Star Citizen Discussion Thread v11

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Viajero

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Ugh. It's reminded me of a video from last year where some character was abseilling. This makes me think CR's vision is nothing more than re-enacting his GI Joe fantasies from when he was 6.

Yeah, but fidelity man.
 

The more CIG talk about the game and the more they want to add, the less i want to play it.

They seem to be in love with surivival mechanics, and its something i generally don't like in games. The need to eat, drink, poo, its all just too much real life annoyances pushed into a game.

Ok, there are some good games out there that are build around surivival mechanics, but its not something i want in a game that is meant to be some sort of epic space game and if they are focusing on survival mechanics it means they are not focusing on other things i would much rather have, and the surivival mechanics will just get in the way.

When i'm out doing combat or mining or exploring, i don't want to be worrying about whether i've eaten or drank or need the toilet. I don't want to have to worry if the planet i'm on is too hot or cold for my spacesuit (i mean, shouldn't these advanced space suits be really good already at keeping my character well insulated anyway?

When i play Ark on my private servers i drop the sliders on all those things way down. I want to tame dinos, build stuff, go hunting, etc, not worry about whether i need to poo.
I guess this is what we get when CIG is unable to deliver better Flight Mechanics and things that will improve SC to become space sim,you get survival mechanics when devs don't know how to implement space exploration,salvaging or proper trade mechanics and all those promised things that sounded great on paper but ain't easy to implement as stupid survival mechanics that only affect your health/stamina bar.....
 
Great, survival mechanics. Its so good to spread unfocused development on to even more never done before mechanics. Also I remember (could be wrong) this supposed to be about space ships and what not...
Look at the bright side: with this presentation done, you can be pretty sure that SC will never have any kind of survival mechanics. At least if previous presentations of game mechanics are anything to go by.
 
In fairness he does a decent job of dancing on the head of a pin, but pheweeeh it's painful to watch!

In summary: the game needs more gameplay, roadmap gameplay features removed with others, erm, 'delayed' as the devs have been moved to work on prisons, tons of bugs, planet editing is really easy, no new planets, someone let Chris out of his box to play The Long Dark, survival added, survival resolves around chocolate, water and med-packs in a seemingly facile survival 'bolt-on' on an already horribly bug-ridden foundation, 'is there a point in doing this now?' [with so many long standing known errors], the game needs gameplay and not more ships (since 2018) as the gameplay really isn't up to snuff, perhaps now's the time to design the gameplay [8+ years in], please gameplay not ships, and finally, more ships probably coming. Yay! Everything's fine. I'm super-excited [but crying inside]. Tune in next week.

A perfect summary.
 
When i'm out doing combat or mining or exploring, i don't want to be worrying about whether i've eaten or drank or need the toilet. I don't want to have to worry if the planet i'm on is too hot or cold for my spacesuit (i mean, shouldn't these advanced space suits be really good already at keeping my character well insulated anyway?

I thought how NMS did it was fine and made things more interesting.
 
I'm 50/50 on that "survival mechanics" thing. For one we need some actual stakes for making money, or for why we would need shelters, all these food courts, onboard food stores and lunch rooms (on most bigger ship).. If done in the right manner, it wont be overwhelming, or not a constant worry like in The Long Dark.
On the other hand it's CiG and we know how "fidelitious" they can be, if we include the shoddy foundation, the many bugs, the completely out of focus attention to detail... This can turn into a real mess. If it's actually implemented before the next decade or so.
 
Today’s gaming session. I didn’t realize someone was recording it until they said something, as I teamed up with people that I normally don’t run with. Everyone here keeps saying show video not photos.

So here you go: <iframe src="https://player.twitch.tv/?autoplay=false&t=01h39m23s&video=v563986396"

Twitch belongs to Rugin84.

We used my Carrack, with someone C8X. We conducted a few missions together. We diverted to Levski to refuel and due to how much Quantum fuel I needed it despaired the ship. That’s when my son said he wanted to go out side and play baseball.

Multiplayer is a lot of fun.
 
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Today’s gaming session... [until] my son said he wanted to go out side and play baseball. Multiplayer is a lot of fun.

I liked the way the ship in the hangar broke apart - and some parts looked pretty cool - and 'props' to Roy Batty Nexus 6, but for me there was a massive amount of utterly tedious menu diving and waiting around, and even just watching it just felt like the whole experience is 'WASD In Space'.

The experience might have been better had we also got the game sound, but the immobile opposition in the ship seemed very very odd, making it look like a half-baked MMO FPS. I appreciate that the mission was to board a ship, but with such a small area of space to play in, FPS is going to be core (one might suspect) to the end experience - I'm not criticising here, just observing.

Perhaps it was the internet compression, but the graphics were all a bit Fallout-4 in style/quality, and imho insipid, and overall (I only watched some of it) I was really disappointed by what I saw. Sorry - I'm not trying to rain on anyone's parade, and I'd dearly love SC to be great, but what I could sit through left me utterly bored (but then I don't like MMO games, not one jot).
 
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I liked the way the ship in the hangar broke apart - and some parts looked pretty cool - and 'props' to Roy Batty Nexus 6, but for me there was a massive amount of utterly tedious menu diving and waiting around, and even just watching it just felt like the whole experience is 'WASD In Space'.

The experience might have been better had we also got the game sound, but the immobile opposition in the ship seemed very very odd, making it look like a half-baked MMO FPS. I appreciate that the mission was to board a ship, but with such a small area of space to play in, FPS is going to be core (one might suspect) to the end experience - I'm not criticising here, just observing.

Perhaps it was the internet compression, but the graphics were all a bit Fallout-4 in style/quality, and imho insipid, and overall (I only watched some of it) I was really disappointed by what I saw. Sorry - I'm not trying to rain on anyone's parade, and I'd dearly love SC to be great, but what I could sit through left me utterly bored (but then I don't like MMO games, not one jot).

hey no worries, like I said, not my filming. I was just the pilot of the ship (own the ship too) and the went through the rear ports on the 890J. I’m also the one who disarmed the bombs. :).

And yes, I did use a lot of WASD, on top of my dual sticks :)

The Carrack has such an Anaconda vibe going on in my head. The Anaconda was the ship I brought to the core, but soon dropped for the Cutter and other big ship (forget it’s name — it’s that rememberable!).
 
I thought how NMS did it was fine and made things more interesting.

I liked how Subnautica did it, in that you could simply disable the hunger and thirst mechanics. It's always far more annoying than it ought to be in games. OMG you haven't had anything to eat in 3 minutes! You're about to die of hunger! Traditional RPGs tend to have a better balance, where eating and drinking is more about recovery and boosts than basic survival.

On the other hand I don't have a problem with extreme environments needing specialised equipment, and NMS does strike a reasonable balance. At least, after they toned down the incessant life support warnings.
 
Oh man, his video is almost parody - says 'alpha' with a straight face after a bajillion years and a squillion dollars, and then says 'now we just need gameplay' without bursting into tears. But then, and no disrespect, if he's making a living out of being the 'organ grinder's monkey', then he has pretty much no other choice.

He's an 'influencer' running a regular web show about a game that looks to be at least three years way from a release. When you're that deep down the rabbit hole I guess all you can do is keep digging.

This makes me think CR's vision is nothing more than re-enacting his GI Joe fantasies from when he was 46.

FTFY
 
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