Game Discussions Star Citizen Discussion Thread v12

I spent some time in the prison last night. That was FUN! Actual, literal fun. This is MUCH better system than Elite's C&P.

I simply failed to stop for an authority scan (was in menus setting up my HOTAS). I closed the menus to the sound of shots being fired at my ship. Panicked, obviously, stopped my ship and then heard "Power down your ship immediately! Or you WILL be destroyed!". That was scary.

I complied and was arrested. Fade to black, woke up in prison cell. I could then sign up for mining job to shorten my sentence, or just wait through it. Chose the former, found the mine entrance and went down there. Hand-mining is nice. There is a minigame that's not very difficult, but engaging enough to pay attention.

Apart from that there is also a "free for all" task to do, and whoever does it first, gets the extra merits and extra reduced sentence. Mine was 1h 45 mins in total. What I gathered in 2 mining runs reduced it to zero. It took me about an hour. I could then use Merits to buy food, drinks, medpens and similar stuff.

I know that you can also run away through a shaft behind a broken fan, but then you're obviously still wanted (which actually generates bounty hunting missions for other players! that's VERY VERY COOL!). So then you have to deal with trying to hack into a police database and erase your criminal record, if you want to be clean. Not sure how that's done, but the concept alone is very nice.

Comparing that to what we have in Elite.. ugh.

Very cool and engaging experience must say. Kudos to CIG for that.
That sounds really cool.

To do once.

:D
 
Exactly. It's a perfect deterrent for gankers and griefers.

Unlike the C&P system in Elite ¯\(ツ)/¯
True enough - two of the weakest parts of ED are instancing together and C&P. Though I've seen a lot of reports of prisons in SC often being broken, so you seem to be doing ok :)

Just don't mess with your HOTAS and get sent to the much better prison again, hopefully last time deterred you :sneaky:
 

rootsrat

Volunteer Moderator
True, although there are shortcuts for the dedicated. (Buying merits from others, getting an org grunt running the merit account, etc).

Just noting it's not a perfect deterrent ;)
For sure, but I still claim it's a better system than Elite's AND it allows for some actual prison gameplay - may not be fun to you of course, as fun is subjective. But I did have fun in the mines. I can imagine some dedicated roleplayers spending their whole Citizenship in the prison, running gangs etc. :D
 
For sure, but I still claim it's a better system than Elite's AND it allows for some actual prison gameplay - may not be fun to you of course, as fun is subjective. But I did have fun in the mines. I can imagine some dedicated roleplayers spending their whole Citizenship in the prison, running gangs etc. :D

Yeah I'm no fan of ED's C&P, I'm just suspicious of the whole 'actual prison' system in practice. (It's a fairly muddled approach off the bat in any game with endorsed 'illegal' roles. Is the prison supposed to be a fun alternative gameplay zone, or a punitive one, etc?)

It's hard to do a stone cold comparison though, because SC's one is still so damn glitchy, naturally ;). (Like currently you can get prison time for your vehicle damaging the host craft that's carrying it while in transit. Or simply be sent there with no time to fulfil, giving you a trespassing crime stat, trapping you in a permanent loop. Or just end up without a head and unable to do anything. Etc etc etc).

I'm still pretty suspicious that even in a robust system a realised prison would sit in a strange space between chore and sub-fun gameplay though. Especially over time.
 
I'm still pretty suspicious that even in a robust system a realised prison would sit in a strange space between chore and sub-fun gameplay though. Especially over time.
It will work about as well as ED's Notoriety - easily subverted with a little knowledge and broadly hated by law abiding players who accidentally trip over it. (Kinda where it is now really :) )

Look at all the complaints during SoO about griefers - they weren't deterred by prison now, and they won't be in the future. ofc that only matters if the game gets nearer completion, and there is no sign of that being a problem :)
 
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Exactly. It's a perfect deterrent for gankers and griefers.

Unlike the C&P system in Elite ¯\(ツ)/¯
Not really. Those types of players inevitably have multiple accounts, so they will just switch to a different account while the one in prison serves their time offline. The "Hard labor" is there for people who enjoy criminal roleplay, not as a griefer deterrent. More than likely, it'll just annoy the law abiding Citizens who accidentally run afoul with the law... usually by griefers exploiting the inevitable loopholes in the system.

I've played quite a few MMOs, both with open-PvP and various attempts at gated-PvP, and the only deterrence that IMO works well is completely segregating those who are most likely to get upset by those types of players. Those types want others to be their content, not to be the content of others. Nothing encourages gankers and griefers to seek greener pastures faster than realizing that they're at the bottom of the food chain, unable to sate their fantasies of being at the top.
 
Yeah I'm no fan of ED's C&P, I'm just suspicious of the whole 'actual prison' system in practice. (It's a fairly muddled approach off the bat in any game with endorsed 'illegal' roles. Is the prison supposed to be a fun alternative gameplay zone, or a punitive one, etc?)
Yeah, it's not really a prison, it's a repeatable timesink which is a fun alternative gameplay zone once, and punitive & avoided subsequently.

In fact the only people I see gushing about the gameplay itself are new (refugee!) streamers. The first time, at least.
 
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