Game Discussions Star Citizen Discussion Thread v12

It was never really broken. Well, except for scrap. Scrap is broken in that you can buy it but never sell it.

Trade is broken similar to trading is broken in ED because if I go to Lave in my 700t cargo capacity Cutter, I can only buy 5 (or whatever the number is) Lavian Brandy and I cant fill my cutter up with them.

You cant make the millions of credits per hour like you could in 3.8 and people say it is broken. I made most of my money trading in 3.15 after the wipe, probably made 10 million credits at around 200k - 225k an hour.

Although I do appreciate people saying trade is broken so more people don't even try it.

On the down side though, 3.16 has broken the side door at new babbage, so i'm not trading anymore.

Well, as i said, was only repeating what others said here and elsewhere (Spectrum, reddit) for months. Trade was allegedly broken. I don't play the game so i can't confirm such statements ;)
 
I don't play the game so i can't confirm such statements ;)
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Anyway, trade in both ED and SC is pants compared to other games...

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There is much more exploration in the minature system of Outer Wilds than in Star Citizen, therefore SC sucks.

(not really but this comparison game is
So much better than Elite...

Locations with variety, where weather, ship damage, and what you put on your ship actually effect gameplay.

Oh yea, and your actually trading cargo as apposed to numbers on a spreadsheet.

Trading in Elite is flying to a station, then going to a website, then seeing some numbers change, then flying to a station that basically looks identical to the one you left, to change some numbers. You don't even need to get out of your pilots seat.

Don't get me wrong, a few changes could make the spreadsheet trading in Elite feel a bit more visceral, but it will never happen.
I have always dreamt about putting Sokoban in my ED. That game was so visceral. I would improve it though, with a minigame, where you need to keep your body's balance so that you don't flip when carying a box. Of course, everything would depend on the gravity, weather, physical attributes of the space suit etc. Fail to maintain the balance and a box can fall on your foot or leg, crushing your knee. This is where the medical gameplay kicks in, with another minigame of manual stabilisation of the broken bones, simulated bleeding and possible wound infection. Depending on the success of that minigame, your character would have more or less trouble walking. All of this after two months of real-time stay at a hospital and having to go through a complex set of rehabilitation excercises every day. Fail to log in, miss an excercise and your character's therapy can fail, making it completely immobilised and having to use a space wheelchair.

It would add so much to team gameplay and immersion.

The most interesting part would be physically carrying the slaves I have just bought, though.
 
Ok, discussing SC specifically:

But it does reset your postion in a System to near the main star if you get booted in supercruise, atleast in my experience.

In SC you can log out on a planet and log in next to the sun. This is fairly extreme.

Did Jumptown last week in a friend's redeemer, had to log back in and out in the beds because the terrain was a little bit slow to load on my end.
Ended up being back in the same bed and with the same crew on the same planet!

Sure. Persistence is in an improved state at the moment, I agree.

But does that mean the guys who logged out on a planet and logged in at the sun didn't experience that?

Nope. It does not.

Or the guys who logged out for the night on a surface, and logged back in to find themselves under a mountain, due to planetary rotation?

Or the guys who can't access their load due to ship duplication locking them out? Or the guys whose trade ship kept blowing up because they foolishly walked down the ramp? Etc etc. There's a significant web of bugs which mean persistence and progress are still not in an ideal state, and these impinge specifically on our topic: Trade. (And that's without mentioning trade's Tier 0 nature generally, with Tony Z's background sim still missing in action for years etc).

And all of this will most likely get worse again for a while when they rip out the persistence database and networking architecture this year. Because alpha baby ;)

I'm not sure why anyone bothers with the 'alpha performs like a standard game' line of argument honestly. It's a bit daft ¯\(ツ)/¯
 
Keeping the ex girlfriend analogy going, elite is the one that let herself go and can only cook 1 meal
ED is the person you started dating in 2014, had some fun times with, and then eventually grew apart from and split up with on more or less friendly terms a few years later. SC is nothing more than a picture in a magazine, of someone you'll eventually see in a "before and after meth" mugshot on imgur.
 
