Star Citizen Discussion Thread v11

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I kinda wish the lawsuit would just go away - I have this vision of CiG folding and CR walking away saying 'it would have worked if it wasn't for that pesky lawsuit' and blaming Crytek for the project failure.

... followed by a new kickstarter for the all new Galaxy Citizen. BDSSE2!

If its not the lawsuit its something else. I have no doubt that whenever CIG folds and discontinues SC its going to be "something" to blame but never the venerable Chris Roberts or the holy project itself.

The cutting game into chapters is suuuuuch bulll poopoo....

After years of abusing customer service, subpar community handling, predatory marketing and outright pay-to-win introductions something like this shouldnt even raise any eyebrows anymore....

Like CR isn't going to go ahead and blame everyone else but himself anyway. :D He did absolve himself already.

It would be like history repeating tbh (freelancer, WC movie, Lord of war etc), only this time it'll just be funnier. :)

And why not? After all he does know very well that he has an army of yes-men who will support him on whatever he decides. Fashion trends in circles, history repeats itself....an issue where the same person pulls the exact same scam TWICE would be ordinary for sure but I guess considering the "target group" its very possible. The first ̶s̶̶c̶̶a̶̶m̶ project isnt even completed yet and already we have people plopping up who have no idea how this started and dont think past timeframes of 2-3 weeks.

Hey, i'm all for a good CIG/SC bash, but i actually enjoyed Lord of War.

Agreed. I dont like the actor much (try-hard and simply not very good) and I have really high standards for movies these days but Lord of War I enjoyed a great deal. I realize I m in the minority on this tho (at least considering the people I know). Credit where credit is due. Knowing Chris Roberts and how he works a bit better by now I doubt very much he was overly involved in the making of this movie tho. He got his name in the credits and his title in connection to the movie making makes it hard to figure out what exactly he was responsible for that made it such a great film for me personally. But observing Star Citizen where he is the alpha and the omega, has zero limits or obligations and can unleash his creative beast unopposed I see how he takes a great idea and immediately fumbles it up the moment some "real" work has to be done because he cannot focus on the whole picture, loses himself in minutia and lets himself be distracted by new stuff all the time. Star Citizen still has its moments for some people but again.....I m pretty sure thats based on the genius of people working AGAINST his management and resisting his interference.

Whoever created Microtech deserves praise and credit. But the CEO should be fired and questioned about WHY it took SC so long to produce something like this.

The Star Citizen communities trust and loyalty should be in the PROJECT.....not the CEO who very well might only be interested in money and seeing SC as a means to an end. And if you really care about Star Citizen then whatever happened (or not....) in the last 8 years should raise anger and doubt, worries even and result in critical thinking forcing CIG to step up their game.

This probably splits the camp into "carefully critical" and "extremists" who overplay specific scenarios. But fact is that ALL of these opinions have merit, value and a right to exist. I started calling people "cultists" when they continually attacked me personally as a "hater" so the "trench war" as we know it is at best a reaction result based on community interaction. Its the people involved, not the project. As a software product Star Citizen doesnt really stand out at the moment and the rest of the world seems to share that view else we would have much more (neutral) coverage on it. If its true that the SC community is one of the most toxic in gaming culture (as some claim) then it shouldnt be a surprise that we ended up with a "trench war". By now I dont really care about the project anymore as I did in the past (still want to see how it ends) but I continue to engage because of the community in some places.

Also I m sure it doesnt help that I m a stickler and hang up on past stuff that most people seem willing to forget or forgive. And Star Citizens development has hundreds if not thousands of those by now.

  • yoh Chris, what about SC release 2016? remember the "weeks not months" comment?
  • how about the "we got enough money to make SC even if funding stops" at 65 millions? Yet here we are at over 300 million and it looks like we gonna need x3 that to complete the journey
  • most open development yet the community learns about critical developments after the fact or from third parties
  • presenting awe-inspiring footage and admitting after the pressure for release rises that those were "marketing creations" not planned for the game itself
  • going back on his word (Star Marine but many others) and acting like its nothing
  • the outright CRIMINAL pricetags on the pixel ships who some want to cover as "donations" or "pledge"
  • so many many critical points remaining open and the people who bring them up viciously attacked and muted by sheer hate and toxicity
  • the simple fact that the backers basically learn anything after the fact or stuff simply happens without any kind of explanation given and the community being left alone to figure it out by itself

