Game Discussions Star Citizen Discussion Thread v12

Beep beep, beep... you didn't read my post and you don't know how pve missions work in SC.
You encounter these players less than 5% of your pve missions. It's not a dream, that's the reality because griefing in pve mission is a huge waste of time (hard to track players or huge waiting time for really few encounters so as you said "no fun in that").
These players are found around stations, space ports and specific places, not in pve mission.

Another fun fact is that pvp griefers have also a huge mark locating them in Stanton for all bounty hunters. So a griefer can only use a small % of his time griefing, he has to manage bounty hunters most of his time.
Upvoted for honest answer :)
 
Ouch. They obviously never heard anything about state management or state machines in general. That's a bummer for video game programming which is mostly about state management. That also explains a lot of what's happening when you try and play the alpha.
Ditto real-time messaging systems. The 'current state' rules all, at every step.

I do have sympathy for the devs, most of whom are I'm sure talented, hard working and wanting to produce a published AAA game. Sadly they are lead by charlatans, chancers, and 'follow the butterfly' incompetents. In which case it would be easy to see how a 'log the hours, take the money' mindset might permeate and inculcate, particularly where issues are endemic and even hard baked deep into too much of the code base for anyone to fix at root.
 
LittleAnt isnt wrong though: it is a genuine rarity (outside of Jumptown and the ilk) to encounter PvPers/'griefers', unless you've got a crime stat (in which case, lets be honest, you're fair game).

Tbh, I encountered more issues of this nature in ED than I have in SC.

Not so many players per server and still a very niche game.

See what happens should CIG ever achieve their goal of hundreds or even thousands of people per server and release (lol) a decently playable product.

Then watch the griefers arrive in force.
 
What are you not understanding in the fact that when you do a pve mission in SC, the balance of the game (ratio between pvp/non pvp players, number of mission locations/the difficulty to track other players/etc) makes you encounter pvp in your mission less than 5% of the time ?
On pve mission (not the event missions like xenothreat) you rarely encounter other players and even more rarely fight them. Imagine Dishonored with 5% of your missions where you meet 1 or 2 guys and often, you just say hello or help them ? That's the reality of what you are describing as a 'mission pvp hell'.
This is not "balance", this is a "meagre number of players spread across the vastness of the Verse".
 
LittleAnt isnt wrong though: it is a genuine rarity (outside of Jumptown and the ilk) to encounter PvPers/'griefers', unless you've got a crime stat (in which case, lets be honest, you're fair game).

Tbh, I encountered more issues of this nature in ED than I have in SC.
Exactly, you have encountered it already in an instanced game that cannot go above, idk, 30-40 players seeing one another? With an incomprehensibly larger play area than SC? Now think about what it means for a game that, in theory, should be played on a single shard and so far has had only a single micro-star system implemented :)

Ninja edit: ED has solo mode, though, which I really like.

Ninja edit 2: actually, player ganking in EVE Online should be a good indication.
 
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Exactly, you have encountered it already in an instanced game that cannot go above, idk, 30-40 players seeing one another? With an incomprehensibly larger play area than SC? Now think about what it means for a game that, in theory, should be played on a single shard and so far has had only a single micro-star system implemented :)

Ninja edit: ED has solo mode, though, which I really like.
It is totally not a problem. When you don't have a clue about MP games.
 
You think, even if we count the Turbulent ones?
Turbulent isn't CIG. Robbers has bought shares of Turbulent but not a controlling majority. To reach a 1000 you'd need to count Turbulent, their janitor cleaning service, the restaurants employees often frequent, their staff and their janitor services, the nollocktubers on the payroll, the janitor service companies of those ... you get the idea.
 
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So, he's paid at least 400 dollars a year for a never ending alpha. Gotta laugh.
The sad thing is that nobody will get their money back. Did the dumbs not read what they signed on to? It's an early access title, and there is no promise to even release a full product. This is what happens when you pre-order. The devs have no reason to finish the game. They want to milk it in alpha as long as they can. Going full release will just means losing money.
Never, ever pre-order. There should be a free demo to see how the game runs and if you like it.
Just look at Cyberpun2077. The most sold game on Steam, before it was released.
 
The sad thing is that nobody will get their money back. Did the dumbs not read what they signed on to? It's an early access title, and there is no promise to even release a full product. This is what happens when you pre-order. The devs have no reason to finish the game. They want to milk it in alpha as long as they can. Going full release will just means losing money.
Never, ever pre-order. There should be a free demo to see how the game runs and if you like it.
Just look at Cyberpun2077. The most sold game on Steam, before it was released.
One thing though Cyberpunk 2077 is nowadays a good game.
 
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