SRV Animations - "Frontier" concept video

To everyone saying it's quite long sequence..
Well remember it's just a presentation. The final sequence could be much faster than this (if it's real!)

But if it's real I don't understand why we don't see it already when we dock into the ship. The sequence could end with the chair shifting forward and then fade to the cockpit.

Because most likely that animation is done after Horizons 2.0, and I doubt they would just add another animation after initial launch so it could break or wreak havoc as it is not really required. After several views, it feels def coming from FD.
 
SRV is aт all-terrain vehicle. This door is wa-a-a-ay too complex and fragile for that.

In a game where a windshield can protect you from direct solar wind and so much ionizing radiation you'd melt before even knowing what's happening to you, I really don't care if it isn't realistic enough. It looks cool. :)
 
In a game where a windshield can protect you from direct solar wind and so much ionizing radiation

What do you think protected astronauts during lunar EVA? :D

Besides, quite many real spacecrafts (with the notable exception of Vostok and Soyuz series) had and in the nearest future will have something what you might call "windshield".

So the idea of the glass canopy on a spacecraft, though being a tiny bit strange, is not that much unrealistic.
 
Last edited:
What is it with the murky orangish colour? Much like the default ED colours. Do the FDev team work in an atmosphere that makes them see only this colour?
 
Nice concept but overly complicated. Why on earth wouldn't a sensible designer just put a door on the side of the SRV cockpit?

Was going to write just that. All that complicated, prone to failure in harsh environments moving parts while you could just open a side door and jump in and out. Unless... there is this horrible horrible truth, that we are indeed all paraplegic! Lost all muscle mass by sitting in 0g ships for too long... Thus "space wheelchairs"!

:eek:
 
Was going to write just that. All that complicated, prone to failure in harsh environments moving parts while you could just open a side door and jump in and out. Unless... there is this horrible horrible truth, that we are indeed all paraplegic! Lost all muscle mass by sitting in 0g ships for too long... Thus "space wheelchairs"!

:eek:

Think of what happens when you lower or raise the SRV, the wheels rotate and retract into a stowed position. To me that would mean that there isn't a lot of free space around the SRV when it is in the vehicle hangar which is why boarding the SRV via the front makes sense.
 
Nice concept but overly complicated. Why on earth wouldn't a sensible designer just put a door on the side of the SRV cockpit?

Because it seems more realistic for VR users? How would you make the Animation to get out of the seat on the left or Right Hand side? I guess getting off the seat in a strait direction is easier for the Animation regarding 1st peron view.
 
Because it seems more realistic for VR users? How would you make the Animation to get out of the seat on the left or Right Hand side? I guess getting off the seat in a strait direction is easier for the Animation regarding 1st peron view.

It's also, more compact. The SRV module takes up less space in a small ship without access from the side and the module can be symmetrical, to help mass distribution too.

Way cool video. Looks like a good seal between the interior .. and the rather harsh environments outside. Still not going to drive without my remlok though! :D
 

Will Flanagan

W
Hello folks,

This looks pretty cool! However, we don’t believe that this is official. It doesn’t look like the format of any of our internal work, and we’ve spoken with members of the development team and nobody recognises this.

Good quality animation, though.
 
Hello folks,

This looks pretty cool! However, we don’t believe that this is official. It doesn’t look like the format of any of our internal work, and we’ve spoken with members of the development team and nobody recognises this.

Good quality animation, though.

Never expected you guys commenting on this.

If that's fan made, that's impressive.

I guess you can't comment if he or she got everything right there :) It kinda makes sense, but who knows, maybe you guys have imagined things differently.
 
Think of what happens when you lower or raise the SRV, the wheels rotate and retract into a stowed position. To me that would mean that there isn't a lot of free space around the SRV when it is in the vehicle hangar which is why boarding the SRV via the front makes sense.

I would suggest that the side door initially had some inward or outward movement (like an aircraft door) then slid backward, inward or outward of the cockpit bubble to open...not that difficult an action considering it's already current and widely used aerospace technology from commercial aircraft to the space shuttle.

For those who would suggest the seat would be an obstacle, I'm sure that a rotating seat would be far less complicated than the entire cockpit and all the ancillary equipment having to slide up, down and sideways to be less of an obstruction to exit is just plain over complication for the sake of looking cool. It's not simply that so many, really unnecessarily, moving parts creates it's own potential mechanical nightmare...but the electrical side is another pitfall. In a mechanical or design perspective...I was always taught K.I.S.S (Keep It Simple, Stupid)

I'm no design engineer, simply an ex tank crewman and practical mechanic who would shudder at the thought of a piece of equipment being designed to look cool rather than just plainly...and simply... being functional or practical.
 
Last edited:
Back
Top Bottom