I observe SC since its beginning and what I have learned so far simply destroys trust and goodwill on my part. I am not willing to grant Chris or CIG any "benefit of the doubt" anymore. I never have but know for sure now that I never will sink any money into Star Citizen, not even if it turns out to be an "okay" game (which would be at its core just "another" disappointment really). I dont understand the people who do continue to stay patient, calm and even enjoy their time in SC but I guess that requires a kind of mindset, mental age or just an individual I am not. Since SC started in 2012 I believe that Chris Roberts has broken his promises to the community multiple times and has "cheated" on me and everybody else who wanted to believe in SC and its creation. I am not going to forget that or "leave it be". Its possible that at some point engaging the community over this topic becomes such a strain on my psyche (see FTR as a result but I sure felt that as well) or the effort required results in me wasting my time to such an extent that I ll simply stop giving the project any of my thoughts. But even if that happens my current view will remain the same.

If I and other critical people stop posting all that does is allowing CIG to run a (possible) scam unopposed.
But as criticism of Star Citizen isnt born of "hate" as some wrongfully think but comes into existence because of Star Citizen itself this wont stop. The solution is not to accept the discrepancy between whats promised and whats delivered and if you fall short on your promises that criticism is not only warranted but also deserved. Other game communities "get that", Star Citizen somehow doesnt.

I am watching F2P games dominating the gaming market for years now....with worry. The concept sounds great on paper but its simply a front to generate more money for less game. That some people dont "bother" with money, dont see it as an "issue" or claim to be "rich" doesnt change the fact. And even tho I dont support this business model its succeeding. So I am very much NOT important in the equation in the end but I have the very same opinion I had years ago and it looks like I m not alone. So many people start to wake up to the consequences of the F2P model and rage against monetization, shady business practices....we ll see if its in vain.

But I am standing back and thinking "what took you so long to see this guys"? Years ago I was dismissed with stuff like "you overplay this, its good for everybody geesh just give it a rest already" yet here we are. So did I really "overplay" the threat? Was me being critical of the idea and concept at the start "too much"? Better safe then sorry is a concept that I live my life after. I m not going to do some stupid physical stunt that could eny my life or cripple me for next to no return value. You can "chose" to disregard possible risks and continue but you should never "ignore" them. And when I step back and take a look at the pro-SC community at large...it seems like ignorance is a critical component in their attitude.

Regarding Star Citizen the signs were hanging in the wind since 2014. And I guess the majority of people realize the risk or the dissonance in the project. It would explain how "touchy" the pro-community is at large. Its never about "you" and "your view" in regards to Star Citizen. If you have fun or enjoy what you can do thats great for you. if you realize that SC is based on lies and deception but still decide to swallow it all down and continue with a positive outlook then I even salute you and envy you for your goodwill....I would like to call you a "friend" because people like that are rare and to be treasured. But we know that the second group of people is rare :)

Due to the development time involved simply cracking jokes or "hating" on the project becomes tedious at last. We have had enough "honest" attempts to discuss Star Citizen on a technical level, trying to get down to the very core, figure out the basics and evaluate Star Citizen for what it is, not what it wants to be. And fact is that there is a bunch of immature fan boys running interference perceiving any kind of negative statement as a personal attack and trying (with considerable effort and persistence) to crash and distract. Or maybe start writing without thinking much about what they want to say......like me :D Some people have demonstrated insight and knowledge through their posts throughout the versions tho. Reliable and verifiable input that strengthen their stance and give em credibility overall. And I rely on most of these peoples posts to form my own view because at my age I m not going to dip into project management or coding or whatever other topic required for game development anymore :)

I have enjoyed a certain time on YT comments for pure trolling and poking of the oversensitive people (just like some people in this thread I guess) but have since grown very tired of the constant repetition and starting from zero every time I comment on a new post. YT is toxic but at least the moderators ignorance is unbiased in that it extends to me as much as it covers the people attacking me despite community rules (yes, YT has rules too). Its like a dark backstreet alley where no rules exist and every kind of sucker punch is allowed, only who remains standing at the end matters. I have sampled that and after a certain time I felt disgusted with myself really.

