Just LOL. "narrative" ? Of course it's a "shield against stupid criticism", it's an active alpha ! They are working on it.This is one of the points of the narrative - an almost indestructible shield against any criticism. "They are working on it".
There is no persistent state ? Yes we know, they are working in it. There is no second system ? Yes we know, they are working on it. There is only 50 players by server ? Yes we know, they are working on it. There is no salvaging ? Yes we know, they are working on it. Etc.
You can twist your description in every sense, SC is still an alpha in heavy developement and CIG is working on it !!! What you play now is not what you'll play in the next patch and in the other patch...
Lol "mediocre"...I dont know man. Assuming the number is correct, those hours seem to be still quite low compared to many decent games out there I am afraid. Unless my maths are wrong, that would be equivalent to around avg 3500-4000 concurrent players per hour. Roughly around a 3rd or half the hourly concurrency for Space Engineers, No Mans Sky or even Elite (estimated Steam, Frontier, Epic and consoles). Or, given Chris Roberts propensity to compare SC to Rock Star games, and to put things in perspective, 30 times less than GTAV or 10 times less than RDR2. Even FDEV´s Planet Zoo is probably played more hours than SC. The mediocre SC hours make sense when one considers how broken it is.
These numbers are great for an alpha with bugs and, more importantly, occasional wipes.
The day CIG announces they won't do wipes, I know many of my friends will play 2x or 3x more (myself included).
And those numbers are greatly increasing year after year (average playtime per day per person was 48 minutes in 2017, 64 minutes in 2018, 2 hours in 2019, 3 hours in 2022).
Just wait for the effect of PES in 3.18 with a next wipe probably not before 2024, you will see how the numbers of played hours will increase in 2023.