Instancing is just the no brainer solution to so many of their problems.
They hinted at it in the SM Q&A:
Either slam a gate allowing no more players in to the 'dynamic event'... or just instance it...
But it's going to take more than 10 years of blather for them to fully come round to that conclusion
At least the ground combat might eventually function that way. Just a shame about the expensive capital ship battles and the seamlessness and that...
They hinted at it in the SM Q&A:
Without mechanics to prevent every single player going to the same location, a large mega shard will be very hard to achieve, especially on the client. For example, there could be a mechanic to temporarily close jump points to crowded locations, or create new layers for certain locations.
Either slam a gate allowing no more players in to the 'dynamic event'... or just instance it...
But it's going to take more than 10 years of blather for them to fully come round to that conclusion
At least the ground combat might eventually function that way. Just a shame about the expensive capital ship battles and the seamlessness and that...