Oh, and a SC player leaving (at least temp) to return to their other space sim (which will go unnamed).
I would first like to thank RSI, CIG, and everyone who has been working so hard to develop Star Citizen. You're doing great work on an immense project, and I appreciate and respect all that you've...
robertsspaceindustries.com
On the one hand, massive wall of text that i find hard to even understand what his real issues are with SC. But the community of course also picking up on that and rather that replying to his points just ragging on him for the length of his post.
Usually, when I think of the term “wall of text,” I picture a run-on sentence writ large. That post, on the other hand, was well formatted, where each point was its own paragraph, and each paragraph included an intro sentence, the body of the point, and a summary (where applicable).
Basically, his issue with Star Citizen was that setting up his HOTAS and the justice system are needlessly opaque, and CIG really should hire a technical writer to create a manual for the game, so that people could read it. Ironically, this is one area where the standard SC defense, "It's ALPHA!!1!" is actually appropriate: you don't write a game's manual (assuming you do that these days) until all the features are in, balanced, and in their final form: i.e. just before release.
I say ironically, because this describes about 90% of CIG's work to date, and Chris "make that pixel blue" Roberts management style to date. He obviously has no problems with artists redoing their work over and over and over again because the game isn't in the state where they
should do their work. Given how he pads is company size with such artists, you'd think hiring a technical writer or two to keep that manual up to date would be right up his alley.
Especially given his current "playable now" narrative.