Game Discussions Star Citizen Discussion Thread v12

If you are polishing the "place holder" to me that means, well, you aren't actually working on the systems and mechanics that are meant to replace the "place holders", that's literally what they are for, an easy and low quality substitute for the actual system/mechanic. If you are polishing the place holders it means you are intending to use them in the released game, don't polish place holders CIG, put in the actual mechanic or system meant to go in that spot!
There is no intent to do so because the actual mechanics are impossible to realise in many cases.
 
There is no intent to do so because the actual mechanics are impossible to realise in many cases.
Aside from their networking fantasies, and the whole concept of NPCs being indistinguishable from players, there really isn’t a lot in Star Citizen that is impossible. Plenty of games have realized, in far better depth, what Star Citizen has been promising since 2012… and many of those games date back to the late 90s. The central issue with SC is that many of those games specialize in that gameplay, and SC should’ve been aiming to be a generalist, given the computing budget they have to work with, rather than specializing in everything… except at the one thing it should specialize in: being a space game.
 
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SC should’ve been aiming to be a generalist, given the computing budget they have to work with, rather than specializing in everything…
There is already Elite Dangerous, X3, NMS, etc as good generalist games. That's not what backers want from SC. You have nailed it, we exactly want a game that specialize in everything. That's why we fund CIG, because it's the only one that at least try to do it. ED could have made this switch, but they have secured EDO to the minimum and just put the FPS part beside the flying part. They have missed a big opportunity. Even Starfield will not do it as all clues points toward flying and fps gameplay completely separated. Even flying in space and flying in atmosphere will be separated.
 
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Aside from their networking fantasies, and the whole concept of NPCs being indistinguishable from players, there really isn’t a lot in Star Citizen that is impossible. Plenty of games have realized, in far better depth, what Star Citizen has been promising since 2012… and many of those games date back to the late 90s. The central issue with SC is that many of those games specialize in that gameplay, and SC should’ve been aiming to be a generalist, given the computing budget they have to work with, rather than specializing in everything… except at the one thing it should specialize in: being a space game.
Yeah, I'm saying the everything game is impossible. You HAVE to specialize at some point and you HAVE to rule out concepts that collide with the general idea of the game. Any major re-orientation in the fundamental design is problematic and SC has seen a number of these. The everything game is just an amorphous blob you project wild dreams on and they stick, because the nerds breathe so heavily dreaming exciting fantasies. In other words: It has nothing to do with game design.
 

ED experience its umatchable and unique. Let me share an experience we had this week:

We where split in 2 groups doing different things, 1 group were doing base raid missions, and in one of the missions they got jumped by pirates inside the settlement, an intense firefight started so they called for our help

The second group assembled on an Anaconda and head out to the location for support, while inside the Anaconda we went to our outfitting menu and equipped our armour, guns, and... hold on, nah, its just a click of a loadout, no faffing about. I can't express how much time we didn't have to waste actually getting ready while waiting a long time to arrive, because we were there in just a couple of minutes. Which is pretty useful considering our friends were under attack and didn't really want to wait for us to arrive while we faffed around getting equipped!

We arrived at the location, red alert, turrets manned, luckily everyone was inside so destroyed the enemy ships on the ground and enter the settlement, flanking them and finally killing all the pirates. Our team was fine though, they healed themselves and recharged their shields.

Then we told the pirates if they pay we won't kill them (hold on, we already killed them) and for role-playing they accepted, we scorted them out of the bunker (not sure why in the original they only escorted one out? I think in the original they meant something else, its confusing), once every one was on their ships we give them a salute and left on our way

You can't find that experience in any other game, not DCS, not in war thunder, not in Star Citizen, not in SQUAD, not in Tarkov, ED is unique, and we have a complete working game instead of a buggy alpha, with more DLCs on the way. Just imagine what it will be like 4 years from now!

EDIT: The point i really want to make, besides the obvious no other game has what SC has in terms of experience is guff, is that many games provide a unique experience, and if you try and include every bit of unique experience, while totally ignoring what you can't do, then you can write this sort of guff for many games and declare it to be the only game that allows you to get this sort of experience.

This is a long standing issue i've had with backers who compare SC to other games, be it ED or others (although ED is usually the prime target, although CR isn't averse to comparing SC to many other games). They list only what SC has and other games don't have, ignoring what both have, and refusing to even discuss what the other game has that SC doesn't have, and often fall back on the ITS ALPHA excuse, and that its still in development, and that one day SC will have it all!
 