Other places discussing Star Citizen I consider "echo chambers" in both directions. I have judged this forum under that criteria as well and consider it wrong as the mods will defend your opinion as long as you stay within forum limits. It also explains why I m still hanging around here. I dont post as much as I used to but then...what are you going to write after going through the same stuff (in different words) multiple times? I am sometimes reminded of classrooms. You know.... a bunch of clueless youngsters sitting before a teacher who has to educate them. The teacher has to begin from zero every year. He ll encounter the same questions, the same confusion, the same doubts and the same tamper tantrums from pupils who cant handle the material. From my own shool time I know that teachers mostly "resign" after a certain time. Just like when you join the police or any kind of human rights orginzation....because you want to "help" people.

You ll realize very quickly that you cant do that because you misunderstood your chosen job or dont know about the realities of the work involved. Many quit after that point, most change in order to persist.

Yes, this is going somewhere, just a few more lines.....

My own teachers would bombard me with knowledge and try to assist me with specific examples in order to understand. If I had a question it would be answered (or ridiculed if it was perceived as a "stupid" one) but fact is....if I slagged or couldnt keep up with certain things....the teachers simply gave up on me and continued without me. I could try to catch up and many teachers offer after-hour support groups for that but if you didnt care yourself they werent going to force you and let you fall through the cracks.

This forum reminds me of a classroom because its based on the history of the project over the years. When somebody challenges me to "list all the points you think require action" because he doesnt see my point then I dont have to because I already did that in the past. No, I am not the teacher in the above and I dont see myself as all-knowing either. But I put in the work, I have exposed and explained myself multiple times, even tried to provide different perspectives and I have tried to learn and progress myself at the same time. I have learned a whole lot about multiple topics by engaging in this forum (I m sure my written english has improved considerably as well :D)

So whoever posts stuff like "I dont understand the hate against SC in this place" or similar....thats too bad for you. Its all there tho, all the thousands of posts explaining every possible viewpoint and reasoning in excrutiating detail. In different wordings often reacting to questions and input. If you want to know why I think a certain way....how much I reply with or in what detail mostly depends on the tone of your question. The rest is on you.....just read up on stuff :) Everybody is welcome to particpate. In fact getting a "fresh face" usually is a treasured and special moment because we know each others stance and viewpoint by now (like that old couple knowing each other after years of marriage.....). How you introduce yourself and what name and reputation you make for yourself (if you even care about those things) usually depends on the first few posts you make. First impressions count. Always have. And whatever you write ("I dont care lol") doesnt really matter when your posts betray your words.
 
If its not the lawsuit its something else. I have no doubt that whenever CIG folds and discontinues SC its going to be "something" to blame but never the venerable Chris Roberts or the holy project itself.



After years of abusing customer service, subpar community handling, predatory marketing and outright pay-to-win introductions something like this shouldnt even raise any eyebrows anymore....



And why not? After all he does know very well that he has an army of yes-men who will support him on whatever he decides. Fashion trends in circles, history repeats itself....an issue where the same person pulls the exact same scam TWICE would be ordinary for sure but I guess considering the "target group" its very possible. The first ̶s̶̶c̶̶a̶̶m̶ project isnt even completed yet and already we have people plopping up who have no idea how this started and dont think past timeframes of 2-3 weeks.



Agreed. I dont like the actor much (try-hard and simply not very good) and I have really high standards for movies these days but Lord of War I enjoyed a great deal. I realize I m in the minority on this tho (at least considering the people I know). Credit where credit is due. Knowing Chris Roberts and how he works a bit better by now I doubt very much he was overly involved in the making of this movie tho. He got his name in the credits and his title in connection to the movie making makes it hard to figure out what exactly he was responsible for that made it such a great film for me personally. But observing Star Citizen where he is the alpha and the omega, has zero limits or obligations and can unleash his creative beast unopposed I see how he takes a great idea and immediately fumbles it up the moment some "real" work has to be done because he cannot focus on the whole picture, loses himself in minutia and lets himself be distracted by new stuff all the time. Star Citizen still has its moments for some people but again.....I m pretty sure thats based on the genius of people working AGAINST his management and resisting his interference.

Whoever created Microtech deserves praise and credit. But the CEO should be fired and questioned about WHY it took SC so long to produce something like this.

The Star Citizen communities trust and loyalty should be in the PROJECT.....not the CEO who very well might only be interested in money and seeing SC as a means to an end. And if you really care about Star Citizen then whatever happened (or not....) in the last 8 years should raise anger and doubt, worries even and result in critical thinking forcing CIG to step up their game.

