If SQ42 releases as a good game, I'll say it's a good game. Same with Star Citizen. Until that happens, I'll continue to critique what I play every patch release.What happens in the extremely unlikely event that Sqn 42 releases to high acclaim or some official review process for SC appears as positive? I take it that such rampant abuse of common sense will be decried as shill pieces too?
And about the whole "some games take decades to make" thing, that can be true. Fortunately, those games did not pre-sell features that were cut along the development timeline. Now, you can argue that yes, like myself, you could pre-order Duke Nukem 4Ever way back when there were still Electronic Boutique's and Egghead Software's still in business -- but pre-ordering a game is different than pre-ordering for a specific feature.
Star Citizen has not only promised but pre-sold faction battles scaled to several hundreds or thousands of players -- they've pre-sold land claims and base building -- with an $800 ship tied to that as well. If they never get those features working, what then? What do people do with a $1,500 (or more) capital ship that cannot interact in any meaningful way with the game? What do they do with the Pioneer if they cannot build bases?
Besides some of the hilarious rumors, that's my main issue with SC. Game development is tough; features are scrapped, changed or reimagined all the time. SC is no different, except that its taken in tens of millions of dollars for those features -- features that might never exist.
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