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You understand that a game that specialises in "everything" is, by definition, a generalist game?
Yes.
And if CIG achieve to specialize in everything = become a generalist game, in the same time it will redefine our expectations toward actual generalist games. By now, we don't expect from generalist games to have the same specialization level than specialized games. No one expect now EDO or NMS to have its fps gameplay at the same level than Escape from Tarkov.
 
oh yeah the bugs, no one denies that sometimes it is buggy of course it's not for everyone🤷‍♂️
View attachment 312624

Yep, it certainly is a buggy alpha. And an acquired taste for all that ;)

'New Player experience'

6/26

I couldn't buy things from terminals, weapon vendors were the worse I didn't know you had to "Store" your ship after landing = 6/7 minute wait to get into it every time I thought that if you transferred your insurance, it would also transfer my respawn when logging on....it didn't, I respawn and it takes fricking10 minutes to get to my ship....riding the FRICKING TRAIN!!! If that sounds like fun, it isn’t I fell on the floor in my ship just getting out of the cockpit, my body got stuck in the side of the ship for 10 minutes I figured out how to mine gems from this little rocks in a cave while doing a mission My inventory just sits there loading and I can't take my helmet off to eat....I need a drink I crashed my ship into the ground at night....it was very dark, but it was just was missing its wing, it could still fly (really cool) I successfully delivered a box....but christ it took forever One person is teabagging the greens table I was able to sleep in my ship!

6/27

two people are teabagging the greens table I died walking off the ramp of my ship....seems like the ship moved slightly as I was getting off....like it glitched its collision....still I had to respawn and get a new ship...and blow up my old one to get the mined stuff from it My multi tool just disappeared while I was picking up some gems, it wasn't in any inventory....it literally just disappeared I couldn't buy food, until I logged back in again, then still some food I couldn't buy I couldn't buy weapon attachments....or weapons...kept saying the transaction failed, or waiting for pending transaction three people are teabagging the greens table I couldn't go to the mission marker....for a cave to look for some guy...I tracked and untracked it several times...I got tired of trying so I went to sleep in my ship and logged off I thought I could wake up in my ship....but nope, ship died and I respawned on the fricking planet again it took 15 minutes to travel to a mission because I think the fast travel quantum jump thing was broken....three seconds into the mission I get hit by missiles....tried to look at the keybinds to send out a decoy....while I was looking at the keybinds my ship blows up....

'A review of the game with my personal experience.'

Holy crap. I was super excited when I found out about this game ? Space travel, accurate and its multiplayer ? Count me in, this looks like the jacked cool brother of No Man's Sky. I bought the game after talking to some players, installed it on my SSD after finding out you have to do that, and finally started it. I was hyped and to be fairly honest, the first 2-3 hours of the game didn't let down my expectations. Fairly Open, you are free to roam and the ships all look as dope as it gets. I encountered some minor inconveniences which were annoying but really not that troublesome. Then it began, the bugs. You travel to another plan to pick up something and then...your ship despawns. I had this bug multiple times and for each time I had to restart since I wasn't able to summon my ship. Then suddenly, after my fourth or fifth reset my HuD suddenly goes missing. I can no longer fast travel using hyper drive to another planet. I go to the discord and ask some questions, a helper suggests resetting my character to me. Sounds fine, I haven't made that much progress yet anyways. So I do just that. I login after, "please wait some time, we're still resetting your character", alright I understand that, sounds fair.
One day later I try to play again - Now I can't login at all. "Connection Error" while I have high speed internet. Once again, Discord - ask for help. Once again I reset, nothing changes, I reinstall the whole launcher and game, nothing changes. I am now locked out of any mode of the game and have no idea what to do. I write a bug report and guess what.

Nothing happens. Multiple people contribute to my issue and say they suffer from the same problem. No developer or anyone who's job it is to fix the game says anything. Two weeks later my report gets archived because not enough people contributed apparently.
I am sorry, what ?
I paid 60 Bucks for this game, 60 Euros for not being able to play the game and not even getting a notification when they try to do something about this ? And multiple people reported about the same bug as well ? I don't expect much and I was willing to put up with bugs as long as I know that THEY WILL HELP ME BE ABLE TO PLAY THE GAME.

To say I am dissapointed is far from the truth.
I asked for a refund which apparently takes them two-three weeks to respond to, I am not surprised at all.

TL;DR - Fun game, customer support doesn't exist, pray you don't get any game breaking bugs.

