How the project seems to have started in 2016 for so many in the community gives me hope that a lot of the original kickstarter backers got a refund.Felix missed the point how Chris, Erin, and Sandi in 2014 all said how SQ42 was close to finish.
How the project seems to have started in 2016 for so many in the community gives me hope that a lot of the original kickstarter backers got a refund.Felix missed the point how Chris, Erin, and Sandi in 2014 all said how SQ42 was close to finish.
One of the biggest hold ups I think is the fact SQ42 and SC are suppose to have feature parody.
Nah, they died.How the project seems to have started in 2016 for so many in the community gives me hope that a lot of the original kickstarter backers got a refund.
Did a few runs in my Retaliator with manned turrets too. It was OK for the time the server stayed alive and until the restock / repair bug stranded me. Shows there's something to be done for this kind of cooperative multiplayer games - maybe someone will notice.I wouldn't say I'm widely known for praising or defending Ci~G for any reason whatsoever...but XT as an event... initially... was pretty good![]()
The future is now.I like this comment:
Yes, yes it is. And regardless of even if the whole server every single time joins in, remember, this is the time of those who are passionate about SC, and for some, its still fresh, but when SC releases (if ever), you're going to get a wide range of people, and you can bet plenty would leech away. Expect a DtEA video on how to make money AFKing during Xenothreat post-release.
The complete works of Shakespeare can be downloaded, it is 5 megabytes. Star Citizen uses TWICE that amount of data EVERY SECOND for my character to GET OUT OF A CHAIR.
Some Saturday reading, from the guy who brought you SC server and network performance case study: XenoThreat v2
I believe the takeaways are:
- If SC hits its target of 30hz for the server tick, bandwidth requirements would be obscene as things stand.
- Classic bandwidth reduction strategies (ignoring distant ships) not in evidence.
- Xeno took them hard up to the 85kb-per-tick cap
- Spawning items seems to be notably inefficient (see the box spawning for Destroy the Drugs missions).
A sign of SC's quality IMO![]()
Now this analogy in that reddit thread made perfect sense to me...all the rest of the complicated stuff...not so muchA sign of SC's quality IMO
The whole rant is a fun read...
![]()
This net code is insane - Star Citizen Spectrum
I'm sitting in a star port not moving, there are 26 people on the entire server, and my network tells me I'm receiving 8mb a second from the server. EIGHT MEGABYTES PER SECOND That's insane. Are...robertsspaceindustries.com
Brings this guy's Xeno analysis to mind...
Server is big monkey throwing bananas at all the little monkeys.
Big monkey is throwing whole banana trees right now and the little monkeys are stunned and not happy.
Big monkey needs to throw only a few bananas but more often then the little monkeys will be happy and party all day.
Bah, dynamic server meshing will deal with that in [current year + 2]. You need to keep up.A sign of SC's quality IMO
The whole rant is a fun read...
![]()
This net code is insane - Star Citizen Spectrum
I'm sitting in a star port not moving, there are 26 people on the entire server, and my network tells me I'm receiving 8mb a second from the server. EIGHT MEGABYTES PER SECOND That's insane. Are...robertsspaceindustries.com
Brings this guy's Xeno analysis to mind...
A sign of SC's quality IMO
The whole rant is a fun read...
![]()
This net code is insane - Star Citizen Spectrum
I'm sitting in a star port not moving, there are 26 people on the entire server, and my network tells me I'm receiving 8mb a second from the server. EIGHT MEGABYTES PER SECOND That's insane. Are...robertsspaceindustries.com
Brings this guy's Xeno analysis to mind...
Maybe the game needs a disclaimer that broadband internet isn't necessarily going to be fast enough to play star citizen in the future.
but I know for a fact Starfield will not deliver me the game that i want in SC
In 5 minutes of SC gameplay right now, you'll encounter vastly more depth and fidelity under the surface than in any other game ever made
I think the devs are genuinely trying to make a good game. it's the complete lack of direction and mismanagement that is hampering them. Occasionally they will manage to sneak something good inIt's easy to find fault with everything Ci~G does, sometimes a lot harder to give a bit of a nod when stuff doesn't start and end with falling through the planet when you get out of a bunk![]()
I think the devs are genuinely trying to make a good game. it's the complete lack of direction and mismanagement that is hampering them. Occasionally they will manage to sneak something good in![]()
No, still waiting for my 2012 $35 investment to move out of alpha.Nah, they died.