly was reckless driving about that?:S

Well, I was slightly bewildered, but the whole incident made me laugh.
My best bet is that my usual trading runs have put the hauling company, which is run by the brother of that Viper pilot, out of business and now he's out for revenge.


In any case: I can understand the idea behind the speed limit to disencourage ramming around stations, but the current implementation seems a bit silly to me.
And I also hope that a certain dev is not encouraging her "children" to troll us unsuspecting traders.;)
I just hope that guy doesn't come back for more trolling and possibly smearing his Viper all across my Conda at some point...
 
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100m/s within the zone. So either fly slow or be prepared to pile on fines and bounties for NPCs crashing into you.

Ive not been rammed a single time upon entering/exiting stations, maybe once or twice by a reckless CMDR but never by NPCs.
 
Ive not been rammed a single time upon entering/exiting stations, maybe once or twice by a reckless CMDR but never by NPCs.
Happened to me just now and was totally unprovoked at that (see my last post).
IIRC, it was a first though, so I will write it off as a fluke.
 
Fly carefully and speed limits won't matter.

If you can't fly out of the station without bashing into something, then I suggest going back to the combat scenario's and practice docking and launching.

Speed limits are there to stop further abuse with people ramming other players and ships in starports.
This is a very fair change, and if you don't intend on purposely ramming other players, then I don't see what the problem is.
 
You left your ship's controls unattended in a high-traffic area. What's not reckless about that?
I wouldn't really call 5km away from the station a high traffic area anymore.:rolleyes:

What irks me about this whole situation is that even if I had my hands at the controls, I would not have had the time to evade that thing. Anacondas just turn too slow and he seemed mighty intent on scratching my paint.
What irks me even more is that I bet the damn cop did not get a fine for our encounter, even though he clearly was the one aiming for me.:mad:
 
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you shoulda just kept boosting boosting boosting until you were clear of the NFZ :) I will admit though that the cop probably has a beef with you for his brother :p I bet he got a stern talking to by his commanding officer when he got back to the station for the stain in the vipers seat and the scrape marks on the hull


EDIT: Had you simply set your speed to 100 m/s then gone for the drink you would have been clear of the NFZ by the time you got back and no fines :D
 
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... Whatever flies in the way will fly in the way.

And then flies the other way.... :)

I'm flying a python and my shields are already massive. I wonder how will it feel in a conda. I couldn't care less either. An NPC adder pops? So what? A little bounty here and there, it's OK, I deserve it. The galaxy is huge. There are always better RES sites, there are always better trade routes. A little clue when to start finding them? it's OK. :)
 
It's the opposite. The new mechanic has no upside, but two downsides: it adds grind and tedium due to the speed limit and removes the fun of ramming ships. Which isn't a problem, since you are usually not affected by that if everyone stays in solo mode. And for PvP mode - the people consent to being subjected to other people's actions.

I think this is actually an interesting statement as it cuts to the heart of the problem here: there are two camps of players coming to ED and they understand the gameplay in different ways.

ED is a game in the "open world" tradition, which Braben and Bell pretty much invented. These are effectively "real life" simulators: you work for a living and you exist in a universe of people doing the same; the fun comes in the work and the environment being so different from actual "real life". In open world games, death varies between expensive to terminal. There are, however, a large contingent of players who have come to Elite from a completely different tradition of gaming, and that's the first-person PvP tradition of games. In these games, death is cheap and very much part of the fun.

I'm not saying either camp is "right" -- there is no such thing -- but they obviously have different expectations. The problem appears to be that the PvP camp believe that "open" is their mode and that "solo" is the mode for the open world players. Unfortunately, this isn't actually how most open world players want to play; to them, open just means they can play the same way, but *with other people*.

FD are trying to walk the difficult line of pleasing both camps as much as they can, but it is still very much an open world game. They could have very easily just enforced the speed limit with some kind of NFZ "ship control field" that actually stops you from speeding, and therefore made the stations basically PvP lobbies. Instead they have chosen the proper open world approach of making it a responsibility and consequence thing, like in real life: you can speed, but you take a risk doing so.

I'll put my hand up and say that I'm an open world player -- I played the original Elite as a teenager, so I'm in the quite large camp of old school open world players of ED. I play in open all of the time. I do so in full understanding of the risks that entails, but that does not mean I "consent" to being rammed. Just as when I get on my motorbike and ride on the streets I understand that I could be rammed and killed, but I do not "consent" to it; I expect that the rules of the road and the consequences of breaking them will make the risk an acceptable one for the benefit of being able to go somewhere.

PvP players are going to have to come to terms with the kind of game that ED is and is very likely going to remain -- open world -- because that's the kind of games that Braben wants to make. I think it is still possible to have fun in that kind of game as a PvP player, I just think you need to be more creative in how you play and see it as more of a challenge.

You can *choose* to live life as a criminal in ED, and I think that's an fascinating idea, but -- like a criminal in the real world -- you have to live with the consequences of that choice: ram away, but accept that you will pick up fines and bounties; you'll need to move from station to station to evade being destroyed and one day a bounty hunter may come after you. See that as adding interest to your game rather than ruining it.
 
you shoulda just kept boosting boosting boosting until you were clear of the NFZ :) I will admit though that the cop probably has a beef with you for his brother :p I bet he got a stern talking to by his commanding officer when he got back to the station for the stain in the vipers seat and the scrape marks on the hull


EDIT: Had you simply set your speed to 100 m/s then gone for the drink you would have been clear of the NFZ by the time you got back and no fines :D
Oh, I was boosting as much as I could. Just because I let go of the steering wheel doesn't mean I let go of the accelerator as well. ;)
Unfortunately, I fly with a slightly underpowered distributor right now, so I got quite a delay between boosts.

Also: Not boosting and sticking to the speed limit (especially after clearing the toaster) is like driving walking speed on a highway... no self respecting commander would do that.:D

And I sincerely hope you are right and he gets a stern talking to. Otherwise I will have to found a NPO for protesting against police brutality.:p
But... I just hope he doesn't lose his job over this. Think about it: Both of them would then have lost their job because of me and if they still have the money for a spaceship... I doubt they would stop at simple ramming...

Edit: Hmmm it just occured to me: Since FD removed the 10% module-sale money sink, maybe that is their new money sink. But I have to say, it's proven rather inefficient till now.
 
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I am sure there may end up being many many more moaning threads about a nonexistant speed limit... IMHO most of them will come from either A) those that do not fully understand the mechanic and why it was put in place or B) those that want to not face the consequences of their actionw when they are ramming players for 'fun'
 
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