Star Citizen Year in Review

And what were the highlights of the year?
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Star Kitty armour
More armour
More armour
Carrack, decided on in 2013 and was the 33 million stretch goal. It wasn't released in 2021 like CIG claim here, it was released in Feb 2020 in 3.8.2. It isn't available for research missions and long distance touring because neither of those things exist in game.
Merch!!! Yes, an opportunity to give CIG even more money!

So, there you go, the highlights of 2021 for Star Citizen. 3 armours, 1 opportunity to throw money at CIG, and something that didn't happen in 2021 and is badly misrepresented.
 
Just because you don't seem to understand the basics of rare commodities yet, doesn't mean trade is broken. Nor is it because trading no longer fulfils your supposed right to a certain hourly wage.

edit:
Or wait.. is what you wanted to say, that trading is not broken in SC?

💡

The 2nd part.

Like this recent thread:


They say

As it is now, if Laranite is out of supply, traders cannot do anything

Laranite is the most profitable trade commodity in SC. A full load of laranite in a C2 (the biggest trade ship) will make over 2 million credits in one run. So you could do 4 - 6 million an hour. Way out of whack compared to everything else.

There are plenty of other things to trade if you have a big ship, but for that person trading is "broken" because they cant trade the most profitable commodity. And even then the issue is they cant fill up one of the big trade ships. Its fine if you are using a small trade ship.
 
Star Citizen Year in Review

And what were the highlights of the year?
sxwhd5dlu0981.png
aoizv9hpu0981.png
ch364wmuu0981.png

0j1dvpjzu0981.png
yakaigj9v0981.png
2eljhjcgv0981.png


Star Kitty armour
More armour
More armour
Carrack, decided on in 2013 and was the 33 million stretch goal. It wasn't released in 2021 like CIG claim here, it was released in Feb 2020 in 3.8.2. It isn't available for research missions and long distance touring because neither of those things exist in game.
Merch!!! Yes, an opportunity to give CIG even more money!

So, there you go, the highlights of 2021 for Star Citizen. 3 armours, 1 opportunity to throw money at CIG, and something that didn't happen in 2021 and is badly misrepresented.

I'd like the see the full thing, just to be sure they're not cherry picking.

But regardless, that Carrack section. God damn.

In June, the Anvil Carrack was available to fly within the 'verse on research missions and long-distance touring. This ship quickly became a favourite amongst travelers looking for an adventure millions of miles from home.

The Carrack was released in 2020, has no research missions, and can't travel a million miles from anywhere.

But otherwise, great job CIG. 2021 was clearly a strong year :unsure:
 
I'd like the see the full thing, just to be sure they're not cherry picking.

But regardless, that Carrack section. God damn.



The Carrack was released in 2020, has no research missions, and can't travel a million miles from anywhere.

But otherwise, great job CIG. 2021 was clearly a strong year :unsure:

Heh, i guess there was chery picking. As I understand this is from the email, the video does have some other things mentioned as well in addition to these, so i guess the email had more. The claim for the Carrack was brazen though.

But you know me, FUDster supreme!
 
I guess "cherry picking" is sorta one way to put it.


Heh, yes, a bit more there.

Let's see...

The ship showdown which caused so much salt and cotroversy on Spectrum and reddit. Such highlight!

Citizen con - and what a non-event that was. A guided tour of Pyro, still not in game.

Crusader and Orison - yup, that was a good addition, apart from being a framerate killer for many.

Women's day - fair enough, but a highlight of the year???

Pride contest - again, fair enough, but a highlight?

Alpha 3.15 - woo hoo, a patch was a highlight.

Interesting, those things in the images i posted must have come from the email. Unless its all made up. I'll ask for a sauce. Well done if made up though.

So, out of that "transmission" - 2 out of 6 items actual in-game things. One of which was a patch out of 4(?) major patches delivered.

Interesting they don't list medical gameplay. That was a much more impactful addition worth highlighting.
 
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