Source: https://www.reddit.com/r/starcitizen/comments/vlaq1e/probable_waste_of_money/
 
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ED experience its umatchable and unique. Let me share an experience we had this week:

We where split in 2 groups doing different things, 1 group were doing base raid missions, and in one of the missions they got jumped by pirates inside the settlement, an intense firefight started so they called for our help

The second group assembled on an Anaconda and head out to the location for support, while inside the Anaconda we went to our outfitting menu and equipped our armour, guns, and... hold on, nah, its just a click of a loadout, no faffing about. I can't express how much time we didn't have to waste actually getting ready while waiting a long time to arrive, because we were there in just a couple of minutes. Which is pretty useful considering our friends were under attack and didn't really want to wait for us to arrive while we faffed around getting equipped!

We arrived at the location, red alert, turrets manned, luckily everyone was inside so destroyed the enemy ships on the ground and enter the settlement, flanking them and finally killing all the pirates. Our team was fine though, they healed themselves and recharged their shields.

Then we told the pirates if they pay we won't kill them (hold on, we already killed them) and for role-playing they accepted, we scorted them out of the bunker (not sure why in the original they only escorted one out? I think in the original they meant something else, its confusing), once every one was on their ships we give them a salute and left on our way

You can't find that experience in any other game, not DCS, not in war thunder, not in Star Citizen, not in SQUAD, not in Tarkov, ED is unique, and we have a complete working game instead of a buggy alpha, with more DLCs on the way. Just imagine what it will be like 4 years from now!

EDIT: The point i really want to make, besides the obvious no other game has what SC has in terms of experience is guff, is that many games provide a unique experience, and if you try and include every bit of unique experience, while totally ignoring what you can't do, then you can write this sort of guff for many games and declare it to be the only game that allows you to get this sort of experience.

This is a long standing issue i've had with backers who compare SC to other games, be it ED or others (although ED is usually the prime target, although CR isn't averse to comparing SC to many other games). They list only what SC has and other games don't have, ignoring what both have, and refusing to even discuss what the other game has that SC doesn't have, and often fall back on the ITS ALPHA excuse, and that its still in development, and that one day SC will have it all!
really? something doesn't fit here, tell it to the thousands of people who have opened their eyes and have been able to see for themselves, 🤷‍♂️
Ed2.jpg
 
ED experience its umatchable and unique. Let me share an experience we had this week:

We where split in 2 groups doing different things, 1 group were doing base raid missions, and in one of the missions they got jumped by pirates inside the settlement, an intense firefight started so they called for our help

The second group assembled on an Anaconda and head out to the location for support, while inside the Anaconda we went to our outfitting menu and equipped our armour, guns, and... hold on, nah, its just a click of a loadout, no faffing about. I can't express how much time we didn't have to waste actually getting ready while waiting a long time to arrive, because we were there in just a couple of minutes. Which is pretty useful considering our friends were under attack and didn't really want to wait for us to arrive while we faffed around getting equipped!

We arrived at the location, red alert, turrets manned, luckily everyone was inside so destroyed the enemy ships on the ground and enter the settlement, flanking them and finally killing all the pirates. Our team was fine though, they healed themselves and recharged their shields.

Then we told the pirates if they pay we won't kill them (hold on, we already killed them) and for role-playing they accepted, we scorted them out of the bunker (not sure why in the original they only escorted one out? I think in the original they meant something else, its confusing), once every one was on their ships we give them a salute and left on our way
The sole problem in your exemple is that its a made up exemple that never happened and will never happen in ED. Sorry but you can't have this level of interaction in ED on the fly...
The level of piracy you can experiment in ED is absolutely not on par with the level of piracy that can be done in SC.
I'm almost certain that you don't have really understood how the players pirates had interacted with the other players. For sure your are confused by the description, you don't know what can be done in game.
 
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really? something doesn't fit here, tell it to the thousands of people who have opened their eyes and have been able to see for themselves, 🤷‍♂️
View attachment 312637

You should really include the 'thousands' who now think it's a scam too ;)

LydVDqL.png


Some fun case studies:

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Ship purchase sourcing here

Conclusions?:
  • There's been a range of responses. They're definitely not all happy bunnies ;)

Worth another look in 6 months?
  • Definitely. The biggest 'refugee' glut was in July, for a start.
  • 3.14 seems to have been particularly unwelcoming to ED noobies for some reason. A much higher ratio bailing outright. (6 out of the last 10 for example).
 
really? something doesn't fit here, tell it to the thousands of people who have opened their eyes and have been able to see for themselves, 🤷‍♂️
View attachment 312637

LOL. Thousands of ED refugees! They are everywhere! All flocking to the BDSSE (alpha)!

You miss the thrust of my post though. You can make many games sound as wonderful as the other guy did with a little creative writing. Then you can declare no other game provides an experience like the chosen game provides.
 
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