For me this was one of the two killer moments in the EDO release. The "Armstrong moment" is the walk from cockpit to surface and SC does that in spades. That FD thought that could be achieved by a transition was woeful and for me was a clear red flag they didn't get it. I have zero problem with the transition, if you aren't doing interiors yet it makes sense, but don't sell it as the "Armstrong moment" because it isn't. The VR farce was the second, choosing not to do it for the DLC I can understand, but the point you transition needs to be done in an manner that makes sense and if the Armstrong moment had been done correctly the transition point would have been obvious..I recently saw a short video of an ED player having his first "Armstrong moment" in SC. Unlike in ED, he really had to climb down the stairs to leave his ship. Impressive (or so he must have thought). Then he walked around a bit and kept wiping drops of condensation off his helmet! That actually made me laughing out loud. Is that what people call "immersion" these days? I already find the much more subtle condensation drops inside the helmet in Odyssey pretty ridiculous. But outside? And does either of that bear any form of gameplay value? Then he even found some nice flowers, but he didn't even try to do anything with them. Is that even possible in SC? But the biggest showstopper for me was how his ship behaved: as if it had no weight, no inertial effects at all!
And that is something that would instantly kill my immersion.
I don't have much time to game, so with a "developing" title I tend to be following the development as much as I am playing, because I can pick it up by reading in lunch breaks etc. When I game I am also forced to play in a manner where I can stop at a moments notice due to real life, so that means solo. I think that changes the way I look at such a game, the rhetoric not the actual gameplay shapes my view of the game.
There is enough now in SC, if you dismiss the rhetoric, you can actually find enjoyment, especially if you can play on line with other folks. What I find really interesting is that the "Armstrong moment" has become the differentiator between the two projects. ED claimed it, but doesn't have it and it is the mantra of SC, so I well understand the migration for those that anticipated the "Armstrong moment" towards SC.