Game Discussions Star Citizen Discussion Thread v12

Fire hazards... ugh. "To say lots of players are excited about the gameplay possibilities of this would be an understatement" - seriously? Like lots of players were excited about prison gameplay?

Fire, eh, we will see. But if don't think there was a certain segment of the community that was over the moon excited for prisons and "put the griefers in jail for 13 hours" you are fooling yourself.

I imagine it would be equally popular with the ED community if instead of just spawning on a prison ship, the dirty griefer would be stuck in there for 1/2 a day.

Even me as a bad guy thinks they are a good idea. Have some issues with them now and how buggy the game is/there really isnt a lawless zone yet. But with the 3.10 changes I'm fine with them as is.
 
Even me as a bad guy thinks they are a good idea.

But my dear Sovapid - as a bad guy, will your input into instigating fire propagation and ship decompression add to gameplay? Will your victims be able to swap out fuses, extinguish fires, recompress blown decks and patch hull damage in a meaningful way? Can they at least have enough time to order a drink from the Bartender?

Or will they all die in 13 seconds anyway?
 
Fire, eh, we will see. But if don't think there was a certain segment of the community that was over the moon excited for prisons and "put the griefers in jail for 13 hours" you are fooling yourself.

I imagine it would be equally popular with the ED community if instead of just spawning on a prison ship, the dirty griefer would be stuck in there for 1/2 a day.

Even me as a bad guy thinks they are a good idea. Have some issues with them now and how buggy the game is/there really isnt a lawless zone yet. But with the 3.10 changes I'm fine with them as is.

I will say this on prisons, and SC in general......

Spent the past couple days in prison on purpose. And on 50 player servers it is fine. It is pretty rare to see another player. If server meshing ever hits and every player that is in prison is in the same "instance" of the prison it is going to be such a mess it will be laughable. :ROFLMAO:

Prison overcrowding SC style.
 
But my dear Sovapid - as a bad guy, will your input into instigating fire propagation and ship decompression add to gameplay? Will your victims be able to swap out fuses, extinguish fires, recompress blown decks and patch hull damage in a meaningful way? Can they at least have enough time to order a drink from the Bartender?

Or will they all die in 13 seconds anyway?

We will see. And there are plenty of ships now that dont really die very fast. 890's take one hell of a beating before exploding.

There are games that have multi crew combat where you take time to do repairs during battle and are fun. Sea of Thieves comes to mind.

Issue with SC is being balancing "escaping" to force that type of game play to happen. It remains pretty easy to warp away from anyone attacking you.
 
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Fire, eh, we will see. But if don't think there was a certain segment of the community that was over the moon excited for prisons and "put the griefers in jail for 13 hours" you are fooling yourself.

I imagine it would be equally popular with the ED community if instead of just spawning on a prison ship, the dirty griefer would be stuck in there for 1/2 a day.

Even me as a bad guy thinks they are a good idea. Have some issues with them now and how buggy the game is/there really isnt a lawless zone yet. But with the 3.10 changes I'm fine with them as is.

Yeah, excited for others to experience prison gameplay. Not so many excited to experience it for yourself.

There again, there were those who dreamcrafted stays in prison "making contacts" and "setting up shady jobs".... like yeah, really?
 
Yeah, excited for others to experience prison gameplay. Not so many excited to experience it for yourself.

There again, there were those who dreamcrafted stays in prison "making contacts" and "setting up shady jobs".... like yeah, really?

And after 14 attempts at requesting a job from the imprisoned Godfather NPC, he finally pours you a drink. :D
 
But if you iterate a bridge - you build it out of one span, and it doesn't work.

You iterate two spans, and it still doesn't work.

You iterate three spans, and you finally get somewhere.
I reality, yes.
But in CI-G -land, the third iteration has a wrong coloured pebble in the concrete of second span, so the process starts from the beginning anew. And then the new second iteration span two happens to be a meter wider than span one because new concept sale needs the space => back to square one. And after several rounds of that, you maybe get the full three-span bridge, but there are gaps in the geometry and you fall to the river...
 
I reality, yes.
But in CI-G -land, the third iteration has a wrong coloured pebble in the concrete of second span, so the process starts from the beginning anew. And then the new second iteration span two happens to be a meter wider than span one because new concept sale needs the space => back to square one. And after several rounds of that, you maybe get the full three-span bridge, but there are gaps in the geometry and you fall to the river...
.... and sometimes the bridge may blow away!!
 
