None of our discussions stop others from posting about their positive experiences with SC. They might get challenged by the skeptics over their posts, or they might get likes. All part of the great forum experience
Same as happens on the ED forums, where someone posts about the great experience they had, and someone calls bull while someone else likes.
Except when genuine questions get buried under 4+ pages of the latest CiG criticisms. Dunno just feels like a lot of the politics stuff gets rehashed and not really anything revelationary is added. Absolutely point out the flaws of a game, just does the same stuff needed to be said every day multiple times a day?
I must admit to going back to flying Horizons rather than EDO though...as a whole, EDO holds nothing of long term interest for me, it's too 'disconnected' from the main experience of ED if that makes sense...I suspect that's a result of playing years of SC where having the legs to climb that ladder or walk up that ramp to your ship has always been an integral part of the gameplay more than anything else.
In as much as I'll never directly criticise FDev for the design path they ultimately decided to follow....I'll simply add one little observation and food for thought as a fan of both SC and ED. Assuming FDev had decided to develop ship interiors and EVA gameplay as part of the game's direction, thinking specifically of the many disgruntled Cmdrs now trying SC for that experience ...EDO could have made Star Citizen completely irrelevant overnight for all of them.
I believe i'm past the SC honeymoon phase, experienced pretty much all it has to offer, and seen most of the bugs. If one steps back and squints one can do gameplay loops that heavily resemble ED, the problem is SC is an alpha and progress can be wiped at any moment, so is it worth grinding out aEUC for a big ship if playing it as a game, and less as a tester for CiG? I've no regrets, and enjoy a lot of what it does, but it can't be a main game for me until things are settled down a bit
(i will keep playing off and on, as i enjoy what it does well).
I will say that yes SC is a spaceship game. Personally all the fps/foot stuff makes me feel more connected to my ship: exiting the pilot seat, walking to the hatch, opening the ramp, walking into the station does add immersion but also makes the ship feel more like home.
But it's also being able to wander abut in a long Quantum Travel (long being relative, maybe a handful of minutes), vs being stuck
not-flying your ship in ED say on the way to Hutton, or when being a Fuel Rat and you get a LRR client 200 jumps away.
Playing SC really points out how tiresome some of ED's mechanics are, and i guess a lot were hoping Beyond's supposed QoL focus was going to look at things like micro-jumps to secondary stars / supercruise.
ED "wastes your time" in different ways to SC, but ship interiors along with SC's other design decisions feel fine and not this supposed time-sink with no benefit if one values immersion.
I really wanted to be able to properly multicrew a conda or just walk around a python like it was home, but with the "no plans" and after playing SC, i cant help but feel FDev has not progressed how i hoped the game would go. Which is fine it's their game, but Odyssey does not excite me as is, nor does their road map give hope the future game can be what i want.
Agree with Mole: Odyssey could have been a knock-out blow to other spaceship games... There's no "rage quit" just disappointment.
Be interesting to see where SC goes, as at least there is hope in this scam-alpha/game.