This probably splits the camp into "carefully critical" and "extremists" who overplay specific scenarios. But fact is that ALL of these opinions have merit, value and a right to exist. I started calling people "cultists" when they continually attacked me personally as a "hater" so the "trench war" as we know it is at best a reaction result based on community interaction. Its the people involved, not the project. As a software product Star Citizen doesnt really stand out at the moment and the rest of the world seems to share that view else we would have much more (neutral) coverage on it. If its true that the SC community is one of the most toxic in gaming culture (as some claim) then it shouldnt be a surprise that we ended up with a "trench war". By now I dont really care about the project anymore as I did in the past (still want to see how it ends) but I continue to engage because of the community in some places.

Also I m sure it doesnt help that I m a stickler and hang up on past stuff that most people seem willing to forget or forgive. And Star Citizens development has hundreds if not thousands of those by now.

  • yoh Chris, what about SC release 2016? remember the "weeks not months" comment?
  • how about the "we got enough money to make SC even if funding stops" at 65 millions? Yet here we are at over 300 million and it looks like we gonna need x3 that to complete the journey
  • most open development yet the community learns about critical developments after the fact or from third parties
  • presenting awe-inspiring footage and admitting after the pressure for release rises that those were "marketing creations" not planned for the game itself
  • going back on his word (Star Marine but many others) and acting like its nothing
  • the outright CRIMINAL pricetags on the pixel ships who some want to cover as "donations" or "pledge"
  • so many many critical points remaining open and the people who bring them up viciously attacked and muted by sheer hate and toxicity
  • the simple fact that the backers basically learn anything after the fact or stuff simply happens without any kind of explanation given and the community being left alone to figure it out by itself

I observe SC since its beginning and what I have learned so far simply destroys trust and goodwill on my part. I am not willing to grant Chris or CIG any "benefit of the doubt" anymore. I never have but know for sure now that I never will sink any money into Star Citizen, not even if it turns out to be an "okay" game (which would be at its core just "another" disappointment really). I dont understand the people who do continue to stay patient, calm and even enjoy their time in SC but I guess that requires a kind of mindset, mental age or just an individual I am not. Since SC started in 2012 I believe that Chris Roberts has broken his promises to the community multiple times and has "cheated" on me and everybody else who wanted to believe in SC and its creation. I am not going to forget that or "leave it be". Its possible that at some point engaging the community over this topic becomes such a strain on my psyche (see FTR as a result but I sure felt that as well) or the effort required results in me wasting my time to such an extent that I ll simply stop giving the project any of my thoughts. But even if that happens my current view will remain the same.

If I and other critical people stop posting all that does is allowing CIG to run a (possible) scam unopposed.
But as criticism of Star Citizen isnt born of "hate" as some wrongfully think but comes into existence because of Star Citizen itself this wont stop. The solution is not to accept the discrepancy between whats promised and whats delivered and if you fall short on your promises that criticism is not only warranted but also deserved. Other game communities "get that", Star Citizen somehow doesnt.

I am watching F2P games dominating the gaming market for years now....with worry. The concept sounds great on paper but its simply a front to generate more money for less game. That some people dont "bother" with money, dont see it as an "issue" or claim to be "rich" doesnt change the fact. And even tho I dont support this business model its succeeding. So I am very much NOT important in the equation in the end but I have the very same opinion I had years ago and it looks like I m not alone. So many people start to wake up to the consequences of the F2P model and rage against monetization, shady business practices....we ll see if its in vain.

But I am standing back and thinking "what took you so long to see this guys"? Years ago I was dismissed with stuff like "you overplay this, its good for everybody geesh just give it a rest already" yet here we are. So did I really "overplay" the threat? Was me being critical of the idea and concept at the start "too much"? Better safe then sorry is a concept that I live my life after. I m not going to do some stupid physical stunt that could eny my life or cripple me for next to no return value. You can "chose" to disregard possible risks and continue but you should never "ignore" them. And when I step back and take a look at the pro-SC community at large...it seems like ignorance is a critical component in their attitude.