Well here's a question for you my dear Mole.

If buttered toast always lands butter side down, and a cat always lands on it's feet - what happens if you attach buttered toast to the cat's back?

Will that result in Squadron 42 being released?

Ah yes, the proverbial perpetual motion machine.

And no, unless it knows about engine development too.
 
There are more known issues than bugfixes.
They still insist on doing harm to subatomic particles.
They still think UI is gameplay.
We can add “QoL” to the list of terms that CRobber has heard but never bothered to look up.

The dumb. It hurts. :ROFLMAO:
You missed the gravest of them all:
For 9 years the development was managed by Holy Roberts.
And that can't be fixed. Like, totally.
 
But if you iterate a bridge - you build it out of one span, and it doesn't work.

You iterate two spans, and it still doesn't work.

You iterate three spans, and you finally get somewhere.

You then further iterate four and five spans to make improvements, optimisations, and look toward methodology change to make your "fourth" span the initial build template for all subsequent bridges that fall under challenges that can be met with that technology and resources, and note any further improvements for future implementation.

You don't go about forgetting what a bridge even is and try to sell stuffed penguins whilst forgetting where your mic is.
Ah, as it has been said, you just don't understand the bridge development. But it's easy to fix.

Now, listen carefully: the bridge is a lie.
You can iterate a lie as many times as you want, is just doesn't work and you don't ever get anywhere.

And SC is a bridge.
 
You wanted to see what Star Citizen would be like without you Chris, not gonna lie, it's pretty much the same.
I don't think any amount of talented devs could undo the harm he's done to the project, it went on for far too long. As the deadlines set by the investors are persistently missed, they'll just extract whatever financially punitive measures they set in place and recoup their initial investment capital (assuming there's still money in the kitty left to do that) leaving the remaining devs with no cash to continue further.

The Calders...and whoever else CR has dragged into this under the radar and off the books...aren't game publishers. They have absolutely no interest in Star Citizen as a game, merely as a cash cow. If it's not producing the proposed income or potential due to persistent delays, they'll kill it off.
 
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Fire, eh, we will see. But if don't think there was a certain segment of the community that was over the moon excited for prisons and "put the griefers in jail for 13 hours" you are fooling yourself.

I imagine it would be equally popular with the ED community if instead of just spawning on a prison ship, the dirty griefer would be stuck in there for 1/2 a day.

Even me as a bad guy thinks they are a good idea. Have some issues with them now and how buggy the game is/there really isnt a lawless zone yet. But with the 3.10 changes I'm fine with them as is.
Well ED's way of having prison stations quite far away, and combat ships being poor jumpers do produce some stay away time in practice. At least for those types who fly FDL.
 
Yeah, because when you're 8 years into writing a game with an engine that's ~10 years old you'll always be playing catchup with modern engines.

Chris Roberts has been trying to create the "most detailed game ever" for almost a decade and now Microsoft are launching a sim which is 1:1 scale with the entire planet.

They're stuffed.

EDIT: I'll be interested to know the size of the team and development costs of the new MS Flight Simulator.
^^
This. And I'm willing to bet it didn't take $300M+ USD to develop either. MS 2020 Flight Sim is going to be solid contender for GOTY in the sim category IMO. Game looks increasingly EPIC from every preview I've seen to date. It's basically the aerospace love child of SC Ultra HD fidelity graphics and ETS wanderlust on 'roid rage. :ROFLMAO:

edit: And it's going to feature ALL the airports in the world! o_O

THIRTY SEVEN THOUSAND+?? individual airports. o_O
Ranging in operational scale and scope from massive major metropolis hubs the likes of Heathrow & JFK to your local Podunk grass lined runway in the middle of nowhere.

Source: http://www.youtube.com/watch?v=Qpi5zE1BzWE

Given Chris's cognitive capacity for being a human magpie. And his obsession with pilfering intellectual capital from other established game franchises. Wonder how the unprecedented scope of this flight sim game play is going to be featured in SC's atmospheric flight mechanics?
 
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I don't think any amount of talented devs could undo the harm he's done to the project, it went on for far too long. As the deadlines set by the investors are persistently missed, they'll just extract whatever financially punitive measures they set in place and recoup their initial investmant capital (assuming there's still money in the kitty left to do that) leaving the remaining devs with no cash to continue further.
Yes, but Ortwin abd the Robers gang have shovelled away enough coin for themselvea I'm sure.
 
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