In 2012 Chris and David, both had a very similar vision of what they wanted to do, except for some differences ( like the real universe vs the fictional one), they both talked about very similar things like about mining missions, moving cargo, bounty hunting, landing on planets, walking around your ship, walking around other players' ship (even stealing it), etc etc, they also talked about all the gaming opportunity that this things could offer
They both knew that the challenge was huge and that it was not easy to achieve, (they both said that) so each one chose to do it differently, David started with something simple to be able to deliver a "finished" product quickly with the promise of adding the other things later, while Chris began to build the pillars of all this not without encountering many difficulties along the way.
Now today we have that SC has almost all this, all about what they both said, and Elite does not and with its current engine it is practically impossible for fdevs to achieve it, so who built the game backwards???
don't get me wrong I used to play elite in the mid 90's, I loved that game, there is no point in berating Chris for having done it differently, especially when he has managed to do it
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