Regarding Star Citizen the signs were hanging in the wind since 2014. And I guess the majority of people realize the risk or the dissonance in the project. It would explain how "touchy" the pro-community is at large. Its never about "you" and "your view" in regards to Star Citizen. If you have fun or enjoy what you can do thats great for you. if you realize that SC is based on lies and deception but still decide to swallow it all down and continue with a positive outlook then I even salute you and envy you for your goodwill....I would like to call you a "friend" because people like that are rare and to be treasured. But we know that the second group of people is rare :)

Due to the development time involved simply cracking jokes or "hating" on the project becomes tedious at last. We have had enough "honest" attempts to discuss Star Citizen on a technical level, trying to get down to the very core, figure out the basics and evaluate Star Citizen for what it is, not what it wants to be. And fact is that there is a bunch of immature fan boys running interference perceiving any kind of negative statement as a personal attack and trying (with considerable effort and persistence) to crash and distract. Or maybe start writing without thinking much about what they want to say......like me :D Some people have demonstrated insight and knowledge through their posts throughout the versions tho. Reliable and verifiable input that strengthen their stance and give em credibility overall. And I rely on most of these peoples posts to form my own view because at my age I m not going to dip into project management or coding or whatever other topic required for game development anymore :)

I have enjoyed a certain time on YT comments for pure trolling and poking of the oversensitive people (just like some people in this thread I guess) but have since grown very tired of the constant repetition and starting from zero every time I comment on a new post. YT is toxic but at least the moderators ignorance is unbiased in that it extends to me as much as it covers the people attacking me despite community rules (yes, YT has rules too). Its like a dark backstreet alley where no rules exist and every kind of sucker punch is allowed, only who remains standing at the end matters. I have sampled that and after a certain time I felt disgusted with myself really.

Other places discussing Star Citizen I consider "echo chambers" in both directions. I have judged this forum under that criteria as well and consider it wrong as the mods will defend your opinion as long as you stay within forum limits. It also explains why I m still hanging around here. I dont post as much as I used to but then...what are you going to write after going through the same stuff (in different words) multiple times? I am sometimes reminded of classrooms. You know.... a bunch of clueless youngsters sitting before a teacher who has to educate them. The teacher has to begin from zero every year. He ll encounter the same questions, the same confusion, the same doubts and the same tamper tantrums from pupils who cant handle the material. From my own shool time I know that teachers mostly "resign" after a certain time. Just like when you join the police or any kind of human rights orginzation....because you want to "help" people.

You ll realize very quickly that you cant do that because you misunderstood your chosen job or dont know about the realities of the work involved. Many quit after that point, most change in order to persist.

Yes, this is going somewhere, just a few more lines.....

My own teachers would bombard me with knowledge and try to assist me with specific examples in order to understand. If I had a question it would be answered (or ridiculed if it was perceived as a "stupid" one) but fact is....if I slagged or couldnt keep up with certain things....the teachers simply gave up on me and continued without me. I could try to catch up and many teachers offer after-hour support groups for that but if you didnt care yourself they werent going to force you and let you fall through the cracks.

This forum reminds me of a classroom because its based on the history of the project over the years. When somebody challenges me to "list all the points you think require action" because he doesnt see my point then I dont have to because I already did that in the past. No, I am not the teacher in the above and I dont see myself as all-knowing either. But I put in the work, I have exposed and explained myself multiple times, even tried to provide different perspectives and I have tried to learn and progress myself at the same time. I have learned a whole lot about multiple topics by engaging in this forum (I m sure my written english has improved considerably as well :D)

So whoever posts stuff like "I dont understand the hate against SC in this place" or similar....thats too bad for you. Its all there tho, all the thousands of posts explaining every possible viewpoint and reasoning in excrutiating detail. In different wordings often reacting to questions and input. If you want to know why I think a certain way....how much I reply with or in what detail mostly depends on the tone of your question. The rest is on you.....just read up on stuff :) Everybody is welcome to particpate. In fact getting a "fresh face" usually is a treasured and special moment because we know each others stance and viewpoint by now (like that old couple knowing each other after years of marriage.....). How you introduce yourself and what name and reputation you make for yourself (if you even care about those things) usually depends on the first few posts you make. First impressions count. Always have. And whatever you write ("I dont care lol") doesnt really matter when your posts betray your words.

In today's episode of War and Peace :D

Excellent write up though.
 
Some interesting things coming out of Space Court as people dig into the docs.


