SaltEMike couldn't mine this morning because he kept getting stuck to his ship's seat. QA and Devs worked Friday night and Saturday to get this patch out.
Highly unlikely the PvP'er got banned for this one reported incident, just doesn't happen. I like Mongrel Squad...they're decent RP pirates and don't usually descend into griefing... but there's more to this story than is being told I reckonInteresting video, and quite possibly this has happened or can happen in other games with PvP
If I get the story right, a PvPer killed a guy, and the target kept coming back and got killed over and over again, and then reported the PvPer for griefing, and CIG banned them(?), despite there being video evidence of the target coming back time and again.
Yes I'm wrong, since 2004...Wrong.
GTA 6 development started back in 2012 (before GTA 5 released) but didn't hit the production line until 2015.Wrong.
Yes I'm wrong, since 2004...
GTA 6 development started back in 2012 (before GTA 5 released) but didn't hit the production line until 2015.
Unlike star citizen however...even granting the generous assertion that your misappropriation of dates and development schedules are even slightly correct... Starfield will release this year...and with zero $ of private backers' funding being misappropriated throughout the entire development process.Yes I'm wrong, since 2004...
GTA 6 development started back in 2012 (before GTA 5 released) but didn't hit the production line until 2015.
It's the reason I gave up the competitive PvP nonsense and generally prefer single player or coop PvE games for my entertainment these days...just can't be arsed dealing with entire armies of potty mouthed spotted yoofs with the singular intent of ruining my game time. It wasn't a matter of gitting gud, I was gud, very gud in some of the games I've played...I just got heartily bored with the toxic behaviors that pervade online PvP of any kind
Credibility on which subject ?LittleAnt, it is precisely this kind of ridiculous and disingenuous posts that make you lose any amount of credibility in the thread.
All of which are currently or soon to be released titles making legitimate sales profit for the game studios involved in their creation. There is no realistic comparison to star citizen or the Empire of Roberts' ridiculously poor effort as much as you insist on trying to re-invent oneCredibility on which subject ?
You missed the point of my post.
Game A in alpha since 10 years.
Game B in alpha since 9 years.
Game C in alpha since 8 years.
Game D in alpha since 7 years.
Etc
And you (for what I know), despite the release of x AAA games, will play the alpha of the evil CR's game in 2023 and probably in 2024 and the other years...I wonder how many top selling game titles from universally recognised AAA game studios will be designed, developed and released before the Empire of Roberts manages to ship any working, fully realised and released game before those of you still believing in the cult of Roberts cease with the utterly pointless and frankly ridiculous comparisons?
Doesn't the simple but inescapable fact that the majority of those universally recognised AAA game development studios being abused for comparison have each designed, developed and released several top selling games during the 11+ years the Empire of Roberts have spent fittering away over $500m on the eternal alphas of Sqn 404 and star citizen ever register?
I am pretty sure Starfield has moved out of Alpha.Credibility on which subject ?
You missed the point of my post.
Game A in alpha since 10 years.
Game B in alpha since 9 years.
Game C in alpha since 8 years.
Game D in alpha since 7 years.
Etc
Of course my Dear Little Ant! How else are you, Mole, myself and many others going to compare what has been delivered to what was promised by Genuine Roberts, that we paid for in hard currency?And you (for what I know), despite the release of x AAA games, will play the alpha of the evil CR's game in 2023 and probably in 2024 and the other years...
...and I've paid handsomely for the dubious privilege of doing so since December 2015. I also play most if not all of the titles on your nonsensical comparison 'list'And you (for what I know), despite the release of x AAA games, will play the alpha of the evil CR's game in 2023 and probably in 2024 and the other years...
Now you're changing what you said and being disingenuous. Since you can't remember what you wrote (I feel terribly sorry for your extreme short-term memory flaws) here I'll help you:Yes I'm wrong, since 2004...
GTA 6 development started back in 2012 (before GTA 5 released) but didn't hit the production line until 2015.
Wrong. Starfield has not been in alpha since 10 years, or since 2004. Only an idiot would suggest such a silly notion, but as you're well known for your inability to do reliable research on any topic, I'll assume you're being passed incorrect information and are simply clueless about it.Starfield is in alpha since 10 years
Wrong. For a game to become "old" it must first release, and GTA6 hasn't yet released - to either early access or full launch.GTA6 is also a decade old
Yep, you've got the story correct. The piracy victim kept respawning in their medbed, repeatedly refused to negotiate with the pirates, and repeatedly attacked them forcing the pirates to kill him again and again. The victim then reported the pirates to CIG support who promptly warned one of them. In summary: the victim was the actual griefer.Interesting video, and quite possibly this has happened or can happen in other games with PvP
If I get the story right, a PvPer killed a guy, and the target kept coming back and got killed over and over again, and then reported the PvPer for griefing, and CIG banned them(?), despite there being video evidence of the target coming back time and again.
The piracy victim kept respawning in their medbed, repeatedly refused to negotiate with the pirates, and repeatedly attacked them forcing the pirates to kill him again and again.
You still don't understand my point. I really don't care when SF (or any other game) has started its development. How long a game is in alpha doesn't define solely a good or a bad alpha. I threw a bunch of intentionally skewed dates at you (after a simple one-minute search and I just picked the first few answers giving the earliest dates) and you dispute them like it matters (seriously? You really think I think SF started its development in 2004 because Howard talked about it over coffee in 2004?) If you really want to know what I think about the alpha of other games, I'll just say that CP2077 and EDO should have had an extra year of alpha and/or beta, nothing more.Wrong. Starfield has not been in alpha since 10 years, or since 2004. Only an idiot would suggest such a silly notion.
Starfield is widely known to have begun pre-production in 2016, so there might have been a pre-alpha, at most, from that point onwards.
We are not the same. You are comparing while me and Mole are playing. See the difference ?Of course my Dear Little Ant! How else are you, Mole, myself and many others going to compare what has been delivered to what was promised by Genuine Roberts, that we paid for in hard currency?
Oh, I understand your point completely: it's to intentionally obfuscate about any topic whatsoever through purposefully posting incorrect information, in some vain and futile attempt to protect your fair maiden Star Citizen for whatever silly reason (Star Citizen is a game so can't love you, and neither will the company CIG).You still don't understand my point. I really don't care when SF (or any other game) has started its development. How long a game is in alpha doesn't define solely a good or a bad alpha. I threw a bunch of intentionally skewed dates at you (after a simple one-minute search and I just picked the first few answers giving the earliest dates) and you dispute them like it matters (seriously? You really think I think SF started its development in 2004 because Howard talked about it over coffee in 2004?) If you really want to know what I think about the alpha of other games, I'll just say that CP2077 and EDO should have had an extra year of alpha and/or beta, nothing more.
If the game is complex the alpha will be long, if the game is simple the alpha will be short. If the company making the game think the game is not ready, the alpha continue if they have the money. For what CIG want to do and how CIG started, 10+ years of dev does not surprise me more than that.