This. I want them to succeed, but I think they're going at it from the wrong direction with the wrong engine, to be honest. They've hacked the heck out of the CryEngine/Lumberyard to the point where its former ability to be an FPS has been hampered and they have to actively work to make it work as an FPS again along with everything else. Quite frankly, Elite Dangerous is on track to do close to the same thing SC has promised, and they already have functioning game loops. SC has become a dream simulator, and the poor programmers, artists, and engineers working their tails off to make it happen probably know half the stuff that has been sold to backers cannot happen the way CR wants it.
In a little over a week, I'll have a Hercules C2 sitting in my hangar. I will likely love it. The problem? There will be nothing for me to do with it. I can fly around with it, do what little borked trading can be done, and then have a 30K wipe that progress, and then I'll spend 3 hours waiting to reclaim my ship because as I said before, CiG is building the house from the attic down, and so we have prison "gameplay" and all of these protocols to prevent just burning a ship and reclaiming, when there are so many bugs you might have to reclaim your ship several times a week at least. They're putting all of the punishments in while the game is punishing enough.
People tell me "you should get an SSD, that's the real problem," and when I tell them I have an NVMe M.2 drive, suddenly it must be something else causing all of those bugs. There are people who will never be reached, and it's because this is a dream simulator. Look, I love space sims, I bought Elite and was in love right away. Yeah, I couldn't get out of my ship, and so many things were menu based, but look where they are now, and they're still progressing! That's why I said that ED will do in a few more years what SC has spent their entire existence promising and not delivering.
I don't have to have Second Life in Space, I don't have to have a real time simulator where I shower, shave my legs, grab a bite to eat, hop into my spacesuit and take my Freelancer down to the planet surface to pick up some widgets from the mining colony, drop my coffee cup on the table, leave, come back a week later and it's still there, and it has grown the proper amount of dust and detritus on the surface, so I can take it back to the ship, wash it out and put it in the cupboard. I mean, that's Second Life in Space, and while it would be very impressive as an option, at what point does it stop being a game? In Elite, I can log out wherever I am, come back later, and pick up where I left off because Elite is a game, it's a game, not a life simulator.
SC is too big for its britches. Now they're talking about pets, and sheet physics, and it's like, have you people forgotten it's supposed to be about the life of a spacer? Games aren't supposed to recreate everything in life, just the highlights, the fun stuff, the interesting parts. The plot has been lost, it's just lost.