This case has been marked by a pattern of CIG saying one thing in its public statements and another in this litigation. For example, at the outset of this case, CIG had publicly claimed it had switched to using the Lumberyard Engine for both Star Citizen and Squadron 42, but was forced to confirm during this litigation that no such switch had taken place. See Crytek’s Response to CIG’s Motion for Bond

CIG never actually switched to Lumberyard?

In late November, CIG served its verfied response stating that CIG had not decided how the game would be released:

and

While this came as a surprise to Crytek (and undoubtedly will to the public who has pre-paid for Squadron 42), assuming the truth of CIG’s response, Crytek’s Squadron 42 claim is not yet ripe. Following CIG’s response, Crytek and CIG discussed this issue and attempted to reach an agreed resolution and path forward. But when it became clear that the parties would be unable to reach agreement, th e parties’ promptly prepared and filed their Joint Stipulation regarding the briefing for this Motion. Joint Stipulation Regarding Briefing Schedule for Plaintiff’s Motion to Dismiss Voluntarily and Continuance of Trial and Related Dates, Dkt. 89.

and

Further, just 10 days after Crytek filed this lawsuit, CIG itself seemingly confirmed this fact. In a video CIG uploaded to its Star Citizen YouTube page showing Squadron 42 gameplay, CIG included a description of the video, stating: “Watch the standalone Squadron 42 Vertical Slice Gameplay Demo

So, CIG repeatedly claims it switched over to Lumberyard, when apparently no such switch ever took place and they claim (in legal proceedings) they do not know how they plan to release SQ42 despite multiple public statements that it will be released as a standalone game.

I feel justified at this point saying: Liars, liars, pants on fire.
 

Viajero

Volunteer Moderator
It is just a total mess. At this point why someone can still have faith in CIG delivering a reasonable product given a management so misleading and incompetent as to get the best funded and independent game dev project ever into this mess (among many other messes) is beyond me.
 
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Some interesting things coming out of Space Court as people dig into the docs.




CIG never actually switched to Lumberyard?



and



and



So, CIG repeatedly claims it switched over to Lumberyard, when apparently no such switch ever took place and they claim (in legal proceedings) they do not know how they plan to release SQ42 despite multiple public statements that it will be released as a standalone game.

I feel justified at this point saying: Liars, liars, pants on fire.
what does that leonard french guy say about this? :D
 
what does that leonard french guy say about this? :D

Presumably this is all good for CIG and CryRekt.

What I find funny from this is it appears as though CIG backing off on the case because it seems like that through discovery they have found there is nothing there to sue them for... not that there are no claims to be made, but no product to actually sue against.
 
It's quite clear...whatever side of the fence you sit regarding Star Citizen...that Ci¬G are struggling to make their object container system work. Salvaging gameplay cannot be implemented because it requires object containers to interact with other object containers...much the way that shoving a vehicle inside another is still broken. The same with refuelling, repair, medical gameplay...in fact any gameplay loop at all that involves Ai or player controlled object containers interacting with eachother or anything at all.

The same applies to ship to ship docking required for the larger ships, ship to shore docking also with larger ships, not to mention having any hope of the very basic Ai interact with any object container be it ships, doors, trams, or elevators...even the planets are object containers and once again why AI or NPC characters are never seen outside on planet surfaces be it in ships or interacting with their environment in any way whatsoever, they are to all intents and purposes merely moving scenery with no Ai routines in place to allow them to interact or react to the environment or player actions at all, they follow a plotted route just like the trams in Lorville or area 18, moving from A-B and back again....now tell me that involves any Ai routines at all.

The mission Ai present in the likes of the bunker FPS and 890J FPS is simply a minimap within another container with only the most rudimentary Ai routine enabled or programmed in. They don't move or react with the environment at all until a player reaches point X within the specific object container they are placed remaining completely static and unresponsive until that point. They can't wander around their environment, go through doors, use elevators or leave the object container they are placed. This was also painfully obvious in the Citcon demo....go back and watch the Ai who are completely static until the player reaches a trigger point enabling the pre-mapped A-B track following to start.

If anyone were to wonder why Ci¬G are now pushing purely PvP playstyles in small object container maps containing no Ai whatsover...I think we'll see this new Total War gameplay now being the main focus of Ci¬G's efforts since it only requires a static map and players to operate in it...they simply can't get the PU and it's Ai or object container system any further than it is..and why the PU development is completely static bar adding fluff, scenery and more ships to a completely empty and unresponsive sandbox.
 
