They're right though...this year will be a big one for CIG.Ah... If I had a dime for each time someone said that over the last 8 years...
They're right though...this year will be a big one for CIG.Ah... If I had a dime for each time someone said that over the last 8 years...
A couple of things.
You don't have to spend loads to get the game so kids CAN afford it if they want. At its entry point (which is give or take where I am at) it is no more expensive than most other games.
Also as for any betrayal if the game comes to console.... If it comes to Xbox or PS4 you are right..... The game which was initially estimated for a 2014!release was promised to be something a console can't run.... But a ps5 / Xbox Scarlett is going to be in the region of 500% more powerful than a base PS4/xbox1 iirc
I am not going all fanboy and defending SC. I am concerned about it too.... But imo there is enough to worry about SC without adding things which are not really true.
That sounds painful, a complete clusterfruck for a game 7 years in the works.
Oh? I always thought it must be kids who're buying this crap. Ok, tells a lot about those "adults" then...
I see your point on the P2W..... There are lots of different levels which people consider P2W (some say horizons is P2W because you have to buy horizons to remain competitive).Not sure if offtopic and I m not interested in discussing this in detail when you took my comment literally. Star Citizen at the moment is pretty much pay-to-win. Major content AFAIK is behind a paywall which is settled at multiples of AAA game pricetags. Even 45 bucks is almost not achievable for kids without their parents. I m out of date with childrens weekly allowance but getting computer games at full prize was restricting me to 1 game per 2 months or so. Todays games certainly are not "kids stuff" because they cost serious money and just because their parents pick up the tab doesnt mean "kids can afford games easily today". And thats just the game. Take the desktop you need to run it into account....also a "present" from the parents.
So gaming today is mostly directed at the demographic which is earning money already aka NOT kids (tho we could argue about a 20 year old being a kid or not....age shifts the perception in this regard).
Now Star Citizen grants you access to basically "nothing" at 45 basic package. You can log in and run/fly around and sample all the things like missions and vistas. Want to mine? Want to multi-crew? Want to use speedsters? Want to use a "cooler" ship? Dig deep my friend because with just a simple wish like "I want more" you are already touching the hundred dollar mark and often end up with values that rival luxury car lease rates....basically for a different "skin" and sometimes the ability to do something else.
You can pretty much charge as much as you want for drugs as well, addicts will pay everything....no matter how high. The only limit is your competition undercutting your prices. So it seems in the immersion department Star Citizen is at the top position, others dont even come close for certain people (lets call em the "addicts" but please, no offense intended) and these folks will pay through the nose in order to get more of this stuff.
CIG is not providing a service or covering a need.....they are shamelessly exploiting peoples inability to control themselves in this regard. This has been its focus very early on and they only enhanced and enforced that direction. Which means actual development is secondary when keeping people "on the hook" takes priority.
With the money we are talking about "kids" are immediately off the equation. They dont matter and if some kids whos parents are silly or non-caring enough to allow them access that doesnt mean they are....those are exceptions and certainly not the rule. Star Citizens development and marketing is directed at adults wallets, not kids weekly allowance. So I m not sure what you mean by "things which are not true" because with this context nothing I wrote is "made up". CIG doesnt only "look" greedy, they damn sure ARE greedy.
In the end I welcome your response as it forced me to take a step back and think about what you said....if I really make up things to keep on "hating" on CIG so thank you for that. Your "payment" is another little wall of text
Its alpha dude, how the heck am I the one who has to say this?
the pc/console video gaming demographics is now 30+ years olds, kids just watches youtube and play mobile games.Oh? I always thought it must be kids who're buying this crap. Ok, tells a lot about those "adults" then...
And i know its taking long time but stayed tuned for this year its going to be a big one! The announcement of Squadron 42! At least then the public can see if this big talk is real or fake?
Let me be clear - CE was never intended to be a multi purpose game engine. Actually it was a technological demo and nothing more, and hard coded to make first person shooters. Of course that Sniper game fits in perfectly and wont break anything in the game engine, all they had to do is create new assets and there you go. (*)dunno man, I backed KCD and satisfied with it -a game that was kickstarted not long after sc-, then the sniper ghost warrior games are a thing and they just released a spin off with amiable reception, crytek's own hunt showdown is also performed amiably. CE is undeniably a far cry -pun- from it's legendary status attributed to it's root and also undeniably much much less adopted than unreal and unity but it's still capable of being used to produce games. At this point I think that the SOCS whatever thing is just a really fake invented term to fool the cultists, while the actual problems are many other things hidden from public/cultists.
Let's do a quick exercise here. Tell me, how would a 2012 bought Hornet Ghost fare against a more recently bought Sabre or Arrow ?However for me the jury is still out on how bad it will be. Things may have changed and if so I would be interested to know (I don't follow the game as closely as some in this thread,) however CR definitely said at the start every ship, skin, cosmetic, weapon... Basically everything will be purchasable in game by in game currency .
Did you buy a box of nails ? Some planks ? Get prepared for disappointment.IF this is still the case (if it isn't then that would be the final nail in the coffin for me) but IF it is still the case then imo exactly how obnoxious these ships bought with real cash are will depend on how long it takes to earn the money in-game.
These are all gone under the heap along with space kitty, VR support, etc.2) how forced PvP is going to be (the PvP slider has gone which is massive for me. I am kind of hoping private servers get added but last I heard this was not the plan.
Things may have changed and if so I would be interested to know (I don't follow the game as closely as some in this thread,) however CR definitely said at the start every ship, skin, cosmetic, weapon... Basically everything will be purchasable in game by in game currency .
IF hypothetically it takes "just" a few 1000 in-game hrs to go from start to any ship you want without paying for ship's/credits with cash then to be honest I am fine with it. Let's assume for a minute the game is half as good as what CR has painted it (I know it's a leap,). But if that is the case it will be a long term game, meant to be played over many many years for 1000s of hrs.
