One of the funniest presentations from CI in recent years was that mission on not-Tatootine, where the player could "approach it in multiple, independent ways". Commandos were drooling. I was like "how does this work in a fully persistence PvP verse where I can simply nuke the area from my not-Hercules?".
They literally tried to sell a single player experience within an environment that by design cannot accommodate it. Which means commandos will eat up anything, while proving CI is either great at marketing or not very good at game design. Or both.
My favourite approach is stealth