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(...) no product to actually sue against.
That does not come as a surprise, does it ? If we are consistent in our discourse here that maintains that there is no SQ42 at all (just hand made trailers, probably using UE ;) ) then logic dictates this is the right conclusion.

The mission Ai present in the likes of the bunker FPS and 890J FPS is simply a minimap within another container with only the most rudimentary Ai routine enabled or programmed in. They don't move or react with the environment at all until a player reaches point X within the specific object container they are placed remaining completely static and unresponsive until that point.
They cannot "see" you when you are at a different height on the map.. Also when they do "see" you they just beeline directly up to you.
 
Read through Crytek's redacted filing... my guess is CIG are not only waaaay behind on Sq42 development (as we know from roadmap chapter progress) but Crytek discovered that CIG are also making a console port of Sq42.

As the port wouldn't use the same launcher as SC (cos it won't be on console) and hasn't officially been announced yet (so can be legally redacted), it would definitely be classed as a separate game, using CryEngine, and fully breaching the GLA if it is officially announced/released.

The Calder's $46m investment also only makes sense if they were told that a console port was in the works: more potential customers who won't have already pledged/pre-ordered.
 
It's quite clear...whatever side of the fence you sit regarding Star Citizen...that Ci¬G are struggling to make their object container system work. Salvaging gameplay cannot be implemented because it requires object containers to interact with other object containers...much the way that shoving a vehicle inside another is still broken. The same with refuelling, repair, medical gameplay...in fact any gameplay loop at all that involves Ai or player controlled object containers interacting with eachother or anything at all.

The same applies to ship to ship docking required for the larger ships, ship to shore docking also with larger ships, not to mention having any hope of the very basic Ai interact with any object container be it ships, doors, trams, or elevators...even the planets are object containers and once again why AI or NPC characters are never seen outside on planet surfaces be it in ships or interacting with their environment in any way whatsoever, they are to all intents and purposes merely moving scenery with no Ai routines in place to allow them to interact or react to the environment or player actions at all, they follow a plotted route just like the trams in Lorville or area 18, moving from A-B and back again....now tell me that involves any Ai routines at all.

The mission Ai present in the likes of the bunker FPS and 890J FPS is simply a minimap within another container with only the most rudimentary Ai routine enabled or programmed in. They don't move or react with the environment at all until a player reaches point X within the specific object container they are placed remaining completely static and unresponsive until that point. They can't wander around their environment, go through doors, use elevators or leave the object container they are placed. This was also painfully obvious in the Citcon demo....go back and watch the Ai who are completely static until the player reaches a trigger point enabling the pre-mapped A-B track following to start.

If anyone were to wonder why Ci¬G are now pushing purely PvP playstyles in small object container maps containing no Ai whatsover...I think we'll see this new Total War gameplay now being the main focus of Ci¬G's efforts since it only requires a static map and players to operate in it...they simply can't get the PU and it's Ai or object container system any further than it is..and why the PU development is completely static bar adding fluff, scenery and more ships to a completely empty and unresponsive sandbox.

Amen to all of this :)

'Early days' mantras from the shiniest faithful aside, the current limitations of the core tech are pretty damn evident.

I don't think they've put the PU to bed, at all. The ongoing donations in the coffers suggest they can't and won't. Chris is still draping wooly coats over it, and other errata, if in a desultory fashion now.

But yeah. It does feel like they're trying to focus on key competencies with the Battlefield 42 thing. (Not that grenades, or ground vehicles, or even AI in fixed locations, scream competence right now ;)). Drilling down to a set of functions that they could actually get into something like a deliverable state within the next year or so does look like the aim though ;)

Coz damn does it not seem like SQ42 fits that particular bill, going by the roadmap + court case (+ half a decade of missed deadlines). Which is fairly astounding at this point.

BF42 still feels like a Hail Mary pass to me. But at least they're aiming inside a recognisable ballpark ;)

Yeah I mixed my metaphors. Sue me ;)
 
Read through Crytek's redacted filing... my guess is CIG are not only waaaay behind on Sq42 development (as we know from roadmap chapter progress) but Crytek discovered that CIG are also making a console port of Sq42.