I could see them just adding SQ42 as a menu option in SC to void the lawsuit - SQ42 is supposed to come with Star Marine / Arena Commander anyway so would kinda make sense. It all seems bizarre to me when you have a project swimming in money and they come unstuck over buying 1 licence rather than 2.
I'm sure the recent $46m investors are thrilled in any case. For their investment in promoting the advertising of Sqn 42, they have to date had a total of 2 promotional videos they can watch as their funding circles the drainTinfoil heresy I m sure
As all we are doing is talking anyway lets assume for a second this is indeed whats going to happen.
CIG cancels SQ42 for "reasons". Not delayed but outright canceled. if you participate in that thought of train (just hypothetical mind you) what would you expect to happen to SCs development?
I'm sure the recent $46m investors are thrilled in any case. For their investment in promoting the advertising of Sqn 42, they have to date had a total of 2 promotional videos they can watch as their funding circles the drain
Not as far as I was aware...Ci¬G created a separate shell company in the Caman islands tied to some dodgy 3rd party investment project...as far as I knew the Calders still had their seat on the board of Ci¬G.I thought they cashed out? Both directors they hired (in effect their 'voices' are now gone- replaced by Sandi and some Caman Islands lawyer guy).
AFAIK I haven't said you are wrong. You may well be right that the game will be rubbish, it may be a total cash grab or it may not come out at all, and make no mistake I am gutted about the VR.And when that happens I will accept it as fact. Until it happens I stay with my current view. The thing about Chris Roberts is that he says and promises a lot and we usually discover in hindsight what he really meant at the time or that he simply exaggerated the point. It happens quite a few times so far. Until something becomes reality I remain suspicious and wait for it to happen....so I m judging it on the current state. I know and remember that statement...its usually used to dimiss SCs current P2W status and tho you dont do that I dismiss that future promise because CIG is struggling with all kinds of things so lets see if that particular statement will survive the test of (development) time.
Fact is that the ship sales are a really nice income source for CIG so its hard to believe they will simply drop it at release. Personally I expect them to keep the store purchase options while making the ships earnable ingame. But regardless....even if what Chris stated at the time becomes reality then Star Citizen STILL would be P2W because the people who used the ship sale options during development start out with a distinct ingame advantage over somebody who starts from scratch. That people will eventually end up at the same power level is irrelevant. Spending real life cash results in an inagame advantage = P2W but I know that I have rather harsh interpretations on this one. And if it ends to be indeed P2W thats not bad in itself....it simply needs to own it then...thats all.
See you are more accepting then I am but regardless if its "fine" or not it would still be P2W theres no denying that. People refuse the term because it carries an inherent negative impression. CIG cannot make the game P2W then transform it via words into not being P2W (there is nothing to win, what does "win" mean anyway etc). I usually immediately disqualify P2W games from my list of "interests" and the western world is still torn about this particular mechanic especially when you encounter it in full prize games which Star Citizen will be.
I see your argument but to be honest "half as good as he promised" is already a loooooong stretch. They gotta overcome so many technical hurdles to make the game they envisioned even possible on that scale. And next comes the real work....adding content. If CIG would use procgen generated content it would require a procgen system in place that is so advanced that it can churn out challenging and compelling gameplay options. And from where I m standing this is yet another critical tool that CIG YET has to develop. So far they provided rather bland and handcrafted content. Star Citizen the vision would require a serious step-up from what we have now. Please continue to remain optimistic but realize that your hope stands on a whole lot of "maybes" and future "ifs" for Star Citizen to become the reality you expect it to be.
Long gameplay also is too simple a statement because it has a wide range of options, not all of them welcome.
An extremely grindy game pushing insane time and ingame requirements at you will take hundreds even thousands of hours to overcome but I doubt it ll be very enjoyable in the long run. I suppose you are talking about Skyrim level of longevity which comes from content density, quality and mod capability. All things Star Citizen doesnt have at this very moment (def "no" on the mod part too).
Star Citizen might offer you extreme immersion which you value but it wont have VR support so your immersion is limited to your own fantasy and the regular screen. And then again, how much simple immersion is worth to you is dependant on you. I simply dont accept that immersion is worth 45 bucks or more or lifts the game on the same stage as a "real" game.
I agree but this also means that SQ42 probably never ever going to come out for the consoles.........I could see them just adding SQ42 as a menu option in SC to void the lawsuit - SQ42 is supposed to come with Star Marine / Arena Commander anyway so would kinda make sense. It all seems bizarre to me when you have a project swimming in money and they come unstuck over buying 1 licence rather than 2.
Was nice to get a rundown from an actual lawyer, rather than just the usual internet experts
Obviously I am wrong but.... Why don't CIG just buy another licence, surely cheaper than a long drawn out court case. Does a game engine licence really cost that much,?I agree but this also means that SQ42 probably never ever going to come out for the consoles.........
With the money we are talking about "kids" are immediately off the equation.
Not that many judging from experience although there are undoubtably some. Most backers got Sqn 42 attached to a game package since Ci¬G realised early on that more backers were purely interested in the PU with Sqn 42 being a "Meh, the Chris Roberts interactive movie was free with the package anyway." addition. Ci¬G have done their level best to promote Sqn 42 of course...since it's Chris Roberts magnum opus, but the general complaint for some time is that much needed PU devs and resources are increasingly being funnelled away from the PU that most backers continue to put their money up for and continues to suffer at the cost of Sqn 42's"While this came as a surprise to Crytek (and undoubtedly will to the public who has pre-paid for squadron 42)"
<boggle>
I wonder how many people have pre-paid just for Squadron 42.