As the port wouldn't use the same launcher as SC (cos it won't be on console) and hasn't officially been announced yet (so can be legally redacted), it would definitely be classed as a separate game, using CryEngine, and fully breaching the GLA if it is officially announced/released.

The Calder's $46m investment also only makes sense if they were told that a console port was in the works: more potential customers who won't have already pledged/pre-ordered.

This would be incredibly hilarious if so :D. And could fit in with all those factors for sure.

That black redacted box is a bit too tempting to go all Rorschach on though I reckon.

Makes sense to just stick with the black and white for now:

In late November, CIG served its verified response stating that CIG had not decided how the game [SQ42] would be released:


Because it's amusing enough in itself :D
 
CIG never actually switched to Lumberyard?

Chris Roberts said:
We stopped taking new builds from Crytek towards the end of 2015. So did Amazon. Because of this the core of the engine that we use is the same one that Amazon use and the switch was painless (I think it took us a day or so of two engineers on the engine team). What runs Star Citizen and Squadron 42 is our heavily modified version of the engine which we have dubbed StarEngine, just now our foundation is Lumberyard not CryEngine. None of our work was thrown away or modified. We switched the like for like parts of the engine from CryEngine to Lumberyard. All of our bespoke work from 64 bit precision, new rendering and planet tech, Item / Entity 2.0, Local Physics Grids, Zone System, Object Containers and so on were unaffected and remain unique to Star Citizen.
source:https://www.extremetech.com/extreme...mises-move-amazons-lumberyard-wont-delay-game

Was there ever any doubt? 'bout as believable as their roadmaps. Most assuredly all the "new tech" mentioned after is also a load of bulldung.
 
So the actual state of SQ42 is that it might or might not exist? What happened to all the Hollywood hobnobbing? What about all 1150+ pages of script? Where did the mocap go? Who already played all the missions and they were fantastic? What has all the years of waffle been all about? What did people actually purchase? What will the Handbag actually star in? Will it arrive in a green box? When do we get the promised sequel?

<roll a d20 probability volume>
 
It's quite clear...whatever side of the fence you sit regarding Star Citizen...that Ci¬G are struggling to make their object container system work. Salvaging gameplay cannot be implemented because it requires object containers to interact with other object containers...much the way that shoving a vehicle inside another is still broken. The same with refuelling, repair, medical gameplay...in fact any gameplay loop at all that involves Ai or player controlled object containers interacting with eachother or anything at all.

The same applies to ship to ship docking required for the larger ships, ship to shore docking also with larger ships, not to mention having any hope of the very basic Ai interact with any object container be it ships, doors, trams, or elevators...even the planets are object containers and once again why AI or NPC characters are never seen outside on planet surfaces be it in ships or interacting with their environment in any way whatsoever, they are to all intents and purposes merely moving scenery with no Ai routines in place to allow them to interact or react to the environment or player actions at all, they follow a plotted route just like the trams in Lorville or area 18, moving from A-B and back again....now tell me that involves any Ai routines at all.

The mission Ai present in the likes of the bunker FPS and 890J FPS is simply a minimap within another container with only the most rudimentary Ai routine enabled or programmed in. They don't move or react with the environment at all until a player reaches point X within the specific object container they are placed remaining completely static and unresponsive until that point. They can't wander around their environment, go through doors, use elevators or leave the object container they are placed. This was also painfully obvious in the Citcon demo....go back and watch the Ai who are completely static until the player reaches a trigger point enabling the pre-mapped A-B track following to start.

If anyone were to wonder why Ci¬G are now pushing purely PvP playstyles in small object container maps containing no Ai whatsover...I think we'll see this new Total War gameplay now being the main focus of Ci¬G's efforts since it only requires a static map and players to operate in it...they simply can't get the PU and it's Ai or object container system any further than it is..and why the PU development is completely static bar adding fluff, scenery and more ships to a completely empty and unresponsive sandbox.

I'd love to see a livestream discussion between you and Twerk about the state of SC. I think it could be really interesting. Two people who enjoy the game, hopefuly, but willing it discuss its flaws.
 
but Crytek discovered that CIG are also making a console port of Sq42.

Wow, totally missed that.

I wonder how that meshes with the PC master race that inhabit SC, especially when at the start CR was keen to push this was a PC only game, not held back by consoles.

Can't wait to see the flip flop by some backers on how this is good for Star